Template by:
Free Blog Templates

Sabtu, 14 Januari 2012

characters and skill

Uzumaki Naruto

Using his signature move, Shadow Clones, Naruto is able to perform powerful moves such as the Uzumaki Naruto Combo and Rasengan.
Requirement to unlock: No requirements
 Skill:

Shadow Clones

Naruto creates multiple shadow clones hiding his true self. Naruto gains 15 points of damage reduction for 4 turns. During this time Uzumaki Naruto Combo is improved and deals double damage and Rasengan may be used.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Action
 Skill:

Uzumaki Naruto Combo

Naruto's version of the Lion Combo. This skill deals 15 damage to one enemy. During Shadow Clones this skill is improved and deals double damage.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee
 Skill:

Rasengan

Naruto hits one enemy with a ball of chakra. The target takes 40 damage and their chakra or melee skills are stunned for 1 turn. Requires Shadow Clones.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant, Melee
 Skill:

Sexy Technique

This skill makes Uzumaki Naruto invulnerable for 1 turn.
 Cooldown: 4
Chakra required:  
 

Haruno Sakura

Due to her recent training as a medical ninja with Tsunade, Sakura is now able to deliver powerful punches and heal her teammates.
Requirement to unlock: No requirements
 Skill:

Inner Sakura

Sakura's inner self surfaces and urges her on. KO Punch is improved and will deal double damage the following 3 turns. During this time Sakura gains 25% damage reduction and ignores enemy stuns.
 Cooldown: 4
Chakra required:
 Classes: Mental, Instant, Unique
 Skill:

KO Punch

Sakura punches one enemy with all her strength dealing 15 damage to them and stunning their physical or mental skills for 1 turn. During Inner Sakura KO Punch is improved and deals double damage.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee
 Skill:

Cure

Using basic healing techniques Sakura heals 1 ally for 25 health.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant
 Skill:

Sakura Replacement Technique

This skill makes Haruno Sakura invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant
 

Inuzuka Kiba

Kiba is a member of the Inuzuka clan, which uses dogs in battle. He can fuse with his dog Akamaru to become extremely powerful.
Requirement to unlock: No requirements
 Skill:

Dynamic Air Marking

Akamaru sprays urine on one enemy who cannot reduce damage or become invulnerable and Double Headed Wolf and Garuga deal 5 more damage to them for 4 turns. Dynamic Air Marking cannot be used on an enemy already being affected.
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant, Ranged, Unique, Affliction
 Skill:

Double Headed Wolf

Kiba and Akamaru turn into a giant beast and attack all enemies dealing 15 damage each turn for 3 turns. The following 3 turns Garouga is improved and costs 1 less random chakra. During this time Kiba gains 10 points of damage reduction.
 Cooldown: 3
Chakra required:
 Classes: Physical, Action, Unique, Melee
 Skill:

Garouga

This skill does 30 damage to one enemy. During Double Headed Wolf this skill is improved and costs 1 less random chakra.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee
 Skill:

Smoke Bomb

This skill makes Inuzuka Kiba invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant
 

Hyuuga Hinata

Hinata is a shy girl that doubts her own powers and potential. Only recently, she developed a new fighting style that involves extremely precise chakra control.
Requirement to unlock: No requirements
 Skill:

Hinata Gentle Fist

Using the Hyuuga clan's style of taijutsu Hinata does 15 damage for 2 turns to one enemy. If used during Byakugan this skill will also remove 2 taijutsu or ninjutsu chakra each turn.
 Cooldown: 2
Chakra required:
 Classes: Physical, Action, Melee, Unique
 Skill:

Byakugan

Hinata activates her Byakugan for the following 4 turns and gains 50% damage reduction. If Gentle Fist and Eight Trigrams 64 Palms Attack are used during this time they will have their improved effects.
 Cooldown: 3
Chakra required:
 Classes: Mental, Instant, Unique
 Skill:

Eight Trigrams 64 Palms Attack

Hinata does 15 damage to all enemies.* If targetable, all allies gain 50% damage reduction for 1 turn. If used during Byakugan this skill will deal 20 damage.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant, Unique, Melee*
 Skill:

Eight Trigrams 64 Palms Protection

This skill makes Hyuuga Hinata invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant, Unique

Aburame Shino

Shino is the successor of the Aburame clan, which uses bugs for fighting. These bugs can be used to leach chakra or defend the entire team.
Requirement to unlock: No requirements
 Skill:

Female Bug

Shino directs one of his female bugs to attach itself to one enemy. For 4 turns non affliction damage that enemy deals is reduced by 5 points and Chakra Leach will deal 5 more damage to them. These effects stack.
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant, Ranged, Unique, Affliction
 Skill:

Bug Wall

Shino calls millions of bugs to create a wall protecting himself and his allies, who gain 10 points of permanent destructible defense for 3 turns. This effect stacks.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant, Unique
 Skill:

Chakra Leach

Shino directs his chakra draining bugs to attack one enemy dealing 20 affliction damage and removing 1 taijutsu or bloodline chakra from their chakra pool.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant, Ranged, Unique, Affliction
 Skill:

Bug Clone

This skill makes Aburame Shino invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant, Unique
  

Uchiha Sasuke

The sole survivor of the Uchiha clan massacre. Using his sharingan, Sasuke is able to anticipate incoming attacks and is capable of advanced offensive moves.
Requirement to unlock: No requirements
 Skill:

Lion Combo

Copying a taijutsu combo that Lee used on him, Sasuke deals 30 damage to one enemy.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee
 Skill:

Sharingan

Sasuke activates his Sharingan. The following 3 turns Chidori may be used. During this time Sasuke gains 25% damage reduction. If targetable, the following 3 turns one enemy will take 50% more damage from Chidori and Lion Combo.* This skill ends when Sasuke dies.
 Cooldown: 2
Chakra required:
 Classes: Mental, Instant, Unique, Ranged*
 Skill:

Chidori

Using a lightning element attack jutsu, Sasuke deals 40 piercing damage to one enemy. Requires Sharingan to be active on Sasuke.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant, Melee
 Skill:

Sasuke Replacement Technique

This skill makes Uchiha Sasuke invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant
 

Nara Shikamaru

Shikamaru is the smartest ninja in Konoha. As a member of the Nara clan, he can control shadows and use them to capture and damage the enemy.
Requirement to unlock: No requirements
 Skill:

Meditate

Shikamaru sits down and begins thinking up a strategy against one enemy. The following 5 turns Shadow Bind and Shadow Neck Bind may be used against the affected enemy. This skill cannot be used on an enemy already affected by it.
 Cooldown: None
Chakra required: No Costs
 Classes: Mental, Instant, Unique
 Skill:

Shadow Bind

Shikamaru captures all enemies in shadows. All enemies affected by Meditate have their physical and chakra skills stunned for 2 turns.
 Cooldown: 2
Chakra required:
 Classes: Chakra, Control, Ranged
 Skill:

Shadow Neck Bind

Shikamaru chokes all enemies affected by meditate with a shadow dealing 15 affliction damage for 2 turns. This skill can stack with itself.
 Cooldown: None
Chakra required:
 Classes: Chakra, Action, Ranged, Affliction
 Skill:

Shikamaru Replacement Technique

This skill makes Nara Shikamaru invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Akimichi Chouji

Chouji is a member of the Akimichi clan. With his clans special food pills and multi-size techniques, he can do some serious damage.
Requirement to unlock: No requirements
 Skill:

Partial Double Size

Chouji doubles the size of his arms and attacks one enemy dealing 20 damage.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee
 Skill:

Akimichi Pills

For each pill eaten, damage dealt by Partial Double Size and Meat Tank is improved and deals 100% more damage. Chouji takes 20 affliction damage. Chouji can only eat three pills and this skill is permanent.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant, Unique
 Skill:

Meat Tank

Chouji transforms into a Meat Tank becoming invulnerable for 2 turns.* Meat Tank deals 10 damage to one enemy for 2 turns.**Chouji cannot be healed during this skill.
 Cooldown: 2
Chakra required:
 Classes: Physical, Action, Instant*, Melee**
 Skill:

Chouji Replacement Technique

This skill makes Akimichi Chouji invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant
  

Yamanaka Ino

Ino, as a member of the Yamanaka clan, can control the minds of others. She can either enter minds, or disrupt a persons movements.
Requirement to unlock: No requirements
 Skill:

Change of Heart

Ino takes over the mind of an enemy. For 3 turns one enemy cannot reduce damage or become invulnerable and their physical or ranged skills are stunned. Art of the Valentine can be used during this time.
 Cooldown: 3
Chakra required:
 Classes: Mental, Control, Ranged
 Skill:

Art of the Valentine

This skill does 25 damage to one enemy. Requires Change of Heart.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Ranged
 Skill:

Mind Body Disturbance

Using this skill Ino stuns the physical or chakra skills of one enemy for 1 turn and does 25 piercing damage that ignores invulnerability but cannot be improved, to a different random enemy. During this time the target is unable to reduce damage or become invulnerable.
 Cooldown: None
Chakra required:
 Classes: Mental, Instant, Ranged
 Skill:

Ino Replacement Technique

This skill makes Yamanaka Ino invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Hyuuga Neji

Neji is the most talented member of the Hyuuga clan. Being a super genius, he was able to master his Byakugan and the fighting style Gentle Fist all by himself.
Requirement to unlock: No requirements
 Skill:

Eight Trigram Heavenly Spin

Neji becomes invulnerable for 1 turn. If targetable, this skill does 15 damage to all enemies.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant, Melee, Unique
 Skill:

Eight Trigram Sixty-Four Palms

Neji closes all of one enemy's chakra nodes dealing 35 piercing damage to one enemy and that enemy loses 1 taijutsu or ninjutsu chakra for 2 turns.
 Cooldown: 2
Chakra required:
 Classes: Physical, Instant, Melee, Unique
 Skill:

Neji Gentle Fist

Using the Hyuuga clan's special form of taijutsu, Neji deals 25 damage to one enemy for 2 turns. During this time chakra removal or stealing effects used by this enemy will remove/steal 1 less chakra.
 Cooldown: 1
Chakra required:
 Classes: Physical, Action, Melee, Unique
 Skill:

Neji Replacement Technique

This skill makes Hyuuga Neji invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant
 

Rock Lee

Lee is a Taijutsu specialist. Under the study of Maito Gai he has learned how to open his chakra gates which vastly increase the strength of his taijutsu. He also happens to be a natural Drunken Fist master.
Requirement to unlock: No requirements
 Skill:

Drunken Fist Style

Using his Drunken Fist Style, Lee gains 50% damage reduction. This skill and Fifth Gate Opening are replaced by Unpredictable Assault and Off Balance Dodge. Fiery Spirit may be used. This skill is permanent and cannot be countered.
 Cooldown: None
Chakra required: No Costs
 Classes: Mental, Instant, Unique
 Skill:

Fifth Gate Opening

Lee opens five of his chakra gates. If a skill that deals damage is used on Lee his skills will deal 5 more damage. This skill and Drunken Fist are replaced by High Speed Taijutsu and Omote Renge. Fiery Spirit may be used. This skill is permanent and cannot be countered.
 Cooldown: None
Chakra required: No Costs
 Classes: Chakra, Instant, Unique
 Skill:

Fiery Spirit

Lee hypes himself up, pushing himself to fight harder and longer. If used during Drunken Fist, this skill will cost 1 random chakra and Lee will deal 5 more damage permanently. If used during Fifth Gate Opening, Lee will heal 25 health.
 Cooldown: 2
Chakra required:
 Classes: Mental, Instant
 Skill:

Evasion

This skill makes Rock Lee invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant
 

Tenten

Tenten is a true weapon master. Within seconds, she can throw hundreds of projectiles at one or more targets without a single miss.
Requirement to unlock: No requirements
 Skill:

Twin Rising Dragons Full Release

Tenten releases the full potential of her attacks for 4 turns. If Twin Rising Dragons is used during this time it will last 3 turns and have a 2 turn cooldown (this is an improve effect).
 Cooldown: 4
Chakra required: No Costs
 Classes: Physical, Instant
 Skill:

Twin Rising Dragons

Tenten creates numerous weapons from her scroll and attacks all enemies dealing 15 damage to them for 2 turns.
 Cooldown: 1
Chakra required:
 Classes: Physical, Action, Ranged
 Skill:

Twin Rising Dragons Trap

Using multiple projectiles and wire Tenten traps all enemies affected by Twin Rising Dragons stunning their physical or ranged skills for 1 turn.
 Cooldown: 2
Chakra required:
 Classes: Physical, Instant, Ranged
 Skill:

Tenten Replacement Technique

This skill makes Tenten invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Gaara of the Desert

Gaara has the demon Shukaku within him, which enables him to use sand for fighting. This sand can either form an ultimate defence or kill an opponent instantly.
Requirement to unlock: No requirements
 Skill:

Armor of Sand

By covering himself with sand, Gaara gains 35 points of destructible defense for 3 turns.
 Cooldown: 2
Chakra required:
 Classes: Chakra, Instant, Unique
 Skill:

Desert Coffin

Gaara surrounds one enemy with a pile of sand stunning their physical or ranged skills for 2 turns. During this time that enemy will take 10 damage each turn, cannot reduce damage or become invulnerable, and Desert Graveyard may be used on the target.
 Cooldown: 2
Chakra required:
 Classes: Physical, Control, Ranged
 Skill:

Desert Graveyard

Gaara crushes one enemy with sand. That enemy is killed. This skill requires Desert Coffin to be active on the enemy.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Ranged
 Skill:

Sand Shield

This skill makes Gaara of the Desert invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant, Unique
 

Kankuro

Kankuro is a master puppeteer, and uses only puppets for fighting. His puppets can deal damage as well as poison enemies.
Requirement to unlock: No requirements
 Skill:

Black Secret Machine One Shot

Kankuro uses two of his puppets to trap and stab one enemy who takes 30 damage.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Ranged
 Skill:

Puppet Preparation

Kankuro always enters fights prepared, constantly using his puppets as decoys. This skill gives Kankuro 10 permanent destructible defense, and for 4 turns Poison Bomb deals 1 more damage and Black Secret Machine deals 5 more damage. All three effects stack.
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant, Unique
 Skill:

Poison Bomb

One of Kankuro's puppets creates a cloud of smoke that does 10 affliction damage to all enemies.
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant, Ranged, Affliction
 Skill:

Puppet Replacement Technique

This skill makes Kankuro invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant, Unique

Temari

Temari is the elder sister of Gaara and Kankuro. She uses a giant fan as her main weapon to do powerful long ranged attacks.
Requirement to unlock: No requirements
 Skill:

Cutting Whirlwind

Temari creates a razor sharp wind with her fan that hits one enemy for 20 damage.* Temari is invulnerable to enemy skills, except mental skills, for one turn.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Ranged*
 Skill:

Dust Wind

All allies become invulnerable for 1 turn. If targetable, Temari affects all enemies with Dust Wind which reduces damage done by these enemies to Temari and her allies by 50% for 2 turns.* This does not include affliction or relative damage. This skill ends when Temari dies.
 Cooldown: 5
Chakra required:
 Classes: Physical, Instant, Ranged*, Affliction*
 Skill:

Summoning Quick Beheading Dance

Temari creates a much more massive version of Cutting Whirlwind by summoning the wind weasel Kamatari which deals 35 damage to one enemy and 25 damage to all other enemies.
 Cooldown: 2
Chakra required:
 Classes: Physical, Instant, Ranged, Unique
 Skill:

Fan Defence Technique

This skill makes Temari invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant
 

Zaku Abumi

Zaku Abumi is one of the three sound genin sent to the chuunin exams. He was surgically altered with hollow tubes in his arms, allowing him to create waves of compressed air.
Requirement to unlock: No requirements
 Skill:

Air Cutter

Using his surgically altered arms Zaku fires a blast of supersonic air at one enemy who takes 20 damage. Extreme Air Cutter may be used the following turn.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Ranged
 Skill:

Wall of Air

Zaku alters his air wave to protect one ally for 1 turn. The first enemy melee or ranged skill used on this ally is countered. Enemy mental skills are unaffected by Wall of Air. This skill is invisible.
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant, Unique
 Skill:

Extreme Air Cutter

Zaku boosts his air waves to a frightening level and does 45 damage to all enemies. This skill requires Air Cutter to be used in the previous turn.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Ranged, Unique
 Skill:

Zaku Replacement Technique

This skill makes Zaku Abumi invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant
 

Kin Tsuchi

One of the three sound genin who took part in the chuunin exams, Kin Tsuchi uses strings and the sound of bells to confuse and incapacitate her foes.
Requirement to unlock: No requirements
 Skill:

Unnerving Bells

Kin uses the sound of bells to disorientate an enemy. For 2 turns one enemy's chakra and mental skills will cost an additional random chakra. If that enemy uses a new skill during this time they will take 10 damage.
 Cooldown: 3
Chakra required:
 Classes: Mental, Instant, Ranged
 Skill:

Needle and Bell Trap

Kin traps one enemy with wires and bells and they cannot reduce damage or become invulnerable for 2 turns. During this time, if that enemy uses a new skill they will take 10 more damage from non physical skills the following turn.
 Cooldown: 2
Chakra required:
 Classes: Physical, Instant, Ranged
 Skill:

Illusion Duplication Attack

Kin duplicates herself and deals 15 damage to one enemy. Each time Kin uses this skill it will deal 5 more damage. This bonus damage is lost if Kin is stunned.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Ranged
 Skill:

Kin Replacement Technique

This skill makes Kin Tsuchi invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra,Instant

Dosu Kinuta

Perhaps the strongest of the three sound genin, Dosu Kinuta uses his implanted Melody Arm to amplify sound waves and increase the power of his taijutsu.
Requirement to unlock: No requirements
 Skill:

Melody Arm Tuning

Dosu fine-tunes his Melody Arm to produce debilitating sound vibrations. Vibrating Sound Drill and Sound Manipulation are improved and deal double damage the following 5 turns.
 Cooldown: 5
Chakra required:
 Classes: Physical, Instant, Unique
 Skill:

Vibrating Sound Drill

Attacking with simple Taijutsu, one enemy takes 20 damage. If that enemy uses a skill for 1 turn then that enemy cannot reduce damage or become invulnerable the following turn.* Sound Manipulation may be used on that enemy the following 4 turns.*
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee, Affliction*
 Skill:

Sound Manipulation

All enemies affected by Vibrating Sound Drill take 10 affliction damage and lose one taijutsu or bloodline chakra each. Additionally, the targets will take 5 more damage from physical skills permanently, this effect stacks. Requires Vibrating Sound Drill to be active on the enemies.
 Cooldown: 1
Chakra required:
 Classes: Mental, Instant, Melee, Unique
 Skill:

Dosu Replacement Technique

This skill makes Dosu Kinuta invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant
  

Haku

Haku is the sole survivor of his clan and is the subordinate of Momochi Zabuza. His bloodline ability allows him to potentially disable and attack all his enemies.
Requirement to unlock: No requirements
 Skill:

Water Needles

This skill deals 30 damage to one enemy. During Demonic Ice Mirrors this skill is improved and deals 35 piercing damage to 1 enemy effected by Demonic Ice Mirrors.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Ranged
 Skill:

Acupuncture

Haku hits the acupuncture points of one enemy stunning their physical or mental skills for 2 turns. During Demonic Ice Mirrors this skill ignores invulnerability.
 Cooldown: 2
Chakra required:
 Classes: Physical, Control, Ranged, Affliction
 Skill:

Demonic Ice Mirrors

Haku creates his Demonic Ice Mirrors. For 3 turns all enemies able to be targeted will take 10 damage*. Haku gains 40 points of destructible defense and ignores stun effects performed by enemies effected by this skill. During this time Water Needles and Acupuncture are improved.
 Cooldown: 3
Chakra required:
 Classes: Physical, Instant, Action*, Ranged*, Unique
 Skill:

Mirror Transfer

This skill makes Haku invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant, Unique

Uchiha Obito

A minor member of the Uchiha clan and a chuunin, Obito is a member of Team Minato. He is regarded as an under achieving daydreamer, but within him lies hidden strength.
Requirement to unlock: No requirements
 Skill:

Piercing Stab

Finding an opening in his enemy's defense, Obito quickly stabs them dealing 15 damage to the enemy. During Obito Sharingan this skill deals 25 piercing damage.
 Cooldown: None
Chakra required:
 Classes: Physical, Melee, Instant
 Skill:

Obito Goukakyuu no Jutsu

Obito breaths searing fire on one enemy dealing 10 affliction damage to them for 3 turns.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Affliction, Ranged, Instant
 Skill:

Obito Sharingan

Obito activates his sharingan, allowing him to predict his enemies' moves. All enemy counters are removed from both enemies and allies. The following 3 turns Piercing Stab will ignore invulnerability and Obito gains 25% damage reduction. This skill ignores invulnerability and cannot be countered.
 Cooldown: 2
Chakra required:
 Classes: Mental, Ranged, Instant, Unique
 Skill:

Sparkling Parry

This skill makes Uchiha Obito invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Rin

A chuunin medical nin assigned to Team Minato, Rin is a quiet and passive girl who focuses on keeping her team mates alive.
Requirement to unlock: No requirements
 Skill:

Pit Trap

Rin creates a trap for an enemy and disguises it with some minor genjutsu. For 1 turn Rin gains 50% damage reduction and that enemy will take 10 piercing damage at the end of their turn. If that enemy uses a skill they will take another 15 piercing damage. This skill is invisible until triggered.
 Cooldown: None
Chakra required:
 Classes: Physical, Ranged, Instant
 Skill:

Healing Touch

Rin heals a team mate 25 health and removes all enemy afflictions on that ally.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant
 Skill:

Medical Kit

Rin gives her medical kit to herself or an ally. For 3 turns that character will heal 10 health and the following 2 turns any healing skills used by that character will be increased 10 points.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant
 Skill:

Flee

This skill makes Rin invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Momochi Zabuza

Zabuza is a missing-nin from the Hidden Mist Village. He is a frightening opponent attacking his enemies out of the fog he creates.
Requirement to unlock: Mission: Devotion
 Skill:

Hidden Mist Technique

Zabuza creates a dense fog. The following 3 turns Silent Homicide is improved and deals 45 piercing damage which ignores invulnerability. All enemy physical and chakra ranged skills cost 1 additional random chakra* and Zabuza gains 25% damage reduction for 2 turns.
 Cooldown: 3
Chakra required:
 Classes: Chakra, Instant, Ranged*, Affliction*
 Skill:

Silent Homicide Technique

Using this advanced assasination technique Zabuza deals 30 damage to one enemy. During Hidden Mist Technique this skill is improved and deals 45 piercing damage to one enemy which ignores invulnerability.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee
 Skill:

Great Waterfall Technique

Zabuza knocks all enemies down with a giant wave of water dealing 10 damage and stunning their physical or ranged skills for 1 turn.
 Cooldown: 3
Chakra required:
 Classes: Physical, Instant, Ranged
 Skill:

Water Clone Zabuza

This skill makes Momochi Zabuza invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Demon Brothers

A duo of Mist Nin who work for Zabuza, the Demon Brothers specialize in assassinating their targets with their shuriken chain. Created and Submitted by PiemanX
Requirement to unlock: Mission: Mist Ascendant
 Skill:

Chain Wrap

The Demon Brothers work in unison to wrap one enemy in their shuriken chain. Chain Shred may be used on that enemy the following 3 turns.* During this time the Demon Brothers are invulnerable to enemy ranged skills and ignore stun effects.
 Cooldown: 2
Chakra required:
 Classes: Physical, Instant, Melee*
 Skill:

Chain Shred

The Demon Brothers use their shuriken chain to rip apart one enemy dealing 25 piercing damage and stunning their physical or mental skills for 1 turn. This skill can only be done on a target affected by Chain Wrap.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee
 Skill:

Bladed Gauntlet

The Demon Brothers attack with their gauntlets shredding through one enemy who takes 30 damage. The Demon Brothers will gain 5 destructible defense for 1 turn when this skill is used.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee, Unique
 Skill:

Puddle Illusion

This skill makes Demon Brothers invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Mental, Instant

Kaguya Kimimaro

One of Orochimaru's top ninjas, Kimimaro has very strong offensive abilities but his disease is slowly killing him.
Requirement to unlock: Mission: The Search for Kimimaro
 Skill:

Dance of the Seedling Fern

Kaguya Kimimaro creates a forest of sharp bones and all enemies take 30 damage and all enemy attacks that are not mental or affliction will do 20 less damage for 1 turn.* This skill can only be used when Kimimaro is below 61 health. This skill cannot be countered or reflected.
 Cooldown: 2
Chakra required:
 Classes: Physical, Instant, Unique, Ranged*
 Skill:

Dance of the Clematis

This skill does 40 damage to one enemy and stuns their physical or ranged skills for one turn.* Kimimaro takes 5 affliction damage for 2 turns.** This skill cannot be countered or reflected.
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant, Unique, Melee*, Affliction**
 Skill:

Dance of the Camellia

Kaguya Kimimaro uses his superior taijustu and arm bones as a sword. This skill does 25 damage to one enemy. This skill cannot be countered.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Unique, Melee
 Skill:

Bone Masks

This skill makes Kaguya Kimimaro invulnerable for 1 turn.
 Cooldown: 4
Chakra required:

Tayuya

Tayuyas only weapon is a flute with which she can cast Genjutsu or control three summoned demons, The Doki.
Requirement to unlock: Mission: The Search for Tayuya
 Skill:

Doki Demons

Tayuya summons the Doki Demons. If targetable, the Doki Demons will deal 15 damage to all enemies for 2 turns.* Additionally, Doki Ghosts may be used the following 2 turns. During this time Tayuya gains 10 points of damage reduction.
 Cooldown: 1
Chakra required:
 Classes: Physical, Action, Unique, Ranged*
 Skill:

Doki Ghosts

Illusionary ghosts come out of the Doki dealing 5 piercing damage to one enemy and removing one ninjutsu or genjutsu chakra from their pool. Requires Doki Demons to be active on Tayuya.
 Cooldown: None
Chakra required:
 Classes: Mental, Instant, Ranged, Unique
 Skill:

Demonic Flute Illusion

Playing a genjutsu melody on her flute, Tayuya stuns all enemies' chakra or ranged skills for 1 turn.
 Cooldown: 3
Chakra required:
 Classes: Mental, Instant, Ranged, Unique
 Skill:

Doki Defense

This skill makes Tayuya invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant, Unique

Sakon

Sakon usually carries a strange head around on his back. This head turns out to be his brother Ukon, who can also exit Sakon and enter other bodies in order to destroy them.
Requirement to unlock: Mission: The Search for Sakon
 Skill:

Rest

Ukon rests within the body of Sakon. This heals Sakon for 25 health. If Sakon is using Parasite Demon Technique then it will end when Rest is used.
 Cooldown: 2
Chakra required:
 Classes: Physical, Instant, Unique
 Skill:

Gattling Punch

Using one body Sakon and Ukon rapidly punch one enemy dealing 40 damage. This skill will deal 20 damage if Parasite Demon Technique is active.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee, Unique
 Skill:

Parasite Demon Technique

This skill does 15 affliction damage to one enemy.* During this time Sakon gains 50% damage reduction and Gattling Punch will do half damage. This skill ends when Sakon uses Rest or the affected enemy dies. Rashoumon and this skill cannot be used while this skill is (already) in effect.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Unique, Melee, Affliction*
 Skill:

Summoning Rashoumon

This skill makes Sakon invulnerable for 1 turn. This skill cannot be used when Parasite Demon Technique is active.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Kidoumaru

Kidoumaru has spider-like skills. He has 6 arms and has the ability to create weapons and traps with a strange golden web-like liquid.
Requirement to unlock: Mission: The Search for Kidoumaru
 Skill:

Summoning Kyodaigumo

Kidoumaru summons Kyodaigumo who creates a massive amount of small spiders that do 10 damage each turn for 4 turns to all enemies, if targetable. Kidoumaru gains 10 points of damage reduction for 4 turns.
 Cooldown: 4
Chakra required:
 Classes: Physical, Action, Unique, Ranged
 Skill:

Spider Web

If an enemy uses a melee skill on Kidoumaru for 1 turn that skill will be countered. This skill is invisible. The countered enemy will have their physical or melee skills stunned for 2 turns*.
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant, Ranged*, Affliction*
 Skill:

Golden Arrow

Kidoumaru fires a special arrow made of enzymes from his mouth at one enemy dealing 50 piercing damage.
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant, Ranged, Unique
 Skill:

Golden Armor

This skill makes Kidoumaru invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant, Unique

Jiroubou

Jiroubou is the largest member of the Sound four. His fighting style involves powerful physical attacks in combination with manipulation of earth.
Requirement to unlock: Mission: The Search for Jiroubou
 Skill:

Nirvana Fist Style

This skill does 30 damage to one enemy
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee
 Skill:

Earth Seal Mud Cannonball

This skill does 20 damage to all enemies.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Ranged
 Skill:

Dungeon Chamber of Nothingness

For 3 turns Jiroubou and all allies gain 35 destructible defense. During this time one enemy has 1 taijutsu, bloodline, or genjutsu chakra stolen.* The skill ends when Jiroubou loses health, or when one of his allies' destructible defense from this skill is destroyed.
 Cooldown: 6
Chakra required:
 Classes: Chakra, Instant, Ranged*
 Skill:

Earth Wall Land Flip

This skill makes Jiroubou invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Shigure

A Genin from the Village of Rain, Shigure specializes in using his chakra to control needles hidden in his umbrellas. Created by: rodneyiscool, Submitted by: naruto_link
Requirement to unlock: Mission: A Rare Opportunity
 Skill:

Needle Barrage

Shigure specifically directs needles at one enemy dealing 25 damage to them. This skill can only target enemies that are affected by Sprinkling Needles.
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant, Ranged, Unique
 Skill:

Umbrella Toss

Shigure tosses some of his umbrellas into the air allowing him to use more needles hidden in them. Sprinkling Needles and Needle Barrage are improved and will do 5 more damage for 3 turns.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant, Unique
 Skill:

Sprinkling Needles

Shigure causes many needles to rain down from his umbrellas dealing 12 damage to all enemies for 3 turns. During this time Needle Barrage may be used on affected enemies.
 Cooldown: 2
Chakra required:
 Classes: Physical, Action, Ranged
 Skill:

Umbrella Block

This skill makes Shigure invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Oboro

A Rain Genin in the Chuunin exams, Oboro specializes in distracting his opponents with illusions and attacking when unexpected. Submitted by jhaybirdsz.
Requirement to unlock: Mission: A Downpour of Illusion
 Skill:

Haze Clones

Oboro creates illusionary duplicates of himself. The following 2 turns Exploding Kunai is improved and deals 25 damage and Underground Ambush is improved and will affect all enemies and will cost 1 random chakra less. During this time Oboro gains 30 destructible defense and is invulnerable to physical melee skills.
 Cooldown: 3
Chakra required:
 Classes: Mental, Instant
 Skill:

Underground Ambush

Hiding in the ground, Oboro waits and then attacks one enemy from behind dealing 20 damage and stunning their physical or ranged skills for 1 turn. During Haze Clones this skill is improved and targets all enemies and costs 1 random chakra less.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee
 Skill:

Exploding Kunai

Oboro throws a kunai with an exploding tag on it dealing 15 damage to all enemies. During Haze Clones Exploding Kunai is improved and deals 25 damage.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant, Ranged
 Skill:

Fleet of Foot

This skill makes Oboro invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Touji Mizuki

Touji Mizuki was once an instructor in the konoha ninja academy alongside Umino Iruka. He is now a missing nin that has been corrupted by his own dark ambitions and the will of Orochimaru.
Requirement to unlock: Mission: A Dishonored Shinobi
 Skill:

Cursed Seal Tiger Transformation

Touji Mizuki uses Cursed Seal Tiger Transformation. The following 3 turns Mizuki will gain 35 destructible defense and his skills become their alternate versions.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant, Unique
 Skill:

Shuriken Rush

Using Shuriken Rush Mizuki will attack 1 enemy dealing 30 piercing damage. Mizuki will be invulnerable to melee skills for 1 turn when this skill is used.
 Cooldown: 1
Chakra required:
 Classes: Physical, Ranged, Instant
 Skill:

Puppet Genjutsu

Mizuki uses Puppet Genjutsu on 1 enemy. For 2 turns that enemy will be unable to go invulnerable or reduce damage, deal 5 less damage, and take 10 damage if they use a skill.
 Cooldown: 2
Chakra required:
 Classes: Mental, Ranged, Instant
 Skill:

Underground Defense

This skill makes Touji Mizuki invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Umino Iruka

Iruka is one of the instructors at the Konoha ninja academy. He is a well rounded ninja with diverse abilities and skills. Created and submitted by OMGWTFitzBEN.
Requirement to unlock: Mission: Duty of a Sensei
 Skill:

Shield Ally

Iruka uses his own body to shield one ally. That ally gains 100% damage reduction for 1 turn. This skill is invisible.
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant
 Skill:

Shuriken Throw

Iruka throws a couple shurikens at one enemy who takes 25 damage.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Ranged
 Skill:

Sealed Bombs Square Formation

Iruka traps an enemy with a set of exploding seals for 2 turns. If this enemy uses any skill this skill will end and the enemy will take 40 piercing damage that ignores invulnerability. During this time Melee damage to this enemy is increased 75%. Mental or affliction skills are not affected.
 Cooldown: 2
Chakra required:
 Classes: Chakra, Instant, Ranged
 Skill:

Iruka Replacement Technique

This skill makes Umino Iruka invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Akadou Yoroi

Part of the three man team of Kabuto during the Chuunin Exams working as spies, Yoroi has a special ability that allows him to absorb his opponents energy.
Requirement to unlock: Mission: The Sounds Amongst the Leaves
 Skill:

Chakra and Life Absorption

When Yoroi uses this skill newly performed Energy Drain and Draining Assault skills will be improved for 3 turns. Yoroi will ignore enemy stuns during this skill.
 Cooldown: 3
Chakra required:
 Classes: Chakra, Instant, Unique
 Skill:

Draining Assault

Yoroi launches a taijutsu combo against one enemy and steals 10 health and 1 bloodline or ninjutsu chakra from them for 3 turns. While Chakra and Life Absorption is active this skill will steal 5 more health.
 Cooldown: 3
Chakra required:
 Classes: Chakra, Action, Melee
 Skill:

Energy Drain

Yoroi immobilizes one enemy and steals 20 health from them. While Chakra and Life Absorption is active the target enemy will deal 10 less damage for 1 turn.* This skill cannot be countered.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant, Melee, Affliction*
 Skill:

Yoroi Replacement Technique

This skill makes Akadou Yoroi invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Mitarashi Anko

Once a student of Orochimaru and a bearer of the Cursed Seal of Heaven, Anko is now a special Jounin who oversees the second portion of the Chuunin exams.
Requirement to unlock: Mission: The Survivor of the Seal
 Skill:

Hidden Shadow Snake Hand

Anko calls forth snakes from under her jacket which slam into one enemy dealing 30 damage to them. That enemy will take 5 more damage from offensive affliction effects for 3 turns.*
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee, Affliction*
 Skill:

Twin Snakes Mutual Death

Anko deals 25 affliction damage to one enemy.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee, Affliction
 Skill:

Dual Pin

For one turn, Anko pins an enemy down using a kunai and her own body. If Anko takes damage the targeted enemy will take 15 piercing damage. Twin Snakes Mutual Death will deal an additional 15 damage to an enemy effected by this skill.
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant, Melee
 Skill:

Quick Reflexes

This skill makes Mitarashi Anko invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Shizune

Shizune is the aid of Tsunade. A competent combatant using poisons and needles, she is also a highly skilled medic who is able to heal her allies.
Requirement to unlock: Mission: Medical Training
 Skill:

Prepared Needle Shot

Shizune shoots hidden needles at one enemy dealing 15 damage to them.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Ranged
 Skill:

Poison Mist

Shizune breaths a poison cloud on one enemy who takes 8 affliction damage for 3 turns. This skill may not be used on an enemy currently affected.
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant, Ranged, Affliction
 Skill:

Healing Resuscitation Regeneration

Using this advanced healing technique Shizune heals one ally for 35 health and removes all enemy afflictions from them.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant
 Skill:

Shizune Replacement Technique

This skill makes Shizune invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Yakushi Kabuto

Kabuto was once found on the battlefield, was taught medical ninjutsu, and now assists Orochimaru. He uses his medical skill for both offence and defense.
Requirement to unlock: Mission: Survival
 Skill:

Mystical Palm Technique

Yakushi Kabuto attacks one enemy cutting through their flesh like a scalpel dealing 20 piercing damage to them. That enemy will take 10 more damage from physical melee skills this turn.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant, Melee
 Skill:

Temple of Nirvana

Kabuto creates a large scale genjutsu that affects all enemies for 1 turn. Any enemy who uses a skill will have their chakra or ranged skills stunned for the following turn. This skill is invisible.
 Cooldown: 2
Chakra required:
 Classes: Mental, Instant, Ranged
 Skill:

Secret Healing Wound Destruction

When Kabuto uses this skill he removes all enemy affliction skills from himself, gains 50% damage reduction for 1 turn and heals 35 health. Each subsequent use will heal 5 less health until this skill no longer heals.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant
 Skill:

Dead Soul Technique

This skill makes Yakushi Kabuto invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Mental, Instant

Hatake Kakashi

Kakashi is the sensei of Naruto, Sakura, and Sasuke. With his Sharingan he is able to turn his foes skills back upon themselves and can cause severe damage with his Raikiri and Nin-Dogs skills.
Requirement to unlock: Mission: Team 7 Fights as a Team
 Skill:

Sharingan Copy

This turn any new enemy skill that targets Kakashi that is not unique will instantly be reflected back upon the enemy who used it. This skill is invisible.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant, Unique
 Skill:

Nin-Dogs

Kakashi summons the nin-dogs which bite an enemy. That enemy has their physical or mental skills stunned for 1 turn. During this time Raikiri will do 50 more damage to that enemy.
 Cooldown: 2
Chakra required:
 Classes: Physical, Control, Ranged, Affliction
 Skill:

Raikiri

An attack so strong it is said to cut lightning. This skill does 50 piercing damage to one enemy. If the enemy is affected by Nin-Dogs the enemy will take 100 piercing damage from this skill instead.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant, Melee, Unique
 Skill:

Kakashi Replacement Technique

This skill makes Hatake Kakashi invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant
\

Yuhi Kurenai

Yuhi Kurenai is a jounin and team leader of Hinata, Shino and Kiba. She is a genjutsu master who is able to both disable and attack her enemies with illusions.
Requirement to unlock: Mission: Team 8 Scouting at its Best
 Skill:

Cherry Blossom Suffocation

Kurenai suffocates her victims with illusionary cherry blossoms dealing 10 damage for 3 turns to all enemies. During this time if Plant Form Attack is used on an affected target, Plant Form Attack will also stun the target for 1 turn.
 Cooldown: 3
Chakra required:
 Classes: Mental, Action, Ranged
 Skill:

Plant Form Attack

Yuhi Kurenai attacks one enemy dealing 20 damage to them. If the enemy is affected by Cherry Blossom Suffocation, their physical or ranged skills will also be stunned for one turn.
 Cooldown: None
Chakra required:
 Classes: Mental, Instant, Melee
 Skill:

Tree Bind Death

May be used on any ally including Kurenai for 1 turn. The first enemy who uses a skill on that ally has their chakra or melee skills stunned for 3 turns.* During that time that enemy will take double damage from mental skills.* These effects ignore invulnerability and end when Kurenai dies. This skill is invisible.
 Cooldown: 3
Chakra required:
 Classes: Mental, Instant, Ranged*
 Skill:

Vanishing Illusion

This skill makes Yuhi Kurenai invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Mental, Instant
 

Namikaze Minato

Known as Konoha's Yellow Flash, Minato is the leader of Team Minato. His style of combat is unique and he is a highly analytical and caring person.
Requirement to unlock: Mission: The Yellow Flash
 Skill:

Hiraishin no Jutsu

Using a time space jutsu, Minato teleports himself to enemies he has marked allowing him to attack and flee in an instant. Minato deals 25 damage to one enemy and gains 75% damage reduction that cannot be pierced for 1 turn.
 Cooldown: None
Chakra required:
 Classes: Physical, Ranged, Instant, Unique
 Skill:

Hiraishin Marking

Minato marks one enemy with a seal allowing him to teleport directly to them. For 3 turns Hiraishin no Justu will deal 100% more damage to that enemy. This effect cannot be used on an enemy already effected by it.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Affliction, Ranged, Instant
 Skill:

Custom Kunais

Minato gives one of his marked custom kunais to an ally. If that ally is effected by an enemy skill Minato wil deal 15 damage to that enemy*. This skill lasts until Minato dies and cannot be used on an ally already effected by it.
 Cooldown: 1
Chakra required:
 Classes: Physical, Ranged*, Instant
 Skill:

Seal Sensing

This skill makes Namikaze Minato invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Mental, Instant
 

Maito Gai

Gai is the sensei of Lee, Tenten and Neji. He and Lee both use the same fighting style, Strong Fist, which involves high-speed attacks and the opening of inner chakra gates.
Requirement to unlock: Mission: Team 9 the Best Taijustu Team
 Skill:

Strong Whirlwind

Gai kicks with a strong whirlwind hitting one enemy for 30 piercing damage. During Sixth Gate Opening this skill is improved and deals double damage.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee
 Skill:

Sixth Gate Opening

Gai opens six chakra gates. He loses 50% of his current health. Strong Whirlwind is improved and deals double damage the following 2 turns. During this time Gai is invulnerable.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant, Unique
 Skill:

Counter Punch

Gai singles out one enemy to counter attack. If that enemy uses a skill the following turn on Gai or any of his allies, that skill will be countered and that enemy will take 30 damage. This skill is invisible.
 Cooldown: 2
Chakra required:
 Classes: Physical, Action, Melee
 Skill:

Gai Replacement Technique

This skill makes Maito Gai invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Sarutobi Asuma

Sarutobi Asuma is the leader of Team 10. He uses trench knives extended by his chakra to fight and protect his teammates.
Requirement to unlock: Mission: Team 10 Fights vs the Sound
 Skill:

Flying Swallow

Using blades with wind chakra to fight, Asuma and all allies gain 15 points of damage reduction for 3 turns. Asuma does 10 damage to all enemies for 3 turns.* During this time Finishing Blow may be used on an affected enemy.*
 Cooldown: 2
Chakra required:
 Classes: Physical, Action, Melee*
 Skill:

Self Sacrifice

Sarutobi Asuma protects one ally from harm. Asuma and that ally are invulnerable to enemy melee skills for 1 turn.
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant
 Skill:

Finishing Blow

The final move of his Flying Swallow technique, Asuma does 35 damage to one enemy and removes one bloodline or ninjutsu chakra from their pool. Requires Flying Swallow to be active on the enemy.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee
 Skill:

Asuma Replacement Technique

This skill makes Sarutobi Asuma invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Gekko Hayate

Gekko Hayate is a jounin and one of the instructors of the chuunin exams in Konoha. He is an intelligent Shinobi that distances himself from an enemy to use illusionary techniques.
Requirement to unlock: Mission: The Moonlight of the Leaf
 Skill:

Eavesdrop

Hayate uses eavesdrop. For 1 turn he will counter the first enemy non melee skill used on him. This skill is invisible.
 Cooldown: 1
Chakra required:
 Classes: Mental, Ranged, Instant, Unique
 Skill:

Dance of the Crescent Moon

Gekko Hayate attacks one enemy dealing 35 damage.
 Cooldown: 1
Chakra required:
 Classes: Mental, Ranged, Instant
 Skill:

Crescent Moon Slash

Hayate attacks 1 enemy dealing 20 piercing damage*. When this skill is used Hayate will gain 10% damage reduction permanently. This effect stacks.
 Cooldown: 1
Chakra required:
 Classes: Physical, Melee*, Instant
 Skill:

Determined Retreat

This skill makes Hayate invulnerable for 1 turn.
 Cooldown: 4
Chakra required:

Orochimaru

Orochimaru is one of the Legendary Sannin. He can increase his teams chakra for a price and summon powerful snakes to beat his enemies.
Requirement to unlock: Mission: Disciples of the Snake
 Skill:

Kusanagi

Orochimaru pulls the legendary sword from his stomach and swiftly stabs one enemy who takes 35 damage and loses 1 bloodline or genjutsu chakra from their pool.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee, Unique
 Skill:

Cursed Seal Technique

Orochimaru places a cursed seal on any character who takes 15 affliction damage and gains 1 chakra. This skill is considered offensive even if used on allies.
 Cooldown: 3
Chakra required: No Costs
 Classes: Chakra, Melee, Instant, Unique, Affliction
 Skill:

Major Summoning Manda

By summoning Manda, Orochimaru will do 45 piercing damage to one enemy and that enemy will lose 1 bloodline, ninjutsu, and genjutsu chakra.
 Cooldown: 5
Chakra required:
 Classes: Physical, Instant, Ranged, Unique
 Skill:

Earth Clone Technique

This skill makes Orochimaru invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Baki

Baki is the Jounin team leader of Gaara, Temari, and Kankuro. A mysterious and perhaps devious but loyal man, he specializes in wind element jutsu.
Requirement to unlock: Mission: Sand Siblings at War
 Skill:

Wind Blade

Baki conjures a maelstrom of blade-like wind and does 40 piercing damage to one enemy.
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant, Ranged
 Skill:

Sudden Strike

A simple, blindingly fast attack leaving an illusionary trail to throw off enemies. Baki does 20 piercing damage to one enemy.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee
 Skill:

Flak Jacket

The vests of the Sand Village are very proficient at absorbing blows. For 5 turns Baki gains 75% damage reduction.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant, Unique
 Skill:

Baki Replacement Technique

This skill makes Baki invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Jiraiya

Jiraiya is one of the Legendary Sannin. With his various frog-based jutsus he is able to both hinder and damage all of his opponents.
Requirement to unlock: Mission: Disciples of the Toad
 Skill:

Toad Mouth Bind

Jiraiya places all enemies in a giant toad stomach. All allies, including Jiraiya gain 20% damage reduction for 3 turns. During this time all enemies take 25% more damage.*
 Cooldown: 4
Chakra required:
 Classes: Mental, Instant, Ranged*
 Skill:

Major Summoning Gamabunta

By summoning Gamabunta, Jiraiya will become invulnerable for one turn and will gain one chakra. Jiraiya deals 35 damage to all enemies.*
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant, Unique, Ranged*
 Skill:

Great Fireball Technique

Jiraiya spits a giant fireball at all enemies dealing 20 damage to one enemy and 5 damage to all other enemies.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant, Ranged
 Skill:

Spiked Buddha

This skill makes Jiraiya invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant, Unique

Tsunade

Tsunade is the Godaime Hokage and a Legendary Sannin. Her skill with medical ninjutsu allows her to do significant damage and heal herself and teammates.
Requirement to unlock: Mission: Disciples of the Slug
 Skill:

Major Summoning Katsuyu

By summoning Katsuyu, Tsunade will heal all allies including herself for 20 health and they will gain 50% damage reduction for 2 turns.
 Cooldown: 6
Chakra required:
 Classes: Chakra, Instant, Unique
 Skill:

Painful Sky Leg

With her insane strength, Tsunade performs a drop kick on one enemy dealing 30 damage and that enemy has their chakra or mental skills stunned for 1 turn.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee
 Skill:

Creation Rebirth

Tsunade unleashes all of her stored chakra to heal herself returning her health to 100.
 Cooldown: 9
Chakra required:
 Classes: Chakra, Instant, Unique
 Skill:

Tsunade Replacement Technique

This skill makes Tsunade invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Sandaime Hokage

Sandaime Hokage, known as the God of Shinobi, was the strongest Kage to ever live. He is able to concentrate on one opponent while his summon, Enma, confronts others. When all else fails he can summon the death god.
Requirement to unlock: Mission: The God of the Shinobi
 Skill:

Fire Dragon Flame Missile

Sandaime Hokage deals 25 damage to one enemy. This enemy also takes 15 affliction damage the following turn.* During this time Fire Dragon Flame Missile may not be used on the affected enemy.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant, Ranged, Affliction*
 Skill:

Major Summoning Enma

By summoning Enma, Sandaime and all allies gain 25% damage reduction and cannot be killed by enemies for 2 turns. If targetable, Sandaime will do 15 damage to all enemies for 2 turns.*
 Cooldown: 5
Chakra required:
 Classes: Physical, Instant, Unique, Action*, Ranged*
 Skill:

Shiki Fuujin

The death god sucks the life out of one enemy who takes 35 affliction damage, is stunned and cannot reduce damage or become invulnerable every turn.* Sandaime himself takes 20 affliction damage and is stunned every turn. This skill is cancelled when Sandaime dies.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant, Affliction, Melee*, Unique
 Skill:

Earth Release Wall

This skill makes Sandaime Hokage invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Shodai Hokage

The First Hokage and the founder of the Hidden Village of Konoha, Shodai Hokage has the ability to create and manipulate trees. This ability to give life shows the extent of his power.
Requirement to unlock: Mission: The Resurrection of the First
 Skill:

Birth of the Trees

Shodai Hokage summons a giant field of trees hampering his enemies' combat ability. For 2 turns the cost of all enemy skills except mental skills is increased 1 random chakra and any skill they use during this time will have 1 turn of additional cooldown. This skill cannot be countered or reflected.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant, Ranged, Unique
 Skill:

Tree Strangulation

Shodai Hokage catches and crushes one enemy in giant tree branches dealing 25 piercing damage to that enemy and stunning their physical or chakra skills for 1 turn.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Ranged, Unique
 Skill:

Branch Manipulation

Shodai Hokage manipulates tree branches to chase down his enemies and block their attacks. For 1 turn all allied characters gain 25% damage reduction against all enemy skills except mental skills and all enemies take 10 affliction damage.*
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant, Ranged, Affliction*,Unique
 Skill:

Deflection

This skill makes Shodai Hokage invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Nidaime Hokage

Nidaime is the second Hokage and the grand uncle of Tsunade. He is very skilled with water jutsu, requiring no water source to perform them.
Requirement to unlock: Mission: The Resurrection of the Second
 Skill:

Bringer of Darkness

Nidaime plunges the battlefield into total darkness. Nidaime and his allies are invulnerable to enemy melee skills for 1 turn.
 Cooldown: 2
Chakra required:
 Classes: Mental, Instant
 Skill:

Water Collision Destruction

The following 2 turns Water Assault is improved and will do piercing damage. Ranged non-affliction skills that the enemy team uses, will do 5 less damage for 3 turns. During this time all enemies take 15 damage each turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Action, Ranged
 Skill:

Water Assault

Using summoned water, Nidaime does 15 damage to one enemy and no friendly effects may be used on that enemy for one turn. Note that effects that damage the performer of the skill itself are not included. During Water Collision Destruction this skill is improved and deals piercing damage.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Ranged
 Skill:

Water Encampment Wall

This skill makes Nidaime Hokage invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Gaara Rehabilitated

After his fateful encounter with Naruto, Gaara has left behind his murderous ways. He has become even more skilled with using sand since Naruto last saw him too.
Requirement to unlock: Mission: The Redemption of Gaara
 Skill:

Quicksand Waterfall

All enemies are hit by a wave of sand dealing 10 piercing damage. Desert Imperial Funeral may be used on affected enemies the following turn. During this time the affected enemies cannot reduce damage or become invulnerable.
 Cooldown: 2
Chakra required:
 Classes: Physical, Ranged, Instant
 Skill:

Desert Imperial Funeral

Gaara Rehabilitated uses an oversized version of Desert Funeral to crush one enemy. That enemy loses all destructible defense and then takes 50 damage. Requires Quicksand Waterfall on the target.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Ranged
 Skill:

Sand Mastery

Using sand to both defend and attack, Gaara Rehabilitated deals 15 damage to one enemy and gains 75% damage reduction for 3 turns.
 Cooldown: 2
Chakra required:
 Classes: Physical, Action, Unique, Ranged
 Skill:

Shield of Shukaku

This skill makes Gaara Rehabilitated invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant, Unique

Cursed Seal Sasuke

When Sasuke releases the full power of his cursed seal his body and chakra become a twisted vision of his inner self and his strength is amplified greatly.
Requirement to unlock: Mission: Descent into Darkness
 Skill:

Corrupt Chidori

Using a cursed seal chakra corrupted Chidori Sasuke does 45 piercing damage to one enemy and for 2 turns non-affliction damage dealt by that enemy is reduced by 50%.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant, Melee, Unique
 Skill:

Katon: Goukakyuu no Jutsu

Sasuke launches a giant fireball dealing 20 damage to one enemy. If that enemy uses a skill for 1 turn they will take 10 affliction damage that ignores invulnerability..*
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant, Ranged, Affliction*
 Skill:

Cursed Seal Activation

Sasuke activates his cursed seal and he gains one ninjutsu chakra but takes 15 affliction damage*. Sasuke is invulnerable to enemy melee skills for 1 turn. Skills that ignore invulnerability may still be used on him.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant, Unique, Affliction*
 Skill:

Sharingan Evasion

This skill makes Cursed Seal Sasuke invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Mental, Instant, Unique

Kyuubi Naruto

Drawing upon the strength of the Kyuubi demon sealed inside him, the power of Naruto explodes, and he becomes a virtual army onto himself.
Requirement to unlock: Mission: The Rise of a Jinchuuriki
 Skill:

Kyuubi Chakra

Unknowingly using the Kyuubi chakra in him, Naruto heals 15 health and gains 25% damage reduction for one turn.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant, Unique
 Skill:

Kyuubi Rage

Using the vile Kyuubi chakra surrounding him, Kyuubi Naruto does 15 affliction damage to one enemy. That enemy will permanently take 5 more damage from further uses of this skill, this effect stacks.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee, Unique, Affliction
 Skill:

Kyuubi Rasengan

This skill does 40 damage to one enemy and stuns their mental or ranged skills for 1 turn. Kyuubi Naruto takes 10 affliction damage*.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant, Unique, Melee, Affliction*
 Skill:

Chakra Howl

This skill makes Kyuubi Naruto invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant, Unique

Hoshigaki Kisame

Formerly one of the Seven Swordsmen of the Mist Village, Kisame is an S-Rank missing nin. He is Itachi's partner and a member of a mysterious organization. Designed with Redxmaverick.
Requirement to unlock: Mission: S-Rank Criminal Kisame!
 Skill:

Samehada Slash

Using his sword, Samehada, Kisame slashes one enemy who takes 20 damage and stunning their physical or chakra skills for 1 turn.
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant, Melee
 Skill:

Samehada Shred

Kisame unwraps Samehada and shreds one enemy. For 2 turns that enemy takes 15 damage and one bloodline or genjutsu chakra is stolen from their pool.
 Cooldown: 1
Chakra required:
 Classes: Physical, Action, Melee, Unique
 Skill:

Water Shark Projectile

Using a stream of compressed water Kisame does 20 damage to one enemy and stuns their chakra or mental skills for 1 turn.
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant, Ranged
 Skill:

Kisame Replacement Technique

This skill makes Hoshigaki Kisame invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Uchiha Itachi

The only other surviving Uchiha, Itachi is a master of doujutsu and is an S-Rank missing nin. He is Kisame's partner and a member of a mysterious organization. Designed with Redxmaverick.
Requirement to unlock: Mission: S-Rank Criminal Itachi!
 Skill:

Mangekyou Sharingan

Itachi activates his Mangekyou Sharingan. For 2 turns Itachi is invulnerable to enemy physical skills.
 Cooldown: 3
Chakra required:
 Classes: Mental, Instant, Unique
 Skill:

Tsukuyomi

Itachi mentally tortures one enemy for 3 days in a matter of seconds stunning their physical or mental skills for 3 turns.
 Cooldown: 4
Chakra required:
 Classes: Mental, Instant, Ranged, Unique
 Skill:

Amaterasu

Itachi does 13 affliction damage to one enemy every turn until Itachi is dead. If this skill is used on a different enemy the skill will end on the previous enemy. This skill is permanent and may not be used on an enemy that Amaterasu is currently affecting.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant, Ranged, Unique, Affliction
 Skill:

Sharingan Insight

This skill makes Uchiha Itachi invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Mental, Instant, Unique

Uzumaki Naruto (S)

After nearly three years of secluded training with Jiraiya, Naruto(s) has returned to Konoha with a greatly improved arsenal of ninja skills.
Requirement to unlock: Mission: The Prodigal Son Returns
 Skill:

Oodama Rasengan

Using shadow clones to greatly enhance the size and strength of his rasengan, Naruto (S) does 40 piercing damage to one enemy. This skill ignores invulnerability. During Kyuubi Boost this skill is improved and will also stun their physical or ranged skills for one turn.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant, Melee
 Skill:

Mass Shadow Clones

The following turn Naruto (s) does 10 damage to all enemies.* During this time Naruto (S) will ignore the effects of all enemy skills. This skill is invisible and ends when Naruto (S) dies.
 Cooldown: 2
Chakra required:
 Classes: Physical, Action, Melee*
 Skill:

Kyuubi Boost

By calling upon the vast store of chakra held by Kyuubi, Naruto (S) gains 1 taijutsu and ninjutsu chakra for 1 turn. He takes 15 affliction damage for 1 turn.* Oodama Rasengan is improved and will stun an enemy for 1 turn the following turn. During this time Naruto (S) gains 50% damage reduction.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant, Unique, Affliction*
 Skill:

Shadow Clone Save

This skill makes Uzumaki Naruto (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Haruno Sakura (S)

With her extensive training under Tsunade, the Godaime, for the last two and a half years, Sakura(s)'s healing and combat abilities have both greatly improved.
Requirement to unlock: Mission: A Girl Grown Up
 Skill:

Chakra Enhanced Punch

Enhancing her attack with finely controlled chakra, Sakura (S) does 25 piercing damage to one enemy.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee
 Skill:

Trained Healing

With her superior healing skills, Sakura (S) heals half of one ally's current health and removes all enemy affliction effects from them.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant
 Skill:

Self Heal

Sakura (S) instantly heals 20 health once when damaged by an enemy. This skill is invisible. Self Heal may not be used while currently in effect and ends when she heals.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant
 Skill:

Insightful Dodge

This skill makes Haruno Sakura (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Sai (S)

A current member of the elite ANBU Root, Sai(s) is an unparalleled artist who uses chakra to bring his images to life.
Requirement to unlock: Mission: A Blank Slate
 Skill:

Great Beast Painting Lion

Sai creates a number of ink lions to attack one enemy dealing 30 damage to them.* Sai gains 50% damage reduction for 1 turn. During Adaptive Painting, If Sai is damaged, Great Beast Painting Lion is improved and deals 15 additional damage. This improve stacks.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Ranged*
 Skill:

Great Beast Painting Snake

Sai creates a snake made of ink to trap one enemy. That enemy has their physical or chakra skills stunned for 1 turn. During this time the target is unable to reduce damage or become invulnerable. This skill ignores invulnerability.
 Cooldown: None
Chakra required:
 Classes: Physical, Control, Ranged
 Skill:

Adaptive Painting

Sai uses his Adaptive Painting for 3 turns. During this time, if any team mate including Sai is stunned Sai will become invulnerable for 1 turn, if they have chakra removed Sai will gain 1 random chakra, if they take damage from an enemy Great Beast Painting Lion is improved and deals an additional 15 damage the following turn.
 Cooldown: 3
Chakra required:
 Classes: Mental, Instant, Unique
 Skill:

Ink Clone

This skill makes Sai (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Hatake Kakashi (S)

Kakashi(s) has used the last couple years to improve upon his sharingan, giving him access to a new deadly but costly ability.
Requirement to unlock: Mission: From Teacher to Partner
 Skill:

Jutsu Imitation

This skill affects one enemy for 1 turn and is invisible to enemies. If that enemy uses a new offensive skill, Kakashi copies it and this skill is replaced with the copied skill permanently. Skills that are unique or require a preparation cannot be copied.
 Cooldown: 1
Chakra required: No Costs
 Classes: Mental, Instant, Ranged, Unique
 Skill:

Kakashi Mangekyou

By using his newly developed Mangekyou Sharingan, Kakashi (S) warps space and time dealing 45 piercing damage to one enemy and increasing their cooldowns by 1 turn for 2 turns. This skill cannot be countered or reflected.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant, Ranged, Unique
 Skill:

Team Tactics

For 1 turn Kakashi and all his allies will ignore enemy stun effects and the following turn all their skills will cost 1 less random chakra.
 Cooldown: 3
Chakra required:
 Classes: Mental, Instant
 Skill:

Bunshin Stand-in

This skill makes Hatake Kakashi (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Yamato (S)

Yamato(s) is a member of ANBU whose real name is unknown. Given the code name Yamato(s) by Tsunade for this mission, he is tasked to lead Team 7 while Kakashi recovers.
Requirement to unlock: Mission: A New Team Leader
 Skill:

Sanctuary Enlightenment Enclosing Palm

By using this sealing technique passed down to him through his blood, Yamato (S) does 30 piercing damage to one enemy and that enemy ignores effects that improve their skills for 1 turn.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant, Melee, Unique
 Skill:

Four Column Prison

Yamato (S) creates an impenetrable room of wood around an enemy. The enemy has their physical or ranged skills stunned for 2 turns. During this time this enemy is invulnerable to friendly skills.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Ranged, Control, Unique
 Skill:

Wood Clone

Yamato (S) protects one ally with a clone of wood for 1 turn, countering one enemy skill that is physical or chakra. The countered enemy takes 20 damage.* The protected ally gains 25 destructible defense. This skill is invisible.
 Cooldown: 2
Chakra required:
 Classes: Physical, Instant, Melee*
 Skill:

Wood Locking Wall

This skill makes Yamato (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Rock Lee (S)

After nearly three years Lee(s) is now a chuunin. In his continued time as part of Team Gai(s) his taijutsu skills have risen to new heights.
Requirement to unlock: Mission: A Genius of Hard Work
 Skill:

Konoha Shoufuu

Rock Lee is always prepared to make a combination attack with an ally. Lee targets one enemy permanently, if that enemy is targeted by an offensive melee skill they will take 15 damage once that turn. This skill cannot be used on an enemy already effected and ends when Lee dies.
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant, Melee
 Skill:

Power of Youth

Rock Lee (S) inspires his team to try harder with his youthful power. All allies, including himself, are healed for 15 health. They also gain 15 points of damage reduction for 2 turns.
 Cooldown: 3
Chakra required:
 Classes: Mental, Instant, Unique
 Skill:

Konoha Dai Senpuu

A more powerful version of the Konoha Senpuu. Rock Lee (S) does 30 damage to one enemy. If Konoha Senpuu is used again on this enemy in the following turn, the enemy will take 15 more damage from Konoha Senpuu.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee
 Skill:

Rock Lee (S) Dodge

This skill makes Rock Lee (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Tenten (S)

After nearly three years Tenten(s) is now a chuunin. In this time she has improved the diversity and strength of her ranged arsenal.
Requirement to unlock: Mission: A Genius of Ranged Combat
 Skill:

Kunai Grenade

Tenten (S) throws an explosive filled with kunai at one enemy. That enemy takes 15 damage and all other enemies take 10 damage.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Ranged
 Skill:

Chain Spin

By spinning her chain Tenten (S) will counter the first enemy ranged physical skill that targets her for 1 turn. This skill is invisible to enemies.
 Cooldown: 2
Chakra required:
 Classes: Physical, Instant
 Skill:

Souryuu Tensakai

Tenten (S)'s penultimate attack. This skill does 35 piercing damage to all enemies.
 Cooldown: 3
Chakra required:
 Classes: Physical, Instant, Ranged, Unique
 Skill:

Tenten (S) Dodge

This skill makes Tenten (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Hyuuga Neji (S)

The only one of the original genins to make it to the level of jounin, Neji(s) has greatly increased his ability with both byakugan and gentle fist taijutsu.
Requirement to unlock: Mission: Pride of the Hyuuga
 Skill:

Hakke Kuushou

A newly developed gentle fist skill, Neji (S) sends a blast of chakra filled air at one enemy who takes 25 damage and loses 1 taijutsu or genjutsu from their chakra pool.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Ranged, Unique
 Skill:

Hakke Hasangeki

Using this new gentle fist skill Neji (S) does 30 damage to one enemy who also loses 1 taijutsu and 1 genjutsu from their chakra pool.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant, Melee, Unique
 Skill:

Chakra Disruption

By leaking chakra from each of his chakra nodes Neji (S) will counter any enemy ranged skills used against him for 1 turn. If a skill is countered Neji (S) will gain a random chakra. This skill is invisible.
 Cooldown: 2
Chakra required:
 Classes: Chakra, Instant, Unique
 Skill:

Kaiten

This skill makes Hyuga Neji (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant, Unique

Maito Gai (S)

The continued leader of Team Gai(s), Gai(s)'s taijutsu techniques are flawless and his ability to unlock chakra gates is to be feared.
Requirement to unlock: Mission: The Green Beast
 Skill:

Nunchaku Taijutsu

Maito Gai (S) uses his Nunchaku. For 3 turns any enemy that uses a new melee skill against Gai (S) will take 20 damage.* If targetable, Gai (S) attacks one enemy dealing 15 damage every turn for 3 turns.*
 Cooldown: 2
Chakra required:
 Classes: Physical, Action, Melee*
 Skill:

View Gate Release

When things look dire Gai opens his view gate giving him immense strength. When Gai's health goes below 60 he gains 75% damage reduction, ignores stun and healing effects, and Asa Kujaku costs 1 random less permanently. This skill may be used once and is invisible until triggered.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant, Unique
 Skill:

Asa Kujaku

Punching one enemy so fast flames appear, Gai (S) does 45 piercing damage to that enemy. This skill will deal an additional 20 damage during View Gate Release.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Melee
 Skill:

Gai (S) Block

This skill makes Maito Gai (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Akimichi Chouji (S)

After nearly three years, Chouji has grown into a reliable ninja and is now a chuunin. His appetite has grown and so has his body, but now he is truly mastering the Akimichi clan techniques. Original Design: WHIE and Kakashi_36
Requirement to unlock: Mission: A Portly but Steadfast Ninja
 Skill:

Expansion Technique

Chouji(s) uses his family's technique to grow gigantic. For the following 4 turns he gains 40 destructible defense, Spiked Meat Tank will do its alternate effects, and Mega Palm Thrust will be improved.
 Cooldown: 3
Chakra required:
 Classes: Chakra, Instant, Unique
 Skill:

Spiked Meat Tank

Chouji(s) protects one ally or himself and will counter enemy melee skills used on the target for 1 turn. The countered enemy will take 25 damage. This skill is invisible.
Alternate: Chouji(s) deals 25 damage to one enemy and is invulnerable for 1 turn.*
 Cooldown: 1
Chakra required:
 Classes: Physical, Melee, Action, Instant*
 Skill:

Mega Palm Thrust

Expanding his arms for more inertia, Chouji(s) deals 25 piercing damage to one enemy. During Expansion Technique this damage is improved to 40, the target enemy has their chakra or mental skills stunned for 1 turn, and this skill has a 1 turn cooldown.
 Cooldown: None
Chakra required:
 Classes: Physical, Melee, Instant
 Skill:

Quick Evasion

This skill makes Chouji(s) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Yamanaka Ino (S)

In the past couple years Ino(s) has become a chuunin and improved her ability with her family's mind control techniques. During this time she also began learning rudimentary medical techniques. Original Design: pobnetr
Requirement to unlock: Mission: Blondes Have All the Fun
 Skill:

Rudimentary Healing

Using her basic healing skills, Ino(s) heals 20 health to one ally.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant
 Skill:

Proxy Surveillance

Ino(s) takes over the mind of a small animal to spy on her enemies. For 3 turns Ino(s) will see when any enemy uses a skill and enemies will take 5 damage each turn. This skill cannot be countered or reflected.
 Cooldown: 2
Chakra required:
 Classes: Mental, Ranged, Control
 Skill:

Mind-Body Switch

Ino(s) forces her mind into an enemy's causing them great pain. That enemy has their mental or melee skills stunned for 1 turn and takes 30 damage. This skill ignores invulnerability.
 Cooldown: None
Chakra required:
 Classes: Mental, Ranged, Control
 Skill:

Hide

This skill makes Yamanaka Ino(s) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant
 

Nara Shikamaru (S)

Once known to be the laziest ninja, the past couple years have brought many changes to Shikamaru(s). He's a couple years older and a couple years wiser... And a touch less lazy.
Requirement to unlock: Mission: Where the Shadows Lie
 Skill:

Long Range Bind

Shikamaru (S) uses his shadowbind technique from a much greater distance than normal on one enemy. That enemy has their physical or melee skills stunned 2 turns and Shikamaru (S) is invulnerable to melee attacks during this time.
 Cooldown: 3
Chakra required:
 Classes: Chakra, Control, Ranged
 Skill:

Shadow Sewing

Using this new technique Shikamaru (S) skewers one enemy who has their physical or ranged skills stunned 1 turn and takes 35 damage. If this skill is used on an enemy affected by Long Range Bind it is improved to 45 damage.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant, Ranged
 Skill:

Opponent Analysis

By carefully analyzing an enemy Shikamaru (S) can figure out their weakness. For 4 turns if Shikamaru (S) or any ally successfully damages that enemy they will be unable to become invulnerable for 2 turns. This skill cannot target enemies already affected by it.
 Cooldown: 3
Chakra required: No Costs
 Classes: Mental, Action, Ranged
 Skill:

Panicked Dodge

This skill makes Nara Shikamaru (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Sarutobi Asuma (S)

Somehow continuing to avoid lung cancer, the light-hearted Asuma(s) still takes his pride and duty as a protector of Konoha very seriously. When Konoha's future is on the line do not cross him.
Requirement to unlock: Mission: A Guardian of the Flame
 Skill:

Raigou Senjusatsu

Using the ultimate technique of the Fire Temple Asuma (S) is able to simultaneously defend and attack. Asuma (S) does 25 damage to one enemy and is invulnerable to enemy physical skills for 1 turn.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant, Melee
 Skill:

Searing Ash Cloud

Asuma (S) breathes a combustible cloud of gas on his enemies which he promptly ignites into a ball of flaming ash. All enemies lose 40% of their current health. This damage is piercing.
 Cooldown: 3
Chakra required:
 Classes: Chakra, Instant, Ranged
 Skill:

Behead

Showing no mercy Asuma (S) uses his wind-chakra enhanced blade to quickly kill an injured opponent. One enemy is killed instantly. This skill may only be used on an enemy at or below 35 health and ignores invulnerability.
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant, Melee, Unique
 Skill:

Wind Chakra Block

This skill makes Sarutobi Asuma (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Hyuuga Hinata (S)

Hinata(s) has taken the lessons she learned during the chuunin exam, and Naruto's words of support to heart in the last couple years. She has matured greatly as a ninja, the heir to the Hyuuga clan, and as a woman. Original Design: sauke1616
Requirement to unlock: Mission: A Lovestruck Girl
 Skill:

Byakuugan Activation

Hinata(s) activates her byakuugan to read her opponents chakra. For 5 turns she gains 15 points of damage reduction and Chakra Node Strike is improved the following 4 turns.
 Cooldown: 4
Chakra required:
 Classes: Mental, Instant, Unique
 Skill:

Chakra Node Strike

Hinata(s) hits one of her enemy's chakra nodes, dealing 15 damage them. That enemy also has 1 taijutsu or ninjutsu chakra removed from their pool. During Byakuugan Activation this enemy will also take 10 more damage from this skill each time it is used on them permanently (this effect stacks).
 Cooldown: None
Chakra required:
 Classes: Chakra, Melee, Instant, Unique
 Skill:

Eight Trigrams Thirty Two Palms

Using a lesser form of Eight Trigram Sixty Four Palms, Hinata(s) deals 35 damage to one enemy. The cost of that enemy's skills is increased by one random chakra for 3 turns. This skill cannot be used on an enemy currently affected by it.
 Cooldown: 2
Chakra required:
 Classes: Physical, Melee, Instant, Unique
 Skill:

Hinata (S) Dodge

This skill makes Hyuuga Hinata(s) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Aburame Shino (S)

After many years of training while Naruto was away, Shino(s) has mastered the use of his loyal bugs, a style of fighting only the Aburame clan has mastered. Original Design: FalcoVet101
Requirement to unlock: Mission: The Konoha Man of Mystery
 Skill:

Chakra Gather

Focusing his chakra, Shino(s) gains 25% damage reduction for 3 turns, and insect swarm will deal double damage the following 2 turns.
 Cooldown: 4
Chakra required:
 Classes: Charka, Instant
 Skill:

Insect Swarm

Using his huge army of insects, Shino(s) attacks one enemy, dealing 15 piercing damage to them. That enemy is invulnerable to friendly skills for 1 turn.
 Cooldown: None
Chakra required:
 Classes: Physical, Ranged, Instant, Unique
 Skill:

Insect Barricade

Manipulating his bugs at will, Shino(s) goes defensive protecting one ally or himself. For 1 turn, the first enemy skill used on that ally will be countered, Shino(s) will gain 1 bloodline chakra, and that enemy will take 20 damage*. This skill is invisible.
 Cooldown: 3
Chakra required:
 Classes: Chakra, Ranged*, Instant, Unique
 Skill:

Insect Cocoon

This skill makes Shino(s) invulnerable for one turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Inuzuka Kiba (S)

Over the last couple years both Kiba(s) and Akamaru have grown considerably, and they have become a formidable fighting unit together. Original Design: RBD BOY
Requirement to unlock: Mission: A Boy and His Dog
 Skill:

Man Beast Clone

Kiba (S) turns Akamaru into a clone of himself. For 4 turns Kiba (S) will ignore stuns. During this time, he will also ignore effects that would increase skill cooldowns or damage dealt to him and effects that would decrease damage Kiba (S) deals.
 Cooldown: 3
Chakra required: No Costs
 Classes: Physical, Instant
 Skill:

Piercing Fang

Together, Kiba(s) and Akamaru deal 25 piercing damage to one enemy, and Kiba (S) gains 25% damage reduction for 1 turn.
 Cooldown: None
Chakra required:
 Classes: Physical, Melee, Instant
 Skill:

Fang Over Fang

Kiba(s) and Akamaru attack an enemy from two different angles dealing 50 damage to them. That enemy will deal 5 less damage on skills they use (this effect stacks).* This skill may only be used during Man Beast Clone.
 Cooldown: 1
Chakra required:
 Classes: Physical, Melee, Affliction*, Instant
 Skill:

Fall Back

This skill makes Inuzuka Kiba(s) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Izumo and Kotetsu (S)

Part of the Nijyuu Shoutai, Izumo and Kotetsu are almost always found together and work together excellently as a combat team. Original Design: SkySkyNoNo
Requirement to unlock: Mission: An Inseparable Duo
 Skill:

Conch Shell Mace

Kotetsu summons a giant mace and slams it against one enemy, dealing 30 damage to them. Guided Shell Mace may be used the following turn.
 Cooldown: None
Chakra required:
 Classes: Physical, Melee, Instant
 Skill:

Guided Shell Mace

Kotetsu throws his mace and guides it to attack an enemy from an odd angle. This skill deals 15 piercing damage to one enemy.
 Cooldown: None
Chakra required: No Costs
 Classes: Physical, Ranged, Instant
 Skill:

Syrup Snare Field

Izumo waits until an enemy closes in to attack and releases a field of sticky substance to stop them. This skill makes Izumo and Kotetsu (S) invulnerable to enemy physical melee and chakra melee skills for 2 turns.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant
 Skill:

Lunging Dodge

This skill makes Izumo and Kotetsu invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Inuzuka Tsume (S)

Tsume is a fierce woman and a member of the Inuzuka clan. She is a jounin and the mother of Kiba.
Requirement to unlock: Mission: The Den Mother
 Skill:

Kuromaru

WIth the help of her companion Kuromaru, Tsume (S) gains 75% damage reduction for 3 turns. This skill becomes Ninken Maul while it is in effect.
 Cooldown: 3
Chakra required:
 Classes: Physical, Instant, Unique
 Skill:

Flash Grenade

Tsume (S) uses a Flash Grenade. Tsume (S) and all allies will be invulnerable to physical and mental skills for 1 turn.
 Cooldown: 3
Chakra required:
 Classes: Physical, Ranged, Instant
 Skill:

Dual Piercing Fang

Tsume (S) uses Dual Piercing Fang on one enemy dealing 30 piercing damage.
 Cooldown: None
Chakra required:
 Classes: Physical, Melee, Instant
 Skill:

Animalistic Stance

This skill makes Inuzuka Tsume (S) invulnerable for 1 turn.

Yamashiro Aoba (S)

Yamashiro Aoba(s) is a special Jounin from Konoha and a member of the Nijyuu Shoutai. He specializes in summoning crows to distress his enemies, and in the art of taijutsu. Original Design: FalcoVet101
Requirement to unlock: Mission: A Feast for Crows
 Skill:

Close Combat

Aoba surprises his enemy with a quick taijutsu combo. This skill deals 15 damage to one enemy.
 Cooldown: None
Chakra required:
 Classes: Physical, Melee, Instant
 Skill:

Murder of Crows

Aoba summons a murder of crows to harass his enemies and screen his allies. Aoba deals 10 damage to all enemies and Aoba and his allies gain 20% damage reduction against enemy physical and chakra skills for 3 turns.
 Cooldown: 2
Chakra required:
 Classes: Physical, Ranged, Control
 Skill:

Crow Assault

Aoba singles out one enemy with his crows, dealing 20 damage to that enemy for 2 turns. During this time that enemy cannot use skills with a stun effect (this is a stun effect).
 Cooldown: 1
Chakra required:
 Classes: Physical, Ranged, Control
 Skill:

Crow Dissipation

This skill makes Yamashiro Aoba invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Akimichi Chouza (S)

Akimichi Chouza (S) is the leader of the Akimichi clan and the father of Chouji. He is a jounin and he is skilled in all of his clan's secret techniques.
Requirement to unlock: Mission: A Proud Father
 Skill:

Chain Bind

Chouza (S) uses Chain Bind on one enemy, for 2 turns that enemy will be unable to reduce damage or become invulnerable. This character will be dealt 10 damage for 2 turns.
 Cooldown: 2
Chakra required:
 Classes: Physical, Ranged, Instant
 Skill:

Jounin Meat Tank

Akimichi Chouza (S) uses Jounin Meat Tank on 1 enemy dealing 20 damage for 2 turns.
 Cooldown: 2
Chakra required:
 Classes: Physical, Melee, Action
 Skill:

Expansion Smash

Chouza (S) targets one enemy. If that enemy uses a skill on Chouza (S) or his allies that skill will be countered and that enemy will be dealt 30 damage. This skill is invisible.
 Cooldown: 2
Chakra required:
 Classes: Physical, Melee, Action
 Skill:

Strategic Withdrawal

This skill makes Akimichi Chouza (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Yamanaka Inoichi (S)

Yamanaka Inoichi (S) is the father of Ino and the leader of the Yamanaka clan. He is a jounin and a member of the Konoha interrogation squad.
Requirement to unlock: Mission: The Mental Genius
 Skill:

Mental Barrier

Inoichi (S) puts up his Mental Barrier. For 2 turns one enemy's skills will cost 1 additional random chakra and Inoichi will be invulnerable to mental skills. Inoichi (S) will gain 50% damage reduction during this skill.
 Cooldown: 4
Chakra required:
 Classes: Mental, Instant, Ranged
 Skill:

Mind Probe

Inoichi (S) uses Mind Probe. For 1 turn all enemy non physical skills that target Inoichi (S) will be reflected. This skill is invisible.
 Cooldown: 1
Chakra required:
 Classes: Mental, Instant, Unique
 Skill:

Telepathy

Inoichi (S) uses his mind to deal 25 damage to one enemy.
 Cooldown: 1
Chakra required:
 Classes: Mental, Instant, Ranged
 Skill:

Stiff Arm

This skill makes Yamanaka Inoichi (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instan

Morino Ibiki (S)

Morino Ibiki (S) is a jounin and the designer of the chuunin exams. He is the leader of the Konoha interrogation squad.
Requirement to unlock: Mission: The Ruthless Interrogater
 Skill:

Iron Maiden Summoning

Ibiki (S) uses Iron Maiden Summoning on one enemy. That enemy will be dealt 25 piercing damage and have their physical and ranged skills stunned for 1 turn.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Ranged, Instant
 Skill:

Torture Chamber Summoning

Ibiki (S) uses his Torture Chamber Summoning. For 2 turns Ibiki (S) will gain 40 destructible defense and all enemies will be invulnerable to new friendly skills. Interrogation can be used during this skill.
 Cooldown: 3
Chakra required:
 Classes: Chakra, Instant, Ranged, Unique
 Skill:

Interrogation

Ibiki (S) uses Interrogation on one enemy effected by Torture Chamber Summoning dealing 25 damage. Ibiki (S) gains 10 destructible damage for 1 turn when this skill is used.
 Cooldown: None
Chakra required:
 Classes: Mental, Ranged, Instant, Unique
 Skill:

Sliding Evasion

This skill makes Morino Ibiki (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Aburame Torune (S)

Aburame Torune (S) is a member of Anbu Root and the partner of Fu. Torune uses nano sized venomous insects in battle, which is rare even amongst the Aburame clan.
Requirement to unlock: Mission: The Aburame Shadow
 Skill:

Kunai Wave

Aburame Torune (S) targets 1 enemy, that enemy's skills will cost 1 additional random chakra for 2 turns*. All of that enemy's allies will take 15 damage for 2 turns.
 Cooldown: 1
Chakra required:
 Classes: Physical, Ranged, Action, Instant*
 Skill:

Insect Armor

Torune uses Insect Armor. For 3 turns damage dealt to Torune will be reduced by 5, Torune gains 5 destructible defense and any enemy that uses a skill on Torune will be dealt 5 affliction damage*.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant, Unique, Affliction*
 Skill:

Nano Beetles

Using Nano Beetles Torune targets 1 enemy. That enemy will be dealt 7 affliction damage permanently. This effect stacks.
 Cooldown: None
Chakra required:
 Classes: Physical, Melee, Instant, Unique, Affliction
 Skill:

Torune Retreat

This skill makes Aburame Torune (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Yamanaka Fu (S)

Yamanaka Fu (S) is a member of the Yamanaka clan and a member of Anbu Root. Fu is a skilled genjutsu user and the partner of Torune.
Requirement to unlock: Mission: The Yamanaka Shadow
 Skill:

Cursed Seal Mind Body Switch

Yamanaka Fu (S) uses Cursed Seal Mind Body Switch on 1 enemy dealing 20 damage. That enemy's mental and ranged skills will be stunned for 1 turn. Tanto Slash will deal 150% damage to the target of this skill for 1 turn.
 Cooldown: 1
Chakra required:
 Classes: Mental, Ranged, Instant
 Skill:

Scarecrow Puppet

Yamanaka Fu (S) uses Scarecrow Puppet. For 1 turn all enemy non physical skills used on Fu will be reflected to the enemy that used the skill. This skill is invisible.
 Cooldown: 2
Chakra required:
 Classes: Mental, Instant, Unique
 Skill:

Tanto Slash

Using Tanto Slash Fu deals 20 piercing damage to 1 enemy.
 Cooldown: None
Chakra required:
 Classes: Physical, Melee, Instant
 Skill:

Aggresive Retreat

This skill makes Yamanaka Fu (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Shimura Danzo (S)

Shimura Danzo (S) is the leader of the hidden root organization in Konoha and one of the village elders. Danzo operates in the shadows dedicated to Konoha no matter the cost.
Requirement to unlock: Mission: Shadow of the Leaf
 Skill:

Izanagi

Shimura Danzo (S) uses Izanagi. For 1 turn Danzo will ignore enemy physical skills and Wind Release Bullets and Baku Summoning will become their alternate versions. This skill is invisible.
 Cooldown: 1
Chakra required:
 Classes: Mental, Instant, Unique
 Skill:

Wind Release Bullets

Using Wind Release Bullets Shimura Danzo (S) will target 1 enemy dealing 15 piercing damage. 1 random enemy will be dealt 15 non piercing damage.
 Cooldown: 1
Chakra required:
 Classes: Physical, Ranged, Instant
 Skill:

Baku Summoning

Shimura Danzo (S) uses Baku Summoning on 1 enemy dealing 30 piercing damage. For 1 turn damage that enemy deals will be reduced by 50%*.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Ranged, Instant, Affliction*
 Skill:

Tree Birth Defense

This skill makes Shimura Danzo (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Chiyo (S)

The grandmother of Sasori(s) and elder ninja of the Sand Village, Chiyo is a well known and accomplished puppet master and builder.
Requirement to unlock: Mission: Coming Out of Retirement
 Skill:

White Secret Attack Taijutsu Rampage

Chiyo (S) directs some of her puppets to wreak havoc upon the battlefield dealing 20 damage to one random enemy for 2 turns.
 Cooldown: 1
Chakra required:
 Classes: Physical, Action, Ranged, Unique
 Skill:

Sanbou Kyuukai

This skill does 20 piercing damage to one enemy and that enemy has their physical or ranged skills stunned for 1 turn. This skill ignores invulnerability.
 Cooldown: 2
Chakra required:
 Classes: Chakra, Instant, Ranged, Unique
 Skill:

Ally Puppetry

Chiyo (S) controls one ally like a puppet. That ally gains 25% damage reduction for 2 turns. During this time their melee skills are improved and deal 5 more damage.
 Cooldown: 2
Chakra required:
 Classes: Chakra, Control, Unique
 Skill:

Chakra Shield

This skill makes Chiyo (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant, Unique

Kankuro (S)

In the last couple years Kankuro(s) has become a Jounin and has created a new puppet. He is now able to harness three puppets at once and is a more versatile combatant. Original Design: Yaseen16
Requirement to unlock: Mission: The Aspiring Puppet Master
 Skill:

Kuroari Trap

Kankuro(s) uses his puppet Kuroari to trap an enemy, countering any offensive skill they use for 1 turn. If countered that enemy will take 100% more damage from Karasu Knives the following turn. This skill is invisible until triggered.
 Cooldown: 2
Chakra required:
 Classes: Physical, Ranged, Action
 Skill:

Karasu Knives

Kankuro(s) uses Karasu's poisoned knives to attack an enemy dealing 10 damage to them and that enemy will take 5 affliction damage the following turn.*
 Cooldown: None
Chakra required:
 Classes: Physical, Ranged, Instant, Affliction*
 Skill:

Sanshouo Shield

Kankuro uses Sanshouo to block enemy attacks. For 3 turns Kankuro(s) and his allies gain 25% damage reduction and are immune to enemy affliction damage.
 Cooldown: 3
Chakra required:
 Classes: Physical, Action
 Skill:

Puppet Distraction

This skill makes Kankuro(s) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Kazekage Gaara (S)

After a few short years and much soul-searching, Gaara(s) has risen to be his village's Kazekage. Rather than destroying others he now protects those he cares about to prove his existence.
Requirement to unlock: Mission: Finding His Purpose
 Skill:

Desert Missile

Using thin ropes of sand Kazekage Gaara hunts down one enemy dealing 5 piercing damage to them.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Ranged
 Skill:

Desert Prison

Kazekage Gaara entraps and crushes one enemy in a giant maw of sand stunning their chakra or melee skills for 1 turn and dealing 10 damage to them.
 Cooldown: 1
Chakra required:
 Classes: Physical, Control, Ranged
 Skill:

Sand Summoning

All Gaara's allies gain 15 destructible defense. When first used, damage Gaara deals is improved and tripled, and Gaara gains 10 points of damage reduction. On the second use, damage dealt is improved and quintupled, and Gaara gains 10 points of damage reduction and all allies gain 15 destructible defense. This skill can only be used twice.
 Cooldown: 2
Chakra required:
 Classes: Chakra, Instant, Unique
 Skill:

Sand Sphere

This skill makes Kazekage Gaara (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant, Unique

Temari (S)

Temari (S) has grown over the years. She is now a Jounin as well as the sister of Kankuro and Gaara. Temari is also the Hidden Sand Village's ambassador to the Hidden Leaf Village.
Requirement to unlock: Mission: The Third Sand Sibling
 Skill:

First Moon

Temari (S) uses First Moon. Wind Scythe is improved and deals an additional 5 damage permanently. Temari (S) gains 25% damage reduction permanently and this skill becomes Second Moon permanently when used.
 Cooldown: None
Chakra required: No Costs
 Classes: Physical, Ranged, Instant
 Skill:

Ally Protection

Temari (S) uses Ally Protection on 1 teammate. For 1 turn that teammate will gain 50% damage reduction and be unable to be killed by enemy skills.
 Cooldown: 2
Chakra required:
 Classes: Physical, Instant
 Skill:

Wind Scythe

Using Wind Scythe Temari (S) deals 20 damage to 1 enemy.
 Cooldown: None
Chakra required:
 Classes: Physical, Ranged, Instant
 Skill:

Fan Offensive Defense

This skill makes Temari (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Akatsuchi (S)

Akatsuchi (S) is a shinobi of the Hidden Rock Village. Akatsuchi is a powerful shinobi who uses brute strength and earth style jutsus in combat.
Requirement to unlock: Mission: The Rock of the Rock Village
 Skill:

High Speed Assault

Using High Speed Assault Akatsuchi (S) deals 30 damage to 1 enemy. This skill cannot be countered.
 Cooldown: 1
Chakra required:
 Classes: Physical, Melee, Instant
 Skill:

Golem

Akatsuchi (S) uses Golem on all enemies dealing 10 damage for 2 turns*. During this skill damage dealt to Akatsuchi and his allies is reduced by 25%.
 Cooldown: 2
Chakra required:
 Classes: Chakra, Ranged*, Action
 Skill:

Golem Chakra Devour

Akatsuchi (S) uses Golem Chakra Devour on 1 enemy dealing 15 damage and removing 1 taijutsu or genjutsu chakra.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Ranged, Instant
 Skill:

Aerial Retreat

This skill makes Akatsuchi (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Nii Yugito (S)

A kunoichi from Kumogakure, Nii Yugito holds within her the two-tailed beast. She has full control over the bijuu Nibi, and is able to transform into it and use its powers to fight. Original Design: lder
Requirement to unlock: Mission: The Two Tailed Beast
 Skill:

Nibi Transformation

Yugito unlocks the power of her bijuu and takes on its form. She gains 50% damage reduction and can use both Spectral Fireball and Claw Swipe. This skill is permanent and cannot be used while in effect.
 Cooldown: None
Chakra required:
 Classes: Chakra, Unique, Instant
 Skill:

Spectral Fireball

By spitting a large fireball from her mouth, Yugito deals 30 damage to one enemy. That enemy will deal 10 less damage for 1 turn. Each time this skill is used it will deal 5 more damage (this effect stacks).
 Cooldown: 1
Chakra required:
 Classes: Chakra, Ranged, Instant
 Skill:

Claw Swipe

Yugito takes a huge swipe of her claw dealing 15 damage to one enemy and 5 damage to all other enemies. This skill will deal 5 more damage each use (this effect stacks).
 Cooldown: 1
Chakra required:
 Classes: Physical, Melee, Instant
 Skill:

Rage

This skill make Yugito Ni invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Mental, Instant

Hachibi Bee (S)

Hachibi Bee (S) has complete control of the Hachibi within him. This allows Bee to use all forms of the Hachibi's power at will making him a true killer shinobi.
Requirement to unlock: Mission: Eight Tails Released
 Skill:

Chakra Bones

Hachibi Bee (S) uses Chakra Bones. Hachibi Bee gains 10% unpierceable damage reduction permanently and will also deal an additional 5 damage permanently when this skill is used. Hachibi Bee can only use Chakra Bones 5 times and this skill is permanent.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant, Unique
 Skill:

Lariat

Hachibi Bee (S) targets 1 enemy dealing 20 damage. For 1 turn that enemy's stamina is depleted, if that enemy uses a skill the cooldown of that skill will be increased by 1 turn.
 Cooldown: None
Chakra required:
 Classes: Physical, Melee, Instant, Unique
 Skill:

Tailed Beast Bomb

Hachibi Bee (S) uses Tailed Beast Bomb on 1 enemy dealing 30 damage. This skill cannot be countered.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Ranged, Instant, Unique
 Skill:

Jinchuriki Defense

This skill makes Hachibi Bee (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Killer Bee (S)

Killer Bee (S) is the jinchuriki from Kumogakure. Bee (S) is referred to as the hero of Kumogakure and possess immense physical strength as well as being an expert swordsman.
Requirement to unlock: Mission: The Mysterious Swordsman
 Skill:

Kenjutsu

Killer Bee (S) uses seven swords to give him an offensive defense. Killer Bee (S) will deal 15 piercing damage to any enemy that uses a skill on him for 4 turns. Buzz Saw is improved during this skill.
 Cooldown: 4
Chakra required:
 Classes: Physical, melee, Instant, Unique
 Skill:

Buzz Saw

Killer Bee (S) uses Buzz Saw on one enemy dealing 20 piercing damage. This skill will deal double damage and cost 1 additional random chakra when Kenjutsu is in effect.
 Cooldown: None
Chakra required:
 Classes: Physical, Melee, Instant
 Skill:

Chakra Stream

Killer Bee (S) uses Chakra Stream and will counter all enemy physical skills used on him for 1 turn. All countered enemies will be dealt 20 piercing damage. This skill is invisible.
 Cooldown: 2
Chakra required:
 Classes: Chakra, Ranged, Instant
 Skill:

Strong Defense

This skill makes Killer Bee (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:

Shee (S)

Shee (S) is a jounin of the Hidden Cloud Village and a sensor. Shee is one of the Raikage's most reliable shinobi.
Requirement to unlock: Mission: A Respected Cloud Ninja
 Skill:

Sensor Awareness

Shee (S) uses Sensor Awareness and deals 20 damage to 1 random enemy. For 1 turn if a new enemy skill is used on Shee he will be invulnerable for 1 turn.
 Cooldown: 1
Chakra required:
 Classes: Mental, Ranged, Instant
 Skill:

Ally Heal

Using Ally Heal Shee (S) heals 1 ally for 20 health.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant
 Skill:

Lightning Illusion Flash

Shee (S) uses Lighting Illusion Flash on 1 enemy dealing 30 damage. That enemy will be invulnerable to new friendly skills for 1 turn.
 Cooldown: 1
Chakra required:
 Classes: Mental, Ranged, Instant
 Skill:

Defensive Reaction

This skill makes Shee (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Ao (S)

Ao (S) is a hunter-nin of the Hidden Mist Village and a skilled sensor. Ao is a veteran shinobi who has been in many battles, one of his spoils of war is the byakugan he possesses.
Requirement to unlock: Mission: The Veteran of The Mist
 Skill:

Stolen Byakugan

Ao uses his Stolen Byakugan and gains 25% damage reduction for 3 turns. During this skill Ao will deal 10 damage* to any enemy that uses a non-mental skill on him.
 Cooldown: 3
Chakra required:
 Classes: Chakra, Instant, Ranged*
 Skill:

Sensing Barrier

Ao uses Sensing Barrier on 1 enemy dealing 20 piercing damage. That enemy will not be able to reduce damage or go invulnerable for 1 turn.
 Cooldown: None
Chakra required:
 Classes: Mental, Ranged, Instant
 Skill:

Byakugan Seal

Using Byakugan Seal Ao will counter all non mental enemy skills used on him for 1 turn. All countered enemy's skills will cost 1 additional random chakra for 1 turn. This skill is invisible.
 Cooldown: 2
Chakra required:
 Classes: Chakra, Instant
 Skill:

Reactionary Defense

This skill makes Ao (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Four Tail Kyuubi Naruto (S)

Naruto(s), after giving into his rage and manifesting a fourth tail ceases to be himself. In this state Naruto(s) becomes a mindless being of rage and destruction but the price is his own life.
Requirement to unlock: Mission: What Lies Beneath
 Skill:

Four Tails Transformation

Naruto gains 20 points of damage reduction and 15 points of destructible defense. He takes 9 affliction damage each turn.* He ignores heals and stuns. Naruto can use his other skills while this skill is in use. This skill may be used once and is permanent.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant, Unique, Affliction*
 Skill:

Shockwave Smash

Four Tail Kyuubi Naruto (S) smashes the ground before him creating a huge shockwave. All enemies take 20 damage. This skill may only be used during Four Tails Transformation.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant, Ranged, Unique
 Skill:

Compressed Chakra Blast

Four Tail Kyuubi Naruto (S) gathers an immense amount of chakra and fires it at one enemy who takes 50 piercing damage. This skill may only be used during Four Tails Transformation.
 Cooldown: 2
Chakra required:
 Classes: Chakra, Instant, Ranged, Unique
 Skill:

Skin of Chakra

This skill makes Four Tail Kyuubi Naruto (S) invulnerable for 1 turn. This skill may only be used during Four Tails Transformation.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant, Unique

Fukasaku and Shima (S)

Fukasaku and Shima (S) are known as the two great sage toads of Mount Myoboku. They taught both Jiraiya and Naruto sage jutsu and are each skilled in elemental techniques as well as genjutsu techniques.
Requirement to unlock: Mission: The Sages of Mount Myoboku
 Skill:

Frog Song

Fukasaku and Shima (S) use their pattened genjustu to use Frog Song. They target 1 enemy and deal 10 affliction damage for 2 turns.
 Cooldown: 1
Chakra required:
 Classes: Mental, Instant, Ranged, Unique, Affliction
 Skill:

Sand Dust

Fukasaku and Shima (S) use Sand Dust. All allies will be invulnerable to enemy chakra skills for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant, Ranged
 Skill:

Toad Confrontation Singing

Fukasaku and Shima (S) use Toad Confrontation Singing on all enemies dealing 15 damage for 2 turns. If any enemy uses a new skill during Toad Confrontation Singing they will have their mental and ranged skills stunned for 1 turn.
 Cooldown: 3
Chakra required:
 Classes: Mental, Ranged, Control, Unique
 Skill:

Reverse Summoning

This skill makes Fukasaku and Shima (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Sennin Jiraiya (S)

Sennin Jiraiya (S) uses sage chakra to improve his speed, strength, and skills. The only downfall is that it alters his appearance similar to that of a toad and makes him unappealing to women, which makes it a last resort for the pervy sage. Original Design: Ider
Requirement to unlock: Mission: Power of a Sage
 Skill:

Bath of Burning Oil

Using a mixture of wind, oil, and fire, Sennin Jiraiya (S) deals 20 damage and 15 piercing damage to one enemy. For 1 turn counter skills used by that enemy will last 1 turn less.
 Cooldown: None
Chakra required:
 Classes: Chakra, Ranged, Instant
 Skill:

Kebari Senbon

Sennin Jiraiya (S) turns his hair into needles and deals 10 damage to all enemies. Sennin Jiraiya (S) will be invulnerable to melee skills for 1 turn.
 Cooldown: 1
Chakra required:
 Classes: Physical, Ranged, Instant
 Skill:

Chou Oodama Rasengan

Creating a massive rasengan, Sennin Jiraiya (S) deals 45 damage to 1 enemy. For 1 turn that enemy cannot reduce damage or become invulnerable.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Melee, Instant
 Skill:

Arm Block

This skill makes Sennin Jiraiya (S) invunerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Jiraiya (S)

Jiraiya (S) is one of the legendary Sannin that were trained by the third Hokage. Also known as the toad sage, he has been Uzumaki Naruto's teacher for the past few years. Original Design: Maothen
Requirement to unlock: Mission: Jiraiya Undercover
 Skill:

Katon Endan

Jiraiya (S) emits a jet of fire from his mouth dealing 15 damage to one enemy. This skill is replaced by Toad Oil Projectile after being used.
 Cooldown: None
Chakra required:
 Classes: Chakra, Ranged, Instant
 Skill:

Toad Flat Shadow Control

Jiraiya (S) subdues one enemy and merges into their shadow, for 1 turn all enemy skills that target Jiraiya (S) will be reflected onto that enemy. This skill is invisible.
 Cooldown: 3
Chakra required:
 Classes: Mental, Melee, Control
 Skill:

Wild Lion Mane

Jiraiya (S) will protect himself or an ally for 3 turns from enemy physical skills. If an enemy uses a physical melee skill on that character they will take 25 damage*. If an enemy uses a physical ranged skill their physical or melee skills will be stunned 1 turn and take 15 damage*. This skill is invisible.
 Cooldown: 2
Chakra required:
 Classes: Physical, Ranged*, Instant
 Skill:

Summoning Gamaken

This skill makes Jiraiya (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Sennin Naruto (S)

Sennin Naruto (S) has trained on Mount Myoboku with Fukasaku and Shima. Naruto has become one of the most powerful individuals in the ninja world.
Requirement to unlock: Mission: Student Surpasses the Master
 Skill:

Frog Kata Kick

Sennin Naruto (S) uses Frog Kata Kick on 1 enemy. That enemy will take 25 damage and have their physical and melee skills stunned for 1 turn. This skill becomes Rasenshuriken when used.
 Cooldown: None
Chakra required:
 Classes: Physical, Melee, Instant, Unique
 Skill:

Sage Revitalization

Using Sage Revitalization Sennin Naruto (S) replenishes his sage chakra. Sennin Naruto (S) will be healed for 25 health.
 Cooldown: 2
Chakra required:
 Classes: Chakra, Instant, Unique
 Skill:

Natural Energy Assault

Sennin Naruto (S) uses Natural Energy Assault on all enemies. For 1 turn all enemies will be unable to use stun skills. This is a stun effect. This skill becomes Rasengan Barrage when used.
 Cooldown: None
Chakra required:
 Classes: Chakra, Melee, Instant, Unique
 Skill:

Kunai Deflection

This skill makes Sennin Naruto (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Yakushi Kabuto (S)

Kabuto(s) is the loyal servant of Orochimaru and is a very dangerous missing-nin. He is a calculating individual who is both accomplished at combat and healing. Original Design: Oreacharound
Requirement to unlock: Mission: A Double Agent
 Skill:

Charging Mystical Palm

Kabuto(s) strikes an enemy dealiing 20 damage to them. For 1 turn that enemy cannot use skills with healing effects (this is a stun effect).
 Cooldown: None
Chakra required:
 Classes: Chakra, Melee, Instant
 Skill:

Dead Soul Jutsu

Kabuto(s) summons a dead soul to attack one enemy dealing 35 piercing damage to them. For 2 turns that enemy will ignore healing effects.
 Cooldown: 1
Chakra required:
 Classes: Ranged, Physical, Instant, Unique
 Skill:

Medical Ninjutsu

Using advanced medical techniques, Kabuto(s) heals an ally or himself for 25 health.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant
 Skill:

Precise Evasion

This skill makes Yakushi Kabuto(s) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Orochimaru (S)

Orochimaru(s) returns, strong as ever and with some new tricks up his sleeve. But his body seems to be on borrowed time.
Requirement to unlock: Mission: Return of the Snake
 Skill:

Second Skin

Orochimaru (S) has learned a way to regenerate by shedding his skin like a snake. This skill can only be used when Orochimaru (S) has 20 health or less. When used, Orochimaru (S) will return to 60 health.
 Cooldown: 2
Chakra required:
 Classes: Chakra, Instant, Unique
 Skill:

Sword Snake Horde

Orochimaru (S) regurgitates a horde of snakes who themselves produce swords from their mouths dealing 20 affliction damage to one enemy and stun effects used by that enemy the following turn will last 1 turn less.
 Cooldown: None
Chakra required:
 Classes: Physical, Affliction, Instant, Ranged
 Skill:

Extended Kusanagi

Orochimaru (S) extends the length of his famed sword Kusanagi to pin down and harm one enemy. That enemy has their physical and chakra skills stunned for 2 turns. During this time this enemy takes 20 piercing damage each turn.
 Cooldown: 3
Chakra required:
 Classes: Physical, Control, Ranged, Unique
 Skill:

Triple Rashoumon

This skill makes Orochimaru (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Uchiha Sasuke (S)

Uchiha Sasuke (S) has spent the last 2 years training under Orochimaru. He is now an expert swordsman and has immensely developed his lightning element techniques. His demeanor has also grown very cold and he is one of the most dangerous individuals in the ninja world. Original Designs: Philm and falcovet101
Requirement to unlock: Mission: Beginning a Path of Vengeance
 Skill:

Chidori Nagashi

Uchiha Sasuke (S) surrounds his body with a chidori. All non-mental enemy skills used on him for 1 turn will be countered and those enemies will take 10 affliction damage. This skill is invisible and becomes Snake Coil after being used.
 Cooldown: None
Chakra required:
 Classes: Chakra, Affliction, Melee, Instant
 Skill:

Great Dragon Fire

Uchiha Sasuke (S) assaults one enemy with large dragon shaped fireballs.That enemy will take 10 damage for 4 turns and all enemies that use a skill on Uchiha Sasuke (S) during this time will take 5 affliction damage*.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Affliction*, Ranged, Action
 Skill:

Kirin

Using his most powerful lightning attack, Uchiha Sasuke (S) deals 45 piercing damage to 1 enemy. This skill ignores invulnerability and cannot be countered or reflected.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Ranged, Instant
 Skill:

Protective Summoning

This skill makes Uchiha Sasuke (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant, Unique

Hozuki Suigetsu (S)

Hozuki Suigetsu (S) is a native of Kirigakure who was once a captive of Orochimaru. He is a dangerous individual with unique abilities and now follows Uchiha Sasuke. Original Design: hwdphg
Requirement to unlock: Mission: A Slippery Individual
 Skill:

Muscle Expansion

Suigetsu (S) expands his muscles with water and attacks with his sword. He deals 20 damage to one enemy and gains 10 destructible defense for 1 turn.
 Cooldown: None
Chakra required:
 Classes: Physical, Melee, Instant, Unique
 Skill:

Hydro Taijutsu

Suigetsu (S) uses water to launch an extreme taijutsu attack. Suigetsu (S) deals 40 piercing damage to one enemy and he gains 25% damage reduction for 1 turn.
 Cooldown: 1
Chakra required:
 Classes: Physical, Ranged, Instant, Unique
 Skill:

Rehydration

Suigetsu (S) replenishes his body with water. For 2 turns he is invulnerable to enemy mental skills, gains 1 random chakra, and 10 permanent destructible defense each turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Action, Unique
 Skill:

Zanbato Deflection

This skill makes Suigetsu (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Karin (S)

Karin (S) is a former subordinate of Orochimaru who oversaw one of his secret laboratories. She is a skilled sensor and master of chakra control who now follows Uchiha Sasuke. Original Designs: Penguins and oreacharound
Requirement to unlock: Mission: Tsundere Sensor
 Skill:

Minds Eye of Kagura

Karin (S) uses her chakra detection skills to predict her enemy's action. For 1 turn, if one enemy uses an offensive skill it will be countered; if that enemy uses a friendly skill, their skill costs will increase by 1 random chakra for 2 turns. This skill is invisible.
 Cooldown: 1
Chakra required:
 Classes: Mental, Ranged, Control, Instant*, Unique
 Skill:

Raging Punch

Karin (S) deals 30 damage to 1 enemy. For 1 turn that enemy will be unable to use stun skills (this is a stun effect).
 Cooldown: None
Chakra required:
 Classes: Physical, Melee, Instant
 Skill:

Chakra Transfer

Karin (S) allows 1 ally to bite her, transferring her chakra to them. That ally will be healed for 35 health and Karin (S) will take 10 affliction damage*.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Affliction*, Instant, Unique
 Skill:

Precipitous Retreat

This skill makes Karin (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Juugo (S)

Juugo (S) is the origin of the cursed seal and now follows Sasuke. He can either be a calm natured person or a psychotic lunatic. Original Designs: ZelostheHero and oreacharound
Requirement to unlock: Mission: Gentle Lunatic
 Skill:

Compression Blast

Juugo (S) deals 40 damage to 1 enemy and stuns their physical or melee skills for 1 turn.
 Cooldown: None
Chakra required:
 Classes: Physical, Melee, Instant, Unique
 Skill:

Killer Impulse

Juugo (S) enters a killing rage. He gains 75% damage reduction for 3 turns and deals 25 piercing damage to 1 random enemy each turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Melee, Action, Unique
 Skill:

Fusion

Juugo (S) heals 1 ally for 20 health and that ally gains 20 destructible defense permanently. Each time this skill is used Juugo (S)'s cooldowns will increase by 1 turn for 4 turns.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant, Unique
 Skill:

Isolation

This skill makes Juugo (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Mangekyou Sasuke (S)

Mangekyou Sasuke (S), Sasuke after defeating his older brother Itachi has gained the mangekyou sharingan. That combined with his embrace of darkness makes him one of the deadliest shinobi alive.
Requirement to unlock: Mission: Curse of the Uchiha
 Skill:

Amateur Susanoo

Mangekyou Sasuke (S) uses Amateur Susanoo. Sasuke gains 25 destructible defense for 1 turn. This skill is invisible.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant, Unique
 Skill:

Enton Amaterasu

Mangekyou Sasuke (S) uses Enton Amaterasu. For 3 turns Sasuke will gain 25% damage reduction, if an enemy uses a new skill on Sasuke that enemy will be dealt 5 affliction damage * . This skill will also deal 5 affliction damage each turn permanently*. This skill stacks.
 Cooldown: 3
Chakra required:
 Classes: Chakra, Ranged, Instant, Unique, Affliction*
 Skill:

Dark Genjutsu

Mangekyou Sasuke (S) deals 25 piercing damage to one enemy. That enemy's physical and mental skills will be stunned for 1 turn.
 Cooldown: 1
Chakra required:
 Classes: Mental, Ranged, Instant, Unique
 Skill:

Hawk Summoning

This skill makes Mangekyou Sasuke (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Cursed Seal Juugo (S)

Cursed Seal Juugo (S) is fully transformed and no longer recognizable. Becoming a psychotic lunatic Juugo is able to maintain absurd amounts of chakra making him nearly impossible to defeat.
Requirement to unlock: Mission: The Raving Lunatic
 Skill:

Psychotic Break

Cursed Seal Juugo (S) is out of his mind and targets 1 enemy. For 4 turns that enemy will be dealt 10 damage and Juugo will gain 25% damage reduction during this skill.
 Cooldown: 4
Chakra required:
 Classes: Physical, Melee, Action, Unique
 Skill:

Chakra Cannons

Cursed Seal Juugo (S) targets 1 enemy and deals 50 damage.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Ranged, Instant, Unique
 Skill:

Body Absorption

Using Body Absorption Juugo Steals 10 health from 1 enemy.
 Cooldown: 1
Chakra required:
 Classes: Physical, Ranged, Instant, Unique
 Skill:

Resilience

This skill makes Cursed Seal Juugo (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Kisame Body Double (S)

By using one of Pein's techniques a Sand Nin spy for Akatsuki is changed to look like Kisame. The body double is controlled by Kisame but only has a third of his chakra.
Requirement to unlock: Mission: Return of a Rival?
 Skill:

Explosive Water Shock Wave

Kisame Body Double (S) fills the battlefield with water. For 4 turns, all allies including Kisame will lose one less chakra if a chakra removal or stealing skill is used on them. For 4 turns, all enemies who use a skill will have the cooldown of that skill increased by two turns.*
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant, Ranged*, Affliction*
 Skill:

Water Prison Technique

Using a bubble of water, Kisame stuns the physical or ranged skills of one enemy for 1 turn*. During this time the enemy takes 10 affliction damage** and becomes invulnerable to friendly skills*, and Kisame gains 15 points of damage reduction. During Explosive Water Shock Wave this skill costs 1 random chakra.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Affliction**, Control, Melee*
 Skill:

Five Man-Eating Sharks

Kisame Body Double summons five sharks of water who attack one enemy dealing 25 damage for 2 turns. During Explosive Water Shock Wave this skill costs 1 ninjutsu chakra.
 Cooldown: None
Chakra required:
 Classes: Physical, Action, Ranged
 Skill:

Kisame Body Double (S) Water Clone

This skill makes Kisame Body Double (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Itachi Body Double (S)

By using one of Pein's techniques a Sand Nin spy for Akatsuki is changed to look like Itachi. The body double is controlled by Itachi but only has a third of his chakra.
Requirement to unlock: Mission: The Real Itachi?
 Skill:

Finger Genjutsu

Itachi affects one enemy with Finger Genjutsu for 1 turn. If the affected enemy uses any skill on Itachi Body Double (S) or his allies that skill will be countered and that enemy will take 10 damage and Itachi Body Double (S) will gain 1 genjutsu chakra. The target of this skill is invisible.
 Cooldown: 1
Chakra required:
 Classes: Mental, Instant, Ranged
 Skill:

Genjutsu Reversal

For 2 turns if any enemy uses a chakra or mental skill which is non-unique on Itachi Body Double (S), he will reflect that skill onto the enemy who used it. This skill is invisible.
 Cooldown: 3
Chakra required:
 Classes: Mental, Instant
 Skill:

Goukakyuu no Jutsu

Itachi Body Double (S) creates a large fireball that scorches the battlefield. One enemy takes 20 damage. The following turn all enemies take an additional 10 affliction damage.*
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant, Ranged, Affliction*
 Skill:

Illusionary Raven Bunshin

This skill makes Itachi Body Double (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Mental, Instant

Deidara (S)

A former ninja of the Earth Village and now a junior Akatsuki member, Deidara(s) is able to fuse clay and chakra to create devastating explosives.
Requirement to unlock: Mission: A True Artist
 Skill:

Clay Mold

First use changes Small Explosives into Medium. Second use changes Medium Explosives into Large. Third use changes Large Explosives into Small. This skill is invisible.
 Cooldown: None
Chakra required: No Costs
 Classes: Chakra, Instant, Unique
 Skill:

Explosives - Small, Medium, Large

1) Small Explosives deal 15 piercing damage to one enemy and ignores invulnerability.
2) Medium Explosives deal 25 damage to one enemy.
3) Large Explosives deal 20 damage to all enemies.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant, Ranged, Unique
 Skill:

Art is a Bang

Deidara makes his last stand, creating a giant explosion he deals 35 damage to all enemies when he dies. This skill may only be used once and is invisible until he dies.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant, Ranged, Unique
 Skill:

Clay Clone

This skill makes Deidara (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Hidan (S)

Hidan(s) is a member of Akatsuki and a worshiper of the obscure god Jashin. He is apparently immortal and has perhaps the foulest mouth of the entire criminal organization.
Requirement to unlock: Mission: Another Sacrifice
 Skill:

Reaping Scythe

Hidan (S) attacks one enemy with his scythe dealing 15 damage to them and he gains 10 destructible defense for 1 turn. Curse of Jashin may be used on the targeted enemy the following turn. This skill cannot be used on an enemy affected by Curse of Jashin.
 Cooldown: None
Chakra required:
 Classes: Ranged, Physical, Instant
 Skill:

Curse of Jashin

Hidan (S) curses an enemy for 2 turns. During that time all enemy skills except mental skills that target Hidan will be reflected onto the targeted enemy and will ignore invulnerability. Impale may be used on the target the following 2 turns. This skill ignores invulnerability.
 Cooldown: 3
Chakra required:
 Classes: Ranged, Mental, Action, Unique
 Skill:

Impale

Hidan (S) impales himself with a large metal spike dealing 35 piercing damage to one enemy currently the target of Curse of Jashin and removes 1 bloodline or ninjutsu chakra from them. This skill ignores invulnerability.
 Cooldown: None
Chakra required:
 Classes: Ranged, Mental, Instant, Unique
 Skill:

Immortality

This skill makes Hidan (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Mental, Instant, Unique

Sasori of the Red Sand (S)

Sasori(s) is a senior Akatsuki member and a legendary puppet master. He is even rumored to have defeated an entire nation with puppets alone.
Requirement to unlock: Mission: Master of Puppets
 Skill:

Puppet Mastery

Sasori (S) may use Needle Shot and Tail Strike and gains 15 destructible defense. At 70 health he may use Arm Trap and Iron Sand and gains 20 destructible defense. At 40 health he may use 100 Puppets and Fire-Water and gains 30 destructible defense. This skill is permanent.
 Cooldown: None
Chakra required:
 Classes: Chakra, Instant, Unique
 Skill:

Needle Shot, Arm Trap, 100 Puppets

1) Needle Shot deals 10 damage to one enemy. Additionally, the target takes 5 affliction damage every turn after*.
2) Arm Trap deals 10 affliction damage for 4 turns to one enemy.*
3) 100 Puppets deals 20 damage to all enemies.
 Cooldown: None
Chakra required:
 Classes: Physical, Instant, Ranged, Unique, Affliction*
 Skill:

Tail Strike, Iron Sand, Fire-Water

1) Tail Strike deals 20 damage to one enemy. Additionally, they take 5 affliction damage every turn after.*
2) Iron Sand has the same effects as Tail Strike but targets all enemies.
3) Fire-Water deals 50 damage to one enemy.**
 Cooldown: 2
Chakra required:
 Classes: Physical, Instant, Ranged, Unique, Affliction*, Chakra**
 Skill:

Core Shift

This skill makes Sasori of the Red Sand (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant, Unique

Kakuzu (S)

A missing-nin of mysterious talents and a member of Akatsuki, Kakuzu(s) is certainly older than he appears. He seems to only be concerned with money and the bounties which provide him with it.
Requirement to unlock: Mission: Hidden Monsters
 Skill:

Fuuton Atsugai

Fuuton Atsugai deals 25 damage to one enemy and stuns their chakra or ranged skills for 1 turn. Becomes Katon Zukokku after being used. Katon Zukokku deals 15 affliction damage to all enemies for 1 bloodline. Becomes Fuuton Atsugai after being used.
 Cooldown: None
Chakra required:
 Classes: Ranged, Chakra, Instant
 Skill:

Raiton Gian

Raiton Gian deals 30 piercing damage to one enemy. Becomes Inferno Gust after being used. Inferno Gust deals 35 damage to one enemy and 15 to all other enemies for 1 bloodline, 1 ninjutsu. Becomes Raiton Gian after being used.
 Cooldown: None
Chakra required:
 Classes: Ranged, Chakra, Instant
 Skill:

Heart Steal

Using his tendrils Kakuzu rips the heart out of one enemy and makes it his own. Kakuzu instantly kills that enemy and he heals 35 health if successful. This skill can only be used on an enemy at or below 20 health.
 Cooldown: 4
Chakra required:
 Classes: Melee, Physical, Instant, Unique
 Skill:

Iron Skin Technique

This skill makes Kakuzu (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Uchiha Itachi (S)

Uchiha Itachi (S) is a member of Akatsuki, and the brother of Uchiha Sasuke. He has mastered the sharingan completely. Original Designs: pacotacobell and hachiman
Requirement to unlock: Mission: Destiny of Itachi
 Skill:

Susanoo Activation

Uchiha Itachi (S) activates Susanoo, and he takes 15 affliction damage*. Each turn he gains 5 permanent stacking destructible defense and his skills become their alternate versions. If used again, his skills return to their original versions and he loses all destructible defense from this skill.
 Cooldown: None
Chakra required:
 Classes: Chakra, Affliction*, Instant, Unique
 Skill:

Weakened Amaterasu

This skill deals 15 affliction damage to 1 enemy.The following 3 turns that enemy will be dealt 5 affliction damage.This skill stacks and becomes Totsuka Sword during Susanoo Activation.
 Cooldown: None
Chakra required:
 Classes: Chakra, Affliction, Ranged, Instant, Unique
 Skill:

Crow Genjutsu

Using crows as a medium, Itachi (S) places a genjutsu on one enemy for 1 turn. If that enemy uses an offensive skill their chakra or ranged skills will be stunned for 2 turns. This skill is invisible and becomes Yatta Mirror during Susanoo Activation.
 Cooldown: 2
Chakra required:
 Classes: Mental, Ranged, Control
 Skill:

Maneuvering Dodge

This skill makes Uchiha Itachi (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Konan (S)

Konan (S) is a member of Akatsuki and a master of origami ninjutsu, earning her the title God's Angel in Amegakure. Able to turn her body into thick sheets of paper, she is capable of multiple forms of attack. Original Design: oreacharound
Requirement to unlock: Mission: Angel of Akatsuki
 Skill:

Sword of Paper

Using a sword made of paper, Konan (S) deals 20 piercing damage to 1 enemy.
 Cooldown: None
Chakra required:
 Classes: Physical, Melee, Instant
 Skill:

Origami Blanket

Konan (S) covers one enemy in paper. For 2 turns that enemy has their physical or mental skills stunned, will be invulnerable to all new friendly skills, and takes 15 damage each turn. During this time Sword of Paper will deal an additional 10 damage to that enemy.
 Cooldown: 3
Chakra required:
 Classes: Physical, Ranged, Action,Unique
 Skill:

Dance Of The Shikigami

Konan (S) uses Dance Of The Shikigami dealing 20 damage to one enemy and 20 to a random different enemy.
 Cooldown: None
Chakra required:
 Classes: Physical, Ranged, Instant
 Skill:

Onmyoji Dodge

This skill makes Konan (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instan

Nagato (S)

Nagato is the leader of Akatsuki and is also known as Pein. He is in control of the six paths of Pein and was a former student of Jiraiya. Nagato possess the rinnegan and may be the strongest ninja in the shinobi world.
Requirement to unlock: Mission: Eye of the Rinnegan
 Skill:

Demonic Statue Summoning

Nagato (S) targets all enemies and uses Demonic Statue Summoning dealing 20 damage. Nagato (S) will be invulnerable to mental skills for 1 turn when this skill is used. The following turn Etheral Dragon will deal an additional 10 damage any enemy effected by this skill.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Ranged, Unique, Instant
 Skill:

Etheral Dragon

Using Etheral Dragon Nagato (S) deals 25 piercing damage to one enemy. If Demonic Statue Summoning is active on the target of this skill it will deal an additional 10 damage.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Ranged, Unique, Instant
 Skill:

Samsara of Heavenly Life

Nagato (S) uses Samsara of Heavenly Life on himself and all allies and heals them for 30 health.
 Cooldown: 5
Chakra required:
 Classes: Chakra, Instant, Unique
 Skill:

Bansho Block

This skill makes Nagato (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Chakra, Instant

Animal Path Pein (S)

Animal Path Pein (S) is one of the six paths of Pein. This Path is able to summon a variety of different beasts for different purposes. Original Design: Kostas
Requirement to unlock: Mission: Animal Path
 Skill:

Cerberus Hydra

Animal Path Pein summons a giant multiple headed dog that deals 30 damage to one enemy. The following 2 turns any enemy that uses a skill will be dealt 15 piercing damage.
 Cooldown: 1
Chakra required:
 Classes: Physical, Melee, Action
 Skill:

Drill Bird

Animal Path Pein summons a giant drill-beaked bird to assault one enemy, dealing 10 damage to them for 5 turns.
 Cooldown: 4
Chakra required:
 Classes: Physical, Ranged, Action
 Skill:

Invisible Chameleon

Animal Path Pein summons a chameleon that is able to become invisible to hide himself. For 4 turns Animal Path Pein will ignore enemy stun effects and gains 50% damage reduction.
 Cooldown: 3
Chakra required:
 Classes: Physical, Instant
 Skill:

Panda Defense

This skill makes Animal Path Pein invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Asura Path Pein (S)

Asura Path Pein (S) is one of the six paths of Pein. His body style is similar to a puppet filled with hidden weapons.
Requirement to unlock: Mission: Asura Path
 Skill:

Chakra Burst

Asura Path Pein (S) uses Chakra Burst and takes flight. One enemy will be dealt 20 damage and damage dealt to Asura Path Pein (S) will reduced by 25% for 2 turns. This skill becomes Crown Shockwave when used.
 Cooldown: None
Chakra required:
 Classes: Chakra, Ranged, Unique, Instant
 Skill:

Cluster Bombs

Asura Path Pein (S) uses Cluster Bombs on all enemies dealing 10 damage.
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant, Ranged
 Skill:

Heat Seeker

Asura Path Pein (S) uses Heat Seeker on one enemy. That enemy will take 15 piercing damage that ignores invulnerability when Asura path Pein (S) dies.This skill is invisible until triggered. This skill stacks.
 Cooldown: 1
Chakra required:
 Classes: Physical, Instant, Ranged, Unique
 Skill:

Rinnegan Reaction

This skill makes Asura Path Pein invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Human Path Pein (S)

Human Path Pein (S) is one of the six paths of Pein. This path is a mind reader and gathers intel for the other paths.
Requirement to unlock: Mission: Human Path
 Skill:

Mind Invasion

Human Path Pein (S) uses Mind Invasion on one enemy. That enemy will be dealt 20 piercing damage and have their mental and ranged skills stunned for 1 turn. Soul Steal may be used on the target the following turn.
 Cooldown: 1
Chakra required:
 Classes: Mental, Instant, Melee, Unique
 Skill:

Soul Steal

Human Path Pein (S) uses Soul Steal on an enemy effected by Mind Invasion. That enemy will lose 50% of their health. If used on an enemy and that enemy drops to 20 or less health that enemy will be killed.
 Cooldown: None
Chakra required:
 Classes: Mental, Instant, Melee, Unique
 Skill:

Sneak Attack

Human Path Pein (S) launches a sneak attack dealing 25 piercing damage to one enemy. This skill ignores invulnerability.
 Cooldown: 1
Chakra required:
 Classes: Physical, Ranged, Instant
 Skill:

Rinnegan Awareness

This skill makes Human Path Pein (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Deva Path Pein (S)

Deva Path Pein (S) is one of the six paths of Pein. This path is able to use itself as the epicenter of magnetism to attract or repel all objects. This path holds the most power and is the main force in battle for Pein.
Requirement to unlock: Mission: Deva Path
 Skill:

Chakra Rod

Deva Path Pein (S) targets one enemy and uses Chakra Rod. When that enemy uses a new skill they will be dealt 15 piercing damage and lose 1 taijutsu, bloodline or ninjutsu chakra. This skill is invisible until triggered. This skill stacks.
 Cooldown: 1
Chakra required:
 Classes: Physical, Melee, Instant, Unique
 Skill:

Violent Water Wave

Deva Path Pein (S) uses Violent Water Wave on all enemies. For 1 turn all enemies physical or ranged skills will cost 1 additional random chakra*. Deva Path Pein (S) gains 25% damage reduction during this skill. This skill becomes Chibaku Tensei when used.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant, Ranged*, Affliction*
 Skill:

Universal Pull

Deva Path Pein (S) uses Universal Pull for 1 turn. The first enemy skill used on Deva Path Pein (S) will be countered and that enemy will be dealt 25 damage. This skill is invisible and becomes Shinra Tensei when used.
 Cooldown: 2
Chakra required:
 Classes: Chakra, Ranged, Action, Unique
 Skill:

High Speed Dodge

This skill makes Deva Path Pein (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Naraka Path Pein (S)

Naraka Path Pein (S) is one of the six paths of Pein. This path is able to interrogate it's enemies at will. Naraka Path Pein (S) can also give life as well as take it.
Requirement to unlock: Mission: Naraka Path
 Skill:

Outer Path

Naraka Path Pein (S) summons the Outer Path gaining 25% damage reduction and dealing 10 damage to all enemies for 3 turns. Judgement can be used during this skill.
 Cooldown: 2
Chakra required:
 Classes: Mental, Action , Ranged, Unique
 Skill:

Judgement

Naraka Path Pein (S) passes Judgement on one enemy when Outer Path is being used. That enemy will be dealt 30 damage.
 Cooldown: None
Chakra required:
 Classes: Mental, Instant, Melee, Unique
 Skill:

Rejuvenation

Naraka Path Pein (S) uses Rejuvenation on one ally. That ally will be healed for 25 health.
 Cooldown: 1
Chakra required:
 Classes: Mental, Instant, Unique
 Skill:

Chakra Rod Deflection

This skill makes Naraka Path Pein (S) invulnerable for 1 turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant

Preta Path Pein (S)

Preta Path Pein (S) is one of the six paths of Pein. This path is able to nulify jutsus and is used mostly for defensive tactics.
Requirement to unlock: Mission: Preta Path
 Skill:

Energy Shield

Preta Path (S) uses Energy Shield on one enemy removing 1 bloodline or Genjutsu chakra. That enemy will be dealt 20 piercing damage.
 Cooldown: 1
Chakra required:
 Classes: Chakra, Instant, Ranged, Unique
 Skill:

Rinnegan Reflection

Preta Path Pein (S) uses Rinnegan Reflection, for 1 turn he will reflect all enemy skills that are not melee used on him back to the enemy that used the skill. This skill is invisible.
 Cooldown: 2
Chakra required:
 Classes: Mental, Instant, Unique
 Skill:

Chakra Pin

Using Chakra Pin Preta Path Pein (S) stuns one enemy's physical or melee skills. Preta Path Pein (S) will steal 1 bloodline or genjutsu chakra.
 Cooldown: 1
Chakra required:
 Classes: Physical, Melee, Instant, Unique
 Skill:

Agile Dodge

This skill makes Preta Path Pein(S) invulnerable for one turn.
 Cooldown: 4
Chakra required:
 Classes: Physical, Instant


0 komentar:

Posting Komentar