Uzumaki Naruto
Using his signature move, Shadow Clones, Naruto is able to perform powerful moves such as the Uzumaki Naruto Combo and Rasengan.
Requirement to unlock: No requirements Skill:
Shadow Clones
Naruto creates multiple shadow clones hiding his true self. Naruto gains 15 points of damage reduction for 4 turns. During this time Uzumaki Naruto Combo is improved and deals double damage and Rasengan may be used.
Cooldown: 4
Chakra required:
Classes: Chakra, Action
Skill:
Uzumaki Naruto Combo
Naruto's version of the Lion Combo. This skill deals 15 damage to one enemy. During Shadow Clones this skill is improved and deals double damage.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Skill: Rasengan
Naruto hits one enemy with a ball of chakra. The target takes 40 damage and their chakra or melee skills are stunned for 1 turn. Requires Shadow Clones.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Melee
Sexy Technique
This skill makes Uzumaki Naruto invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Haruno Sakura
Due to her recent training as a medical ninja with Tsunade, Sakura is now able to deliver powerful punches and heal her teammates.
Requirement to unlock: No requirements Skill:
Inner Sakura
Sakura's inner self surfaces and urges her on. KO Punch is improved and will deal double damage the following 3 turns. During this time Sakura gains 25% damage reduction and ignores enemy stuns.
Cooldown: 4
Chakra required:
Classes: Mental, Instant, Unique
Skill:
KO Punch
Sakura punches one enemy with all her strength dealing 15 damage to them and stunning their physical or mental skills for 1 turn. During Inner Sakura KO Punch is improved and deals double damage.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Cure
Using basic healing techniques Sakura heals 1 ally for 25 health.
Cooldown: None
Chakra required:
Classes: Chakra, Instant
Skill:
Sakura Replacement Technique
This skill makes Haruno Sakura invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Inuzuka Kiba
Kiba is a member of the Inuzuka clan, which uses dogs in battle. He can fuse with his dog Akamaru to become extremely powerful.
Requirement to unlock: No requirements Skill:
Dynamic Air Marking
Akamaru sprays urine on one enemy who cannot reduce damage or become invulnerable and Double Headed Wolf and Garuga deal 5 more damage to them for 4 turns. Dynamic Air Marking cannot be used on an enemy already being affected.
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged, Unique, Affliction
Skill:
Double Headed Wolf
Kiba and Akamaru turn into a giant beast and attack all enemies dealing 15 damage each turn for 3 turns. The following 3 turns Garouga is improved and costs 1 less random chakra. During this time Kiba gains 10 points of damage reduction.
Cooldown: 3
Chakra required:
Classes: Physical, Action, Unique, Melee
Skill:
Garouga
This skill does 30 damage to one enemy. During Double Headed Wolf this skill is improved and costs 1 less random chakra.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Smoke Bomb
This skill makes Inuzuka Kiba invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Hyuuga Hinata
Hinata is a shy girl that doubts her own powers and potential. Only recently, she developed a new fighting style that involves extremely precise chakra control.
Requirement to unlock: No requirements Skill:
Hinata Gentle Fist
Using the Hyuuga clan's style of taijutsu Hinata does 15 damage for 2 turns to one enemy. If used during Byakugan this skill will also remove 2 taijutsu or ninjutsu chakra each turn.
Cooldown: 2
Chakra required:
Classes: Physical, Action, Melee, Unique
Skill:
Byakugan
Hinata activates her Byakugan for the following 4 turns and gains 50% damage reduction. If Gentle Fist and Eight Trigrams 64 Palms Attack are used during this time they will have their improved effects.
Cooldown: 3
Chakra required:
Classes: Mental, Instant, Unique
Skill:
Eight Trigrams 64 Palms Attack
Hinata does 15 damage to all enemies.* If targetable, all allies gain 50% damage reduction for 1 turn. If used during Byakugan this skill will deal 20 damage.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Unique, Melee*
Skill:
Eight Trigrams 64 Palms Protection
This skill makes Hyuuga Hinata invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Aburame Shino
Shino is the successor of the Aburame clan, which uses bugs for fighting. These bugs can be used to leach chakra or defend the entire team.
Requirement to unlock: No requirements Skill:
Female Bug
Shino directs one of his female bugs to attach itself to one enemy. For 4 turns non affliction damage that enemy deals is reduced by 5 points and Chakra Leach will deal 5 more damage to them. These effects stack.
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged, Unique, Affliction
Skill:
Bug Wall
Shino calls millions of bugs to create a wall protecting himself and his allies, who gain 10 points of permanent destructible defense for 3 turns. This effect stacks.
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Skill:
Chakra Leach
Shino directs his chakra draining bugs to attack one enemy dealing 20 affliction damage and removing 1 taijutsu or bloodline chakra from their chakra pool.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Ranged, Unique, Affliction
Skill:
Bug Clone
This skill makes Aburame Shino invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, Unique
Uchiha Sasuke
The sole survivor of the Uchiha clan massacre. Using his sharingan, Sasuke is able to anticipate incoming attacks and is capable of advanced offensive moves.
Requirement to unlock: No requirements Skill:
Lion Combo
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Sharingan
Sasuke activates his Sharingan. The following 3 turns Chidori may be used. During this time Sasuke gains 25% damage reduction. If targetable, the following 3 turns one enemy will take 50% more damage from Chidori and Lion Combo.* This skill ends when Sasuke dies.
Cooldown: 2
Chakra required:
Classes: Mental, Instant, Unique, Ranged*
Skill:
Chidori
Using a lightning element attack jutsu, Sasuke deals 40 piercing damage to one enemy. Requires Sharingan to be active on Sasuke.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Melee
Skill:
Sasuke Replacement Technique
This skill makes Uchiha Sasuke invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Nara Shikamaru
Shikamaru is the smartest ninja in Konoha. As a member of the Nara clan, he can control shadows and use them to capture and damage the enemy.
Requirement to unlock: No requirements Skill:
Meditate
Shikamaru sits down and begins thinking up a strategy against one enemy. The following 5 turns Shadow Bind and Shadow Neck Bind may be used against the affected enemy. This skill cannot be used on an enemy already affected by it.
Cooldown: None
Chakra required: No Costs
Classes: Mental, Instant, Unique
Skill:
Shadow Bind
Shikamaru captures all enemies in shadows. All enemies affected by Meditate have their physical and chakra skills stunned for 2 turns.
Cooldown: 2
Chakra required:
Classes: Chakra, Control, Ranged
Skill:
Shadow Neck Bind
Shikamaru chokes all enemies affected by meditate with a shadow dealing 15 affliction damage for 2 turns. This skill can stack with itself.
Cooldown: None
Chakra required:
Classes: Chakra, Action, Ranged, Affliction
Skill:
Shikamaru Replacement Technique
This skill makes Nara Shikamaru invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Akimichi Chouji
Chouji is a member of the Akimichi clan. With his clans special food pills and multi-size techniques, he can do some serious damage.
Requirement to unlock: No requirements Skill:
Partial Double Size
Chouji doubles the size of his arms and attacks one enemy dealing 20 damage.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Akimichi Pills
For each pill eaten, damage dealt by Partial Double Size and Meat Tank is improved and deals 100% more damage. Chouji takes 20 affliction damage. Chouji can only eat three pills and this skill is permanent.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Meat Tank
Chouji transforms into a Meat Tank becoming invulnerable for 2 turns.* Meat Tank deals 10 damage to one enemy for 2 turns.**Chouji cannot be healed during this skill.
Cooldown: 2
Chakra required:
Classes: Physical, Action, Instant*, Melee**
Skill:
Chouji Replacement Technique
This skill makes Akimichi Chouji invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Yamanaka Ino
Ino, as a member of the Yamanaka clan, can control the minds of others. She can either enter minds, or disrupt a persons movements.
Requirement to unlock: No requirements Skill:
Change of Heart
Ino takes over the mind of an enemy. For 3 turns one enemy cannot reduce damage or become invulnerable and their physical or ranged skills are stunned. Art of the Valentine can be used during this time.
Cooldown: 3
Chakra required:
Classes: Mental, Control, Ranged
Skill:
Art of the Valentine
This skill does 25 damage to one enemy. Requires Change of Heart.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Mind Body Disturbance
Using this skill Ino stuns the physical or chakra skills of one enemy for 1 turn and does 25 piercing damage that ignores invulnerability but cannot be improved, to a different random enemy. During this time the target is unable to reduce damage or become invulnerable.
Cooldown: None
Chakra required:
Classes: Mental, Instant, Ranged
Skill:
Ino Replacement Technique
This skill makes Yamanaka Ino invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Hyuuga Neji
Neji is the most talented member of the Hyuuga clan. Being a super genius, he was able to master his Byakugan and the fighting style Gentle Fist all by himself.
Requirement to unlock: No requirements Skill:
Eight Trigram Heavenly Spin
Neji becomes invulnerable for 1 turn. If targetable, this skill does 15 damage to all enemies.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Melee, Unique
Skill:
Eight Trigram Sixty-Four Palms
Neji closes all of one enemy's chakra nodes dealing 35 piercing damage to one enemy and that enemy loses 1 taijutsu or ninjutsu chakra for 2 turns.
Cooldown: 2
Chakra required:
Classes: Physical, Instant, Melee, Unique
Skill:
Neji Gentle Fist
Using the Hyuuga clan's special form of taijutsu, Neji deals 25 damage to one enemy for 2 turns. During this time chakra removal or stealing effects used by this enemy will remove/steal 1 less chakra.
Cooldown: 1
Chakra required:
Classes: Physical, Action, Melee, Unique
Skill:
Neji Replacement Technique
This skill makes Hyuuga Neji invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Rock Lee
Lee is a Taijutsu specialist. Under the study of Maito Gai he has learned how to open his chakra gates which vastly increase the strength of his taijutsu. He also happens to be a natural Drunken Fist master.
Requirement to unlock: No requirements Skill:
Drunken Fist Style
Using his Drunken Fist Style, Lee gains 50% damage reduction. This skill and Fifth Gate Opening are replaced by Unpredictable Assault and Off Balance Dodge. Fiery Spirit may be used. This skill is permanent and cannot be countered.
Cooldown: None
Chakra required: No Costs
Classes: Mental, Instant, Unique
Skill:
Fifth Gate Opening
Lee opens five of his chakra gates. If a skill that deals damage is used on Lee his skills will deal 5 more damage. This skill and Drunken Fist are replaced by High Speed Taijutsu and Omote Renge. Fiery Spirit may be used. This skill is permanent and cannot be countered.
Cooldown: None
Chakra required: No Costs
Classes: Chakra, Instant, Unique
Skill:
Fiery Spirit
Lee hypes himself up, pushing himself to fight harder and longer. If used during Drunken Fist, this skill will cost 1 random chakra and Lee will deal 5 more damage permanently. If used during Fifth Gate Opening, Lee will heal 25 health.
Cooldown: 2
Chakra required:
Classes: Mental, Instant
Skill:
Evasion
This skill makes Rock Lee invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Tenten
Tenten is a true weapon master. Within seconds, she can throw hundreds of projectiles at one or more targets without a single miss.
Requirement to unlock: No requirements Skill:
Twin Rising Dragons Full Release
Tenten releases the full potential of her attacks for 4 turns. If Twin Rising Dragons is used during this time it will last 3 turns and have a 2 turn cooldown (this is an improve effect).
Cooldown: 4
Chakra required: No Costs
Classes: Physical, Instant
Skill:
Twin Rising Dragons
Tenten creates numerous weapons from her scroll and attacks all enemies dealing 15 damage to them for 2 turns.
Cooldown: 1
Chakra required:
Classes: Physical, Action, Ranged
Skill:
Twin Rising Dragons Trap
Using multiple projectiles and wire Tenten traps all enemies affected by Twin Rising Dragons stunning their physical or ranged skills for 1 turn.
Cooldown: 2
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Tenten Replacement Technique
This skill makes Tenten invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Gaara of the Desert
Gaara has the demon Shukaku within him, which enables him to use sand for fighting. This sand can either form an ultimate defence or kill an opponent instantly.
Requirement to unlock: No requirements Skill:
Armor of Sand
By covering himself with sand, Gaara gains 35 points of destructible defense for 3 turns.
Cooldown: 2
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Desert Coffin
Gaara surrounds one enemy with a pile of sand stunning their physical or ranged skills for 2 turns. During this time that enemy will take 10 damage each turn, cannot reduce damage or become invulnerable, and Desert Graveyard may be used on the target.
Cooldown: 2
Chakra required:
Classes: Physical, Control, Ranged
Skill:
Desert Graveyard
Gaara crushes one enemy with sand. That enemy is killed. This skill requires Desert Coffin to be active on the enemy.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Sand Shield
This skill makes Gaara of the Desert invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Kankuro
Kankuro is a master puppeteer, and uses only puppets for fighting. His puppets can deal damage as well as poison enemies.
Requirement to unlock: No requirements Skill:
Black Secret Machine One Shot
Kankuro uses two of his puppets to trap and stab one enemy who takes 30 damage.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Puppet Preparation
Kankuro always enters fights prepared, constantly using his puppets as decoys. This skill gives Kankuro 10 permanent destructible defense, and for 4 turns Poison Bomb deals 1 more damage and Black Secret Machine deals 5 more damage. All three effects stack.
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Unique
Skill:
Skill: Poison Bomb
One of Kankuro's puppets creates a cloud of smoke that does 10 affliction damage to all enemies.
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged, Affliction
Puppet Replacement Technique
This skill makes Kankuro invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, UniqueTemari
Temari is the elder sister of Gaara and Kankuro. She uses a giant fan as her main weapon to do powerful long ranged attacks.
Requirement to unlock: No requirements Skill:
Cutting Whirlwind
Temari creates a razor sharp wind with her fan that hits one enemy for 20 damage.* Temari is invulnerable to enemy skills, except mental skills, for one turn.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged*
Skill:
Dust Wind
All allies become invulnerable for 1 turn. If targetable, Temari affects all enemies with Dust Wind which reduces damage done by these enemies to Temari and her allies by 50% for 2 turns.* This does not include affliction or relative damage. This skill ends when Temari dies.
Cooldown: 5
Chakra required:
Classes: Physical, Instant, Ranged*, Affliction*
Skill:
Summoning Quick Beheading Dance
Temari creates a much more massive version of Cutting Whirlwind by summoning the wind weasel Kamatari which deals 35 damage to one enemy and 25 damage to all other enemies.
Cooldown: 2
Chakra required:
Classes: Physical, Instant, Ranged, Unique
Skill:
Fan Defence Technique
This skill makes Temari invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Zaku Abumi
Zaku Abumi is one of the three sound genin sent to the chuunin exams. He was surgically altered with hollow tubes in his arms, allowing him to create waves of compressed air.
Requirement to unlock: No requirements Skill:
Air Cutter
Using his surgically altered arms Zaku fires a blast of supersonic air at one enemy who takes 20 damage. Extreme Air Cutter may be used the following turn.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Wall of Air
Zaku alters his air wave to protect one ally for 1 turn. The first enemy melee or ranged skill used on this ally is countered. Enemy mental skills are unaffected by Wall of Air. This skill is invisible.
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Unique
Skill:
Extreme Air Cutter
Zaku boosts his air waves to a frightening level and does 45 damage to all enemies. This skill requires Air Cutter to be used in the previous turn.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged, Unique
Skill:
Zaku Replacement Technique
This skill makes Zaku Abumi invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Kin Tsuchi
One of the three sound genin who took part in the chuunin exams, Kin Tsuchi uses strings and the sound of bells to confuse and incapacitate her foes.
Requirement to unlock: No requirements Skill:
Unnerving Bells
Kin uses the sound of bells to disorientate an enemy. For 2 turns one enemy's chakra and mental skills will cost an additional random chakra. If that enemy uses a new skill during this time they will take 10 damage.
Cooldown: 3
Chakra required:
Classes: Mental, Instant, Ranged
Skill:
Needle and Bell Trap
Kin traps one enemy with wires and bells and they cannot reduce damage or become invulnerable for 2 turns. During this time, if that enemy uses a new skill they will take 10 more damage from non physical skills the following turn.
Cooldown: 2
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Illusion Duplication Attack
Kin duplicates herself and deals 15 damage to one enemy. Each time Kin uses this skill it will deal 5 more damage. This bonus damage is lost if Kin is stunned.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Kin Replacement Technique
This skill makes Kin Tsuchi invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra,Instant
Dosu Kinuta
Perhaps the strongest of the three sound genin, Dosu Kinuta uses his implanted Melody Arm to amplify sound waves and increase the power of his taijutsu.
Requirement to unlock: No requirements Skill:
Melody Arm Tuning
Dosu fine-tunes his Melody Arm to produce debilitating sound vibrations. Vibrating Sound Drill and Sound Manipulation are improved and deal double damage the following 5 turns.
Cooldown: 5
Chakra required:
Classes: Physical, Instant, Unique
Skill:
Vibrating Sound Drill
Attacking with simple Taijutsu, one enemy takes 20 damage. If that enemy uses a skill for 1 turn then that enemy cannot reduce damage or become invulnerable the following turn.* Sound Manipulation may be used on that enemy the following 4 turns.*
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee, Affliction*
Skill:
Sound Manipulation
All enemies affected by Vibrating Sound Drill take 10 affliction damage and lose one taijutsu or bloodline chakra each. Additionally, the targets will take 5 more damage from physical skills permanently, this effect stacks. Requires Vibrating Sound Drill to be active on the enemies.
Cooldown: 1
Chakra required:
Classes: Mental, Instant, Melee, Unique
Skill:
Dosu Replacement Technique
This skill makes Dosu Kinuta invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Haku
Haku is the sole survivor of his clan and is the subordinate of Momochi Zabuza. His bloodline ability allows him to potentially disable and attack all his enemies.
Requirement to unlock: No requirements Skill:
Water Needles
This skill deals 30 damage to one enemy. During Demonic Ice Mirrors this skill is improved and deals 35 piercing damage to 1 enemy effected by Demonic Ice Mirrors.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Acupuncture
Haku hits the acupuncture points of one enemy stunning their physical or mental skills for 2 turns. During Demonic Ice Mirrors this skill ignores invulnerability.
Cooldown: 2
Chakra required:
Classes: Physical, Control, Ranged, Affliction
Skill:
Demonic Ice Mirrors
Haku creates his Demonic Ice Mirrors. For 3 turns all enemies able to be targeted will take 10 damage*. Haku gains 40 points of destructible defense and ignores stun effects performed by enemies effected by this skill. During this time Water Needles and Acupuncture are improved.
Cooldown: 3
Chakra required:
Classes: Physical, Instant, Action*, Ranged*, Unique
Skill:
Mirror Transfer
This skill makes Haku invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Uchiha Obito
A minor member of the Uchiha clan and a chuunin, Obito is a member of Team Minato. He is regarded as an under achieving daydreamer, but within him lies hidden strength.
Requirement to unlock: No requirements Skill:
Piercing Stab
Finding an opening in his enemy's defense, Obito quickly stabs them dealing 15 damage to the enemy. During Obito Sharingan this skill deals 25 piercing damage.
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant
Skill:
Obito Goukakyuu no Jutsu
Obito breaths searing fire on one enemy dealing 10 affliction damage to them for 3 turns.
Cooldown: 1
Chakra required:
Classes: Chakra, Affliction, Ranged, Instant
Skill:
Obito Sharingan
Obito activates his sharingan, allowing him to predict his enemies' moves. All enemy counters are removed from both enemies and allies. The following 3 turns Piercing Stab will ignore invulnerability and Obito gains 25% damage reduction. This skill ignores invulnerability and cannot be countered.
Cooldown: 2
Chakra required:
Classes: Mental, Ranged, Instant, Unique
Skill:
Sparkling Parry
This skill makes Uchiha Obito invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Rin
A chuunin medical nin assigned to Team Minato, Rin is a quiet and passive girl who focuses on keeping her team mates alive.
Requirement to unlock: No requirements Skill:
Pit Trap
Rin creates a trap for an enemy and disguises it with some minor genjutsu. For 1 turn Rin gains 50% damage reduction and that enemy will take 10 piercing damage at the end of their turn. If that enemy uses a skill they will take another 15 piercing damage. This skill is invisible until triggered.
Cooldown: None
Chakra required:
Classes: Physical, Ranged, Instant
Skill:
Healing Touch
Rin heals a team mate 25 health and removes all enemy afflictions on that ally.
Cooldown: None
Chakra required:
Classes: Chakra, Instant
Skill:
Medical Kit
Rin gives her medical kit to herself or an ally. For 3 turns that character will heal 10 health and the following 2 turns any healing skills used by that character will be increased 10 points.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Skill:
Flee
This skill makes Rin invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Momochi Zabuza
Zabuza is a missing-nin from the Hidden Mist Village. He is a frightening opponent attacking his enemies out of the fog he creates.
Requirement to unlock: Mission: Devotion Skill:
Hidden Mist Technique
Zabuza creates a dense fog. The following 3 turns Silent Homicide is improved and deals 45 piercing damage which ignores invulnerability. All enemy physical and chakra ranged skills cost 1 additional random chakra* and Zabuza gains 25% damage reduction for 2 turns.
Cooldown: 3
Chakra required:
Classes: Chakra, Instant, Ranged*, Affliction*
Skill:
Silent Homicide Technique
Using this advanced assasination technique Zabuza deals 30 damage to one enemy. During Hidden Mist Technique this skill is improved and deals 45 piercing damage to one enemy which ignores invulnerability.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Great Waterfall Technique
Zabuza knocks all enemies down with a giant wave of water dealing 10 damage and stunning their physical or ranged skills for 1 turn.
Cooldown: 3
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Water Clone Zabuza
This skill makes Momochi Zabuza invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Demon Brothers
A duo of Mist Nin who work for Zabuza, the Demon Brothers specialize in assassinating their targets with their shuriken chain. Created and Submitted by PiemanX
Requirement to unlock: Mission: Mist Ascendant Skill:
Chain Wrap
The Demon Brothers work in unison to wrap one enemy in their shuriken chain. Chain Shred may be used on that enemy the following 3 turns.* During this time the Demon Brothers are invulnerable to enemy ranged skills and ignore stun effects.
Cooldown: 2
Chakra required:
Classes: Physical, Instant, Melee*
Skill:
Chain Shred
The Demon Brothers use their shuriken chain to rip apart one enemy dealing 25 piercing damage and stunning their physical or mental skills for 1 turn. This skill can only be done on a target affected by Chain Wrap.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Bladed Gauntlet
The Demon Brothers attack with their gauntlets shredding through one enemy who takes 30 damage. The Demon Brothers will gain 5 destructible defense for 1 turn when this skill is used.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee, Unique
Skill:
Puddle Illusion
This skill makes Demon Brothers invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Mental, Instant
Kaguya Kimimaro
One of Orochimaru's top ninjas, Kimimaro has very strong offensive abilities but his disease is slowly killing him.
Requirement to unlock: Mission: The Search for Kimimaro Skill:
Dance of the Seedling Fern
Kaguya Kimimaro creates a forest of sharp bones and all enemies take 30 damage and all enemy attacks that are not mental or affliction will do 20 less damage for 1 turn.* This skill can only be used when Kimimaro is below 61 health. This skill cannot be countered or reflected.
Cooldown: 2
Chakra required:
Classes: Physical, Instant, Unique, Ranged*
Skill:
Dance of the Clematis
This skill does 40 damage to one enemy and stuns their physical or ranged skills for one turn.* Kimimaro takes 5 affliction damage for 2 turns.** This skill cannot be countered or reflected.
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Unique, Melee*, Affliction**
Skill:
Skill: Dance of the Camellia
Kaguya Kimimaro uses his superior taijustu and arm bones as a sword. This skill does 25 damage to one enemy. This skill cannot be countered.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Unique, Melee
Bone Masks
This skill makes Kaguya Kimimaro invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Tayuya
Tayuyas only weapon is a flute with which she can cast Genjutsu or control three summoned demons, The Doki.
Requirement to unlock: Mission: The Search for Tayuya Skill:
Doki Demons
Tayuya summons the Doki Demons. If targetable, the Doki Demons will deal 15 damage to all enemies for 2 turns.* Additionally, Doki Ghosts may be used the following 2 turns. During this time Tayuya gains 10 points of damage reduction.
Cooldown: 1
Chakra required:
Classes: Physical, Action, Unique, Ranged*
Skill:
Doki Ghosts
Illusionary ghosts come out of the Doki dealing 5 piercing damage to one enemy and removing one ninjutsu or genjutsu chakra from their pool. Requires Doki Demons to be active on Tayuya.
Cooldown: None
Chakra required:
Classes: Mental, Instant, Ranged, Unique
Skill:
Demonic Flute Illusion
Playing a genjutsu melody on her flute, Tayuya stuns all enemies' chakra or ranged skills for 1 turn.
Cooldown: 3
Chakra required:
Classes: Mental, Instant, Ranged, Unique
Skill:
Doki Defense
This skill makes Tayuya invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Sakon
Sakon usually carries a strange head around on his back. This head turns out to be his brother Ukon, who can also exit Sakon and enter other bodies in order to destroy them.
Requirement to unlock: Mission: The Search for Sakon Skill:
Rest
Ukon rests within the body of Sakon. This heals Sakon for 25 health. If Sakon is using Parasite Demon Technique then it will end when Rest is used.
Cooldown: 2
Chakra required:
Classes: Physical, Instant, Unique
Skill:
Gattling Punch
Using one body Sakon and Ukon rapidly punch one enemy dealing 40 damage. This skill will deal 20 damage if Parasite Demon Technique is active.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee, Unique
Skill:
Parasite Demon Technique
This skill does 15 affliction damage to one enemy.* During this time Sakon gains 50% damage reduction and Gattling Punch will do half damage. This skill ends when Sakon uses Rest or the affected enemy dies. Rashoumon and this skill cannot be used while this skill is (already) in effect.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Unique, Melee, Affliction*
Skill:
Summoning Rashoumon
This skill makes Sakon invulnerable for 1 turn. This skill cannot be used when Parasite Demon Technique is active.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Kidoumaru
Kidoumaru has spider-like skills. He has 6 arms and has the ability to create weapons and traps with a strange golden web-like liquid.
Requirement to unlock: Mission: The Search for Kidoumaru Skill:
Summoning Kyodaigumo
Kidoumaru summons Kyodaigumo who creates a massive amount of small spiders that do 10 damage each turn for 4 turns to all enemies, if targetable. Kidoumaru gains 10 points of damage reduction for 4 turns.
Cooldown: 4
Chakra required:
Classes: Physical, Action, Unique, Ranged
Skill:
Spider Web
If an enemy uses a melee skill on Kidoumaru for 1 turn that skill will be countered. This skill is invisible. The countered enemy will have their physical or melee skills stunned for 2 turns*.
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged*, Affliction*
Skill:
Golden Arrow
Kidoumaru fires a special arrow made of enzymes from his mouth at one enemy dealing 50 piercing damage.
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged, Unique
Skill:
Golden Armor
This skill makes Kidoumaru invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, Unique
Jiroubou
Jiroubou is the largest member of the Sound four. His fighting style involves powerful physical attacks in combination with manipulation of earth.
Requirement to unlock: Mission: The Search for Jiroubou Skill:
Nirvana Fist Style
This skill does 30 damage to one enemy
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Earth Seal Mud Cannonball
This skill does 20 damage to all enemies.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Dungeon Chamber of Nothingness
For 3 turns Jiroubou and all allies gain 35 destructible defense. During this time one enemy has 1 taijutsu, bloodline, or genjutsu chakra stolen.* The skill ends when Jiroubou loses health, or when one of his allies' destructible defense from this skill is destroyed.
Cooldown: 6
Chakra required:
Classes: Chakra, Instant, Ranged*
Skill:
Earth Wall Land Flip
This skill makes Jiroubou invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Shigure
A Genin from the Village of Rain, Shigure specializes in using his chakra to control needles hidden in his umbrellas. Created by: rodneyiscool, Submitted by: naruto_link
Requirement to unlock: Mission: A Rare Opportunity Skill:
Needle Barrage
Shigure specifically directs needles at one enemy dealing 25 damage to them. This skill can only target enemies that are affected by Sprinkling Needles.
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged, Unique
Skill:
Umbrella Toss
Shigure tosses some of his umbrellas into the air allowing him to use more needles hidden in them. Sprinkling Needles and Needle Barrage are improved and will do 5 more damage for 3 turns.
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Skill:
Sprinkling Needles
Shigure causes many needles to rain down from his umbrellas dealing 12 damage to all enemies for 3 turns. During this time Needle Barrage may be used on affected enemies.
Cooldown: 2
Chakra required:
Classes: Physical, Action, Ranged
Skill:
Umbrella Block
This skill makes Shigure invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Oboro
A Rain Genin in the Chuunin exams, Oboro specializes in distracting his opponents with illusions and attacking when unexpected. Submitted by jhaybirdsz.
Requirement to unlock: Mission: A Downpour of Illusion Skill:
Haze Clones
Oboro creates illusionary duplicates of himself. The following 2 turns Exploding Kunai is improved and deals 25 damage and Underground Ambush is improved and will affect all enemies and will cost 1 random chakra less. During this time Oboro gains 30 destructible defense and is invulnerable to physical melee skills.
Cooldown: 3
Chakra required:
Classes: Mental, Instant
Skill:
Underground Ambush
Hiding in the ground, Oboro waits and then attacks one enemy from behind dealing 20 damage and stunning their physical or ranged skills for 1 turn. During Haze Clones this skill is improved and targets all enemies and costs 1 random chakra less.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Exploding Kunai
Oboro throws a kunai with an exploding tag on it dealing 15 damage to all enemies. During Haze Clones Exploding Kunai is improved and deals 25 damage.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Ranged
Skill:
Fleet of Foot
This skill makes Oboro invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Touji Mizuki
Touji Mizuki was once an instructor in the konoha ninja academy alongside Umino Iruka. He is now a missing nin that has been corrupted by his own dark ambitions and the will of Orochimaru.
Requirement to unlock: Mission: A Dishonored Shinobi Skill:
Cursed Seal Tiger Transformation
Touji Mizuki uses Cursed Seal Tiger Transformation. The following 3 turns Mizuki will gain 35 destructible defense and his skills become their alternate versions.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Shuriken Rush
Using Shuriken Rush Mizuki will attack 1 enemy dealing 30 piercing damage. Mizuki will be invulnerable to melee skills for 1 turn when this skill is used.
Cooldown: 1
Chakra required:
Classes: Physical, Ranged, Instant
Skill:
Puppet Genjutsu
Mizuki uses Puppet Genjutsu on 1 enemy. For 2 turns that enemy will be unable to go invulnerable or reduce damage, deal 5 less damage, and take 10 damage if they use a skill.
Cooldown: 2
Chakra required:
Classes: Mental, Ranged, Instant
Skill:
Underground Defense
This skill makes Touji Mizuki invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Umino Iruka
Iruka is one of the instructors at the Konoha ninja academy. He is a well rounded ninja with diverse abilities and skills. Created and submitted by OMGWTFitzBEN.
Requirement to unlock: Mission: Duty of a Sensei Skill:
Shield Ally
Iruka uses his own body to shield one ally. That ally gains 100% damage reduction for 1 turn. This skill is invisible.
Cooldown: 1
Chakra required:
Classes: Physical, Instant
Skill:
Shuriken Throw
Iruka throws a couple shurikens at one enemy who takes 25 damage.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Sealed Bombs Square Formation
Iruka traps an enemy with a set of exploding seals for 2 turns. If this enemy uses any skill this skill will end and the enemy will take 40 piercing damage that ignores invulnerability. During this time Melee damage to this enemy is increased 75%. Mental or affliction skills are not affected.
Cooldown: 2
Chakra required:
Classes: Chakra, Instant, Ranged
Skill:
Iruka Replacement Technique
This skill makes Umino Iruka invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Akadou Yoroi
Part of the three man team of Kabuto during the Chuunin Exams working as spies, Yoroi has a special ability that allows him to absorb his opponents energy.
Requirement to unlock: Mission: The Sounds Amongst the Leaves Skill:
Chakra and Life Absorption
When Yoroi uses this skill newly performed Energy Drain and Draining Assault skills will be improved for 3 turns. Yoroi will ignore enemy stuns during this skill.
Cooldown: 3
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Draining Assault
Yoroi launches a taijutsu combo against one enemy and steals 10 health and 1 bloodline or ninjutsu chakra from them for 3 turns. While Chakra and Life Absorption is active this skill will steal 5 more health.
Cooldown: 3
Chakra required:
Classes: Chakra, Action, Melee
Skill:
Energy Drain
Yoroi immobilizes one enemy and steals 20 health from them. While Chakra and Life Absorption is active the target enemy will deal 10 less damage for 1 turn.* This skill cannot be countered.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Melee, Affliction*
Skill:
Yoroi Replacement Technique
This skill makes Akadou Yoroi invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Mitarashi Anko
Once a student of Orochimaru and a bearer of the Cursed Seal of Heaven, Anko is now a special Jounin who oversees the second portion of the Chuunin exams.
Requirement to unlock: Mission: The Survivor of the Seal Skill:
Hidden Shadow Snake Hand
Anko calls forth snakes from under her jacket which slam into one enemy dealing 30 damage to them. That enemy will take 5 more damage from offensive affliction effects for 3 turns.*
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee, Affliction*
Skill:
Twin Snakes Mutual Death
Anko deals 25 affliction damage to one enemy.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee, Affliction
Skill:
Dual Pin
For one turn, Anko pins an enemy down using a kunai and her own body. If Anko takes damage the targeted enemy will take 15 piercing damage. Twin Snakes Mutual Death will deal an additional 15 damage to an enemy effected by this skill.
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Quick Reflexes
This skill makes Mitarashi Anko invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Shizune
Shizune is the aid of Tsunade. A competent combatant using poisons and needles, she is also a highly skilled medic who is able to heal her allies.
Requirement to unlock: Mission: Medical Training Skill:
Prepared Needle Shot
Shizune shoots hidden needles at one enemy dealing 15 damage to them.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Poison Mist
Shizune breaths a poison cloud on one enemy who takes 8 affliction damage for 3 turns. This skill may not be used on an enemy currently affected.
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged, Affliction
Skill:
Healing Resuscitation Regeneration
Using this advanced healing technique Shizune heals one ally for 35 health and removes all enemy afflictions from them.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant
Skill:
Shizune Replacement Technique
This skill makes Shizune invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Yakushi Kabuto
Kabuto was once found on the battlefield, was taught medical ninjutsu, and now assists Orochimaru. He uses his medical skill for both offence and defense.
Requirement to unlock: Mission: Survival Skill:
Mystical Palm Technique
Yakushi Kabuto attacks one enemy cutting through their flesh like a scalpel dealing 20 piercing damage to them. That enemy will take 10 more damage from physical melee skills this turn.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Melee
Skill:
Temple of Nirvana
Kabuto creates a large scale genjutsu that affects all enemies for 1 turn. Any enemy who uses a skill will have their chakra or ranged skills stunned for the following turn. This skill is invisible.
Cooldown: 2
Chakra required:
Classes: Mental, Instant, Ranged
Skill:
Secret Healing Wound Destruction
When Kabuto uses this skill he removes all enemy affliction skills from himself, gains 50% damage reduction for 1 turn and heals 35 health. Each subsequent use will heal 5 less health until this skill no longer heals.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant
Skill:
Dead Soul Technique
This skill makes Yakushi Kabuto invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Mental, Instant
Hatake Kakashi
Kakashi is the sensei of Naruto, Sakura, and Sasuke. With his Sharingan he is able to turn his foes skills back upon themselves and can cause severe damage with his Raikiri and Nin-Dogs skills.
Requirement to unlock: Mission: Team 7 Fights as a Team Skill:
Sharingan Copy
This turn any new enemy skill that targets Kakashi that is not unique will instantly be reflected back upon the enemy who used it. This skill is invisible.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Nin-Dogs
Kakashi summons the nin-dogs which bite an enemy. That enemy has their physical or mental skills stunned for 1 turn. During this time Raikiri will do 50 more damage to that enemy.
Cooldown: 2
Chakra required:
Classes: Physical, Control, Ranged, Affliction
Skill:
Raikiri
An attack so strong it is said to cut lightning. This skill does 50 piercing damage to one enemy. If the enemy is affected by Nin-Dogs the enemy will take 100 piercing damage from this skill instead.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Melee, Unique
Skill:
Kakashi Replacement Technique
This skill makes Hatake Kakashi invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
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Yuhi Kurenai
Yuhi Kurenai is a jounin and team leader of Hinata, Shino and Kiba. She is a genjutsu master who is able to both disable and attack her enemies with illusions.
Requirement to unlock: Mission: Team 8 Scouting at its Best Skill:
Cherry Blossom Suffocation
Kurenai suffocates her victims with illusionary cherry blossoms dealing 10 damage for 3 turns to all enemies. During this time if Plant Form Attack is used on an affected target, Plant Form Attack will also stun the target for 1 turn.
Cooldown: 3
Chakra required:
Classes: Mental, Action, Ranged
Skill:
Plant Form Attack
Yuhi Kurenai attacks one enemy dealing 20 damage to them. If the enemy is affected by Cherry Blossom Suffocation, their physical or ranged skills will also be stunned for one turn.
Cooldown: None
Chakra required:
Classes: Mental, Instant, Melee
Skill:
Tree Bind Death
May be used on any ally including Kurenai for 1 turn. The first enemy who uses a skill on that ally has their chakra or melee skills stunned for 3 turns.* During that time that enemy will take double damage from mental skills.* These effects ignore invulnerability and end when Kurenai dies. This skill is invisible.
Cooldown: 3
Chakra required:
Classes: Mental, Instant, Ranged*
Skill:
Vanishing Illusion
This skill makes Yuhi Kurenai invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Mental, Instant
Namikaze Minato
Known as Konoha's Yellow Flash, Minato is the leader of Team Minato. His style of combat is unique and he is a highly analytical and caring person.
Requirement to unlock: Mission: The Yellow Flash Skill:
Hiraishin no Jutsu
Using a time space jutsu, Minato teleports himself to enemies he has marked allowing him to attack and flee in an instant. Minato deals 25 damage to one enemy and gains 75% damage reduction that cannot be pierced for 1 turn.
Cooldown: None
Chakra required:
Classes: Physical, Ranged, Instant, Unique
Skill:
Hiraishin Marking
Minato marks one enemy with a seal allowing him to teleport directly to them. For 3 turns Hiraishin no Justu will deal 100% more damage to that enemy. This effect cannot be used on an enemy already effected by it.
Cooldown: 1
Chakra required:
Classes: Chakra, Affliction, Ranged, Instant
Skill:
Custom Kunais
Minato gives one of his marked custom kunais to an ally. If that ally is effected by an enemy skill Minato wil deal 15 damage to that enemy*. This skill lasts until Minato dies and cannot be used on an ally already effected by it.
Cooldown: 1
Chakra required:
Classes: Physical, Ranged*, Instant
Skill:
Seal Sensing
This skill makes Namikaze Minato invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Mental, Instant
Maito Gai
Gai is the sensei of Lee, Tenten and Neji. He and Lee both use the same fighting style, Strong Fist, which involves high-speed attacks and the opening of inner chakra gates.
Requirement to unlock: Mission: Team 9 the Best Taijustu Team Skill:
Strong Whirlwind
Gai kicks with a strong whirlwind hitting one enemy for 30 piercing damage. During Sixth Gate Opening this skill is improved and deals double damage.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Sixth Gate Opening
Gai opens six chakra gates. He loses 50% of his current health. Strong Whirlwind is improved and deals double damage the following 2 turns. During this time Gai is invulnerable.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Counter Punch
Gai singles out one enemy to counter attack. If that enemy uses a skill the following turn on Gai or any of his allies, that skill will be countered and that enemy will take 30 damage. This skill is invisible.
Cooldown: 2
Chakra required:
Classes: Physical, Action, Melee
Skill:
Gai Replacement Technique
This skill makes Maito Gai invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Sarutobi Asuma
Sarutobi Asuma is the leader of Team 10. He uses trench knives extended by his chakra to fight and protect his teammates.
Requirement to unlock: Mission: Team 10 Fights vs the Sound Skill:
Flying Swallow
Using blades with wind chakra to fight, Asuma and all allies gain 15 points of damage reduction for 3 turns. Asuma does 10 damage to all enemies for 3 turns.* During this time Finishing Blow may be used on an affected enemy.*
Cooldown: 2
Chakra required:
Classes: Physical, Action, Melee*
Skill:
Self Sacrifice
Sarutobi Asuma protects one ally from harm. Asuma and that ally are invulnerable to enemy melee skills for 1 turn.
Cooldown: 1
Chakra required:
Classes: Physical, Instant
Skill:
Finishing Blow
The final move of his Flying Swallow technique, Asuma does 35 damage to one enemy and removes one bloodline or ninjutsu chakra from their pool. Requires Flying Swallow to be active on the enemy.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Asuma Replacement Technique
This skill makes Sarutobi Asuma invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Gekko Hayate
Gekko Hayate is a jounin and one of the instructors of the chuunin exams in Konoha. He is an intelligent Shinobi that distances himself from an enemy to use illusionary techniques.
Requirement to unlock: Mission: The Moonlight of the Leaf Skill:
Eavesdrop
Hayate uses eavesdrop. For 1 turn he will counter the first enemy non melee skill used on him. This skill is invisible.
Cooldown: 1
Chakra required:
Classes: Mental, Ranged, Instant, Unique
Skill:
Dance of the Crescent Moon
Gekko Hayate attacks one enemy dealing 35 damage.
Cooldown: 1
Chakra required:
Classes: Mental, Ranged, Instant
Skill:
Skill: Crescent Moon Slash
Hayate attacks 1 enemy dealing 20 piercing damage*. When this skill is used Hayate will gain 10% damage reduction permanently. This effect stacks.
Cooldown: 1
Chakra required:
Classes: Physical, Melee*, Instant
Determined Retreat
This skill makes Hayate invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Orochimaru
Orochimaru is one of the Legendary Sannin. He can increase his teams chakra for a price and summon powerful snakes to beat his enemies.
Requirement to unlock: Mission: Disciples of the Snake Skill:
Kusanagi
Orochimaru pulls the legendary sword from his stomach and swiftly stabs one enemy who takes 35 damage and loses 1 bloodline or genjutsu chakra from their pool.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee, Unique
Skill:
Cursed Seal Technique
Orochimaru places a cursed seal on any character who takes 15 affliction damage and gains 1 chakra. This skill is considered offensive even if used on allies.
Cooldown: 3
Chakra required: No Costs
Classes: Chakra, Melee, Instant, Unique, Affliction
Skill:
Major Summoning Manda
By summoning Manda, Orochimaru will do 45 piercing damage to one enemy and that enemy will lose 1 bloodline, ninjutsu, and genjutsu chakra.
Cooldown: 5
Chakra required:
Classes: Physical, Instant, Ranged, Unique
Skill:
Earth Clone Technique
This skill makes Orochimaru invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Baki
Baki is the Jounin team leader of Gaara, Temari, and Kankuro. A mysterious and perhaps devious but loyal man, he specializes in wind element jutsu.
Requirement to unlock: Mission: Sand Siblings at War Skill:
Wind Blade
Baki conjures a maelstrom of blade-like wind and does 40 piercing damage to one enemy.
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Sudden Strike
A simple, blindingly fast attack leaving an illusionary trail to throw off enemies. Baki does 20 piercing damage to one enemy.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Flak Jacket
The vests of the Sand Village are very proficient at absorbing blows. For 5 turns Baki gains 75% damage reduction.
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Skill:
Baki Replacement Technique
This skill makes Baki invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Jiraiya
Jiraiya is one of the Legendary Sannin. With his various frog-based jutsus he is able to both hinder and damage all of his opponents.
Requirement to unlock: Mission: Disciples of the Toad Skill:
Toad Mouth Bind
Jiraiya places all enemies in a giant toad stomach. All allies, including Jiraiya gain 20% damage reduction for 3 turns. During this time all enemies take 25% more damage.*
Cooldown: 4
Chakra required:
Classes: Mental, Instant, Ranged*
Skill:
Major Summoning Gamabunta
By summoning Gamabunta, Jiraiya will become invulnerable for one turn and will gain one chakra. Jiraiya deals 35 damage to all enemies.*
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, Unique, Ranged*
Skill:
Great Fireball Technique
Jiraiya spits a giant fireball at all enemies dealing 20 damage to one enemy and 5 damage to all other enemies.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Ranged
Skill:
Spiked Buddha
This skill makes Jiraiya invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Tsunade
Tsunade is the Godaime Hokage and a Legendary Sannin. Her skill with medical ninjutsu allows her to do significant damage and heal herself and teammates.
Requirement to unlock: Mission: Disciples of the Slug Skill:
Major Summoning Katsuyu
By summoning Katsuyu, Tsunade will heal all allies including herself for 20 health and they will gain 50% damage reduction for 2 turns.
Cooldown: 6
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Painful Sky Leg
With her insane strength, Tsunade performs a drop kick on one enemy dealing 30 damage and that enemy has their chakra or mental skills stunned for 1 turn.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Creation Rebirth
Tsunade unleashes all of her stored chakra to heal herself returning her health to 100.
Cooldown: 9
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Tsunade Replacement Technique
This skill makes Tsunade invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Sandaime Hokage
Sandaime Hokage, known as the God of Shinobi, was the strongest Kage to ever live. He is able to concentrate on one opponent while his summon, Enma, confronts others. When all else fails he can summon the death god.
Requirement to unlock: Mission: The God of the Shinobi Skill:
Fire Dragon Flame Missile
Sandaime Hokage deals 25 damage to one enemy. This enemy also takes 15 affliction damage the following turn.* During this time Fire Dragon Flame Missile may not be used on the affected enemy.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Ranged, Affliction*
Skill:
Major Summoning Enma
By summoning Enma, Sandaime and all allies gain 25% damage reduction and cannot be killed by enemies for 2 turns. If targetable, Sandaime will do 15 damage to all enemies for 2 turns.*
Cooldown: 5
Chakra required:
Classes: Physical, Instant, Unique, Action*, Ranged*
Skill:
Shiki Fuujin
The death god sucks the life out of one enemy who takes 35 affliction damage, is stunned and cannot reduce damage or become invulnerable every turn.* Sandaime himself takes 20 affliction damage and is stunned every turn. This skill is cancelled when Sandaime dies.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Affliction, Melee*, Unique
Skill:
Earth Release Wall
This skill makes Sandaime Hokage invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Shodai Hokage
The First Hokage and the founder of the Hidden Village of Konoha, Shodai Hokage has the ability to create and manipulate trees. This ability to give life shows the extent of his power.
Requirement to unlock: Mission: The Resurrection of the First Skill:
Birth of the Trees
Shodai Hokage summons a giant field of trees hampering his enemies' combat ability. For 2 turns the cost of all enemy skills except mental skills is increased 1 random chakra and any skill they use during this time will have 1 turn of additional cooldown. This skill cannot be countered or reflected.
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Ranged, Unique
Skill:
Tree Strangulation
Shodai Hokage catches and crushes one enemy in giant tree branches dealing 25 piercing damage to that enemy and stunning their physical or chakra skills for 1 turn.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged, Unique
Skill:
Branch Manipulation
Shodai Hokage manipulates tree branches to chase down his enemies and block their attacks. For 1 turn all allied characters gain 25% damage reduction against all enemy skills except mental skills and all enemies take 10 affliction damage.*
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged, Affliction*,Unique
Skill:
Deflection
This skill makes Shodai Hokage invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Nidaime Hokage
Nidaime is the second Hokage and the grand uncle of Tsunade. He is very skilled with water jutsu, requiring no water source to perform them.
Requirement to unlock: Mission: The Resurrection of the Second Skill:
Bringer of Darkness
Nidaime plunges the battlefield into total darkness. Nidaime and his allies are invulnerable to enemy melee skills for 1 turn.
Cooldown: 2
Chakra required:
Classes: Mental, Instant
Skill:
Water Collision Destruction
The following 2 turns Water Assault is improved and will do piercing damage. Ranged non-affliction skills that the enemy team uses, will do 5 less damage for 3 turns. During this time all enemies take 15 damage each turn.
Cooldown: 4
Chakra required:
Classes: Physical, Action, Ranged
Skill:
Water Assault
Using summoned water, Nidaime does 15 damage to one enemy and no friendly effects may be used on that enemy for one turn. Note that effects that damage the performer of the skill itself are not included. During Water Collision Destruction this skill is improved and deals piercing damage.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Water Encampment Wall
This skill makes Nidaime Hokage invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Gaara Rehabilitated
After his fateful encounter with Naruto, Gaara has left behind his murderous ways. He has become even more skilled with using sand since Naruto last saw him too.
Requirement to unlock: Mission: The Redemption of Gaara Skill:
Quicksand Waterfall
All enemies are hit by a wave of sand dealing 10 piercing damage. Desert Imperial Funeral may be used on affected enemies the following turn. During this time the affected enemies cannot reduce damage or become invulnerable.
Cooldown: 2
Chakra required:
Classes: Physical, Ranged, Instant
Skill:
Desert Imperial Funeral
Gaara Rehabilitated uses an oversized version of Desert Funeral to crush one enemy. That enemy loses all destructible defense and then takes 50 damage. Requires Quicksand Waterfall on the target.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Sand Mastery
Using sand to both defend and attack, Gaara Rehabilitated deals 15 damage to one enemy and gains 75% damage reduction for 3 turns.
Cooldown: 2
Chakra required:
Classes: Physical, Action, Unique, Ranged
Skill:
Shield of Shukaku
This skill makes Gaara Rehabilitated invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Cursed Seal Sasuke
When Sasuke releases the full power of his cursed seal his body and chakra become a twisted vision of his inner self and his strength is amplified greatly.
Requirement to unlock: Mission: Descent into Darkness Skill:
Corrupt Chidori
Using a cursed seal chakra corrupted Chidori Sasuke does 45 piercing damage to one enemy and for 2 turns non-affliction damage dealt by that enemy is reduced by 50%.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Melee, Unique
Skill:
Katon: Goukakyuu no Jutsu
Sasuke launches a giant fireball dealing 20 damage to one enemy. If that enemy uses a skill for 1 turn they will take 10 affliction damage that ignores invulnerability..*
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Ranged, Affliction*
Skill:
Cursed Seal Activation
Sasuke activates his cursed seal and he gains one ninjutsu chakra but takes 15 affliction damage*. Sasuke is invulnerable to enemy melee skills for 1 turn. Skills that ignore invulnerability may still be used on him.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Unique, Affliction*
Skill:
Sharingan Evasion
This skill makes Cursed Seal Sasuke invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Mental, Instant, Unique
Kyuubi Naruto
Drawing upon the strength of the Kyuubi demon sealed inside him, the power of Naruto explodes, and he becomes a virtual army onto himself.
Requirement to unlock: Mission: The Rise of a Jinchuuriki Skill:
Kyuubi Chakra
Unknowingly using the Kyuubi chakra in him, Naruto heals 15 health and gains 25% damage reduction for one turn.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Kyuubi Rage
Using the vile Kyuubi chakra surrounding him, Kyuubi Naruto does 15 affliction damage to one enemy. That enemy will permanently take 5 more damage from further uses of this skill, this effect stacks.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee, Unique, Affliction
Skill:
Kyuubi Rasengan
This skill does 40 damage to one enemy and stuns their mental or ranged skills for 1 turn. Kyuubi Naruto takes 10 affliction damage*.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Unique, Melee, Affliction*
Skill:
Chakra Howl
This skill makes Kyuubi Naruto invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, Unique
Hoshigaki Kisame
Formerly one of the Seven Swordsmen of the Mist Village, Kisame is an S-Rank missing nin. He is Itachi's partner and a member of a mysterious organization. Designed with Redxmaverick.
Requirement to unlock: Mission: S-Rank Criminal Kisame! Skill:
Samehada Slash
Using his sword, Samehada, Kisame slashes one enemy who takes 20 damage and stunning their physical or chakra skills for 1 turn.
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Samehada Shred
Kisame unwraps Samehada and shreds one enemy. For 2 turns that enemy takes 15 damage and one bloodline or genjutsu chakra is stolen from their pool.
Cooldown: 1
Chakra required:
Classes: Physical, Action, Melee, Unique
Skill:
Water Shark Projectile
Using a stream of compressed water Kisame does 20 damage to one enemy and stuns their chakra or mental skills for 1 turn.
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Kisame Replacement Technique
This skill makes Hoshigaki Kisame invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Uchiha Itachi
The only other surviving Uchiha, Itachi is a master of doujutsu and is an S-Rank missing nin. He is Kisame's partner and a member of a mysterious organization. Designed with Redxmaverick.
Requirement to unlock: Mission: S-Rank Criminal Itachi! Skill:
Mangekyou Sharingan
Itachi activates his Mangekyou Sharingan. For 2 turns Itachi is invulnerable to enemy physical skills.
Cooldown: 3
Chakra required:
Classes: Mental, Instant, Unique
Skill:
Tsukuyomi
Itachi mentally tortures one enemy for 3 days in a matter of seconds stunning their physical or mental skills for 3 turns.
Cooldown: 4
Chakra required:
Classes: Mental, Instant, Ranged, Unique
Skill:
Amaterasu
Itachi does 13 affliction damage to one enemy every turn until Itachi is dead. If this skill is used on a different enemy the skill will end on the previous enemy. This skill is permanent and may not be used on an enemy that Amaterasu is currently affecting.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Ranged, Unique, Affliction
Skill:
Sharingan Insight
This skill makes Uchiha Itachi invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Mental, Instant, Unique
Uzumaki Naruto (S)
After nearly three years of secluded training with Jiraiya, Naruto(s) has returned to Konoha with a greatly improved arsenal of ninja skills.
Requirement to unlock: Mission: The Prodigal Son Returns Skill:
Oodama Rasengan
Using shadow clones to greatly enhance the size and strength of his rasengan, Naruto (S) does 40 piercing damage to one enemy. This skill ignores invulnerability. During Kyuubi Boost this skill is improved and will also stun their physical or ranged skills for one turn.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Melee
Skill:
Mass Shadow Clones
The following turn Naruto (s) does 10 damage to all enemies.* During this time Naruto (S) will ignore the effects of all enemy skills. This skill is invisible and ends when Naruto (S) dies.
Cooldown: 2
Chakra required:
Classes: Physical, Action, Melee*
Skill:
Kyuubi Boost
By calling upon the vast store of chakra held by Kyuubi, Naruto (S) gains 1 taijutsu and ninjutsu chakra for 1 turn. He takes 15 affliction damage for 1 turn.* Oodama Rasengan is improved and will stun an enemy for 1 turn the following turn. During this time Naruto (S) gains 50% damage reduction.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, Unique, Affliction*
Skill:
Shadow Clone Save
This skill makes Uzumaki Naruto (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Haruno Sakura (S)
With her extensive training under Tsunade, the Godaime, for the last two and a half years, Sakura(s)'s healing and combat abilities have both greatly improved.
Requirement to unlock: Mission: A Girl Grown Up Skill:
Chakra Enhanced Punch
Enhancing her attack with finely controlled chakra, Sakura (S) does 25 piercing damage to one enemy.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Trained Healing
With her superior healing skills, Sakura (S) heals half of one ally's current health and removes all enemy affliction effects from them.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant
Skill:
Self Heal
Sakura (S) instantly heals 20 health once when damaged by an enemy. This skill is invisible. Self Heal may not be used while currently in effect and ends when she heals.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant
Skill:
Insightful Dodge
This skill makes Haruno Sakura (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Sai (S)
A current member of the elite ANBU Root, Sai(s) is an unparalleled artist who uses chakra to bring his images to life.
Requirement to unlock: Mission: A Blank Slate Skill:
Great Beast Painting Lion
Sai creates a number of ink lions to attack one enemy dealing 30 damage to them.* Sai gains 50% damage reduction for 1 turn. During Adaptive Painting, If Sai is damaged, Great Beast Painting Lion is improved and deals 15 additional damage. This improve stacks.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged*
Skill:
Great Beast Painting Snake
Sai creates a snake made of ink to trap one enemy. That enemy has their physical or chakra skills stunned for 1 turn. During this time the target is unable to reduce damage or become invulnerable. This skill ignores invulnerability.
Cooldown: None
Chakra required:
Classes: Physical, Control, Ranged
Skill:
Adaptive Painting
Sai uses his Adaptive Painting for 3 turns. During this time, if any team mate including Sai is stunned Sai will become invulnerable for 1 turn, if they have chakra removed Sai will gain 1 random chakra, if they take damage from an enemy Great Beast Painting Lion is improved and deals an additional 15 damage the following turn.
Cooldown: 3
Chakra required:
Classes: Mental, Instant, Unique
Skill:
Ink Clone
This skill makes Sai (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Hatake Kakashi (S)
Kakashi(s) has used the last couple years to improve upon his sharingan, giving him access to a new deadly but costly ability.
Requirement to unlock: Mission: From Teacher to Partner Skill:
Jutsu Imitation
This skill affects one enemy for 1 turn and is invisible to enemies. If that enemy uses a new offensive skill, Kakashi copies it and this skill is replaced with the copied skill permanently. Skills that are unique or require a preparation cannot be copied.
Cooldown: 1
Chakra required: No Costs
Classes: Mental, Instant, Ranged, Unique
Skill:
Kakashi Mangekyou
By using his newly developed Mangekyou Sharingan, Kakashi (S) warps space and time dealing 45 piercing damage to one enemy and increasing their cooldowns by 1 turn for 2 turns. This skill cannot be countered or reflected.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Ranged, Unique
Skill:
Team Tactics
For 1 turn Kakashi and all his allies will ignore enemy stun effects and the following turn all their skills will cost 1 less random chakra.
Cooldown: 3
Chakra required:
Classes: Mental, Instant
Skill:
Bunshin Stand-in
This skill makes Hatake Kakashi (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Yamato (S)
Yamato(s) is a member of ANBU whose real name is unknown. Given the code name Yamato(s) by Tsunade for this mission, he is tasked to lead Team 7 while Kakashi recovers.
Requirement to unlock: Mission: A New Team Leader Skill:
Sanctuary Enlightenment Enclosing Palm
By using this sealing technique passed down to him through his blood, Yamato (S) does 30 piercing damage to one enemy and that enemy ignores effects that improve their skills for 1 turn.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Melee, Unique
Skill:
Four Column Prison
Yamato (S) creates an impenetrable room of wood around an enemy. The enemy has their physical or ranged skills stunned for 2 turns. During this time this enemy is invulnerable to friendly skills.
Cooldown: 4
Chakra required:
Classes: Chakra, Ranged, Control, Unique
Skill:
Wood Clone
Yamato (S) protects one ally with a clone of wood for 1 turn, countering one enemy skill that is physical or chakra. The countered enemy takes 20 damage.* The protected ally gains 25 destructible defense. This skill is invisible.
Cooldown: 2
Chakra required:
Classes: Physical, Instant, Melee*
Skill:
Wood Locking Wall
This skill makes Yamato (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Rock Lee (S)
After nearly three years Lee(s) is now a chuunin. In his continued time as part of Team Gai(s) his taijutsu skills have risen to new heights.
Requirement to unlock: Mission: A Genius of Hard Work Skill:
Konoha Shoufuu
Rock Lee is always prepared to make a combination attack with an ally. Lee targets one enemy permanently, if that enemy is targeted by an offensive melee skill they will take 15 damage once that turn. This skill cannot be used on an enemy already effected and ends when Lee dies.
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Power of Youth
Rock Lee (S) inspires his team to try harder with his youthful power. All allies, including himself, are healed for 15 health. They also gain 15 points of damage reduction for 2 turns.
Cooldown: 3
Chakra required:
Classes: Mental, Instant, Unique
Skill:
Konoha Dai Senpuu
A more powerful version of the Konoha Senpuu. Rock Lee (S) does 30 damage to one enemy. If Konoha Senpuu is used again on this enemy in the following turn, the enemy will take 15 more damage from Konoha Senpuu.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Rock Lee (S) Dodge
This skill makes Rock Lee (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Tenten (S)
After nearly three years Tenten(s) is now a chuunin. In this time she has improved the diversity and strength of her ranged arsenal.
Requirement to unlock: Mission: A Genius of Ranged Combat Skill:
Kunai Grenade
Tenten (S) throws an explosive filled with kunai at one enemy. That enemy takes 15 damage and all other enemies take 10 damage.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Chain Spin
By spinning her chain Tenten (S) will counter the first enemy ranged physical skill that targets her for 1 turn. This skill is invisible to enemies.
Cooldown: 2
Chakra required:
Classes: Physical, Instant
Skill:
Souryuu Tensakai
Tenten (S)'s penultimate attack. This skill does 35 piercing damage to all enemies.
Cooldown: 3
Chakra required:
Classes: Physical, Instant, Ranged, Unique
Skill:
Tenten (S) Dodge
This skill makes Tenten (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Hyuuga Neji (S)
The only one of the original genins to make it to the level of jounin, Neji(s) has greatly increased his ability with both byakugan and gentle fist taijutsu.
Requirement to unlock: Mission: Pride of the Hyuuga Skill:
Hakke Kuushou
A newly developed gentle fist skill, Neji (S) sends a blast of chakra filled air at one enemy who takes 25 damage and loses 1 taijutsu or genjutsu from their chakra pool.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged, Unique
Skill:
Hakke Hasangeki
Using this new gentle fist skill Neji (S) does 30 damage to one enemy who also loses 1 taijutsu and 1 genjutsu from their chakra pool.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Melee, Unique
Skill:
Chakra Disruption
By leaking chakra from each of his chakra nodes Neji (S) will counter any enemy ranged skills used against him for 1 turn. If a skill is countered Neji (S) will gain a random chakra. This skill is invisible.
Cooldown: 2
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Kaiten
This skill makes Hyuga Neji (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, Unique
Maito Gai (S)
The continued leader of Team Gai(s), Gai(s)'s taijutsu techniques are flawless and his ability to unlock chakra gates is to be feared.
Requirement to unlock: Mission: The Green Beast Skill:
Nunchaku Taijutsu
Maito Gai (S) uses his Nunchaku. For 3 turns any enemy that uses a new melee skill against Gai (S) will take 20 damage.* If targetable, Gai (S) attacks one enemy dealing 15 damage every turn for 3 turns.*
Cooldown: 2
Chakra required:
Classes: Physical, Action, Melee*
Skill:
View Gate Release
When things look dire Gai opens his view gate giving him immense strength. When Gai's health goes below 60 he gains 75% damage reduction, ignores stun and healing effects, and Asa Kujaku costs 1 random less permanently. This skill may be used once and is invisible until triggered.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Asa Kujaku
Punching one enemy so fast flames appear, Gai (S) does 45 piercing damage to that enemy. This skill will deal an additional 20 damage during View Gate Release.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Gai (S) Block
This skill makes Maito Gai (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Akimichi Chouji (S)
After nearly three years, Chouji has grown into a reliable ninja and is now a chuunin. His appetite has grown and so has his body, but now he is truly mastering the Akimichi clan techniques. Original Design: WHIE and Kakashi_36
Requirement to unlock: Mission: A Portly but Steadfast Ninja Skill:
Expansion Technique
Chouji(s) uses his family's technique to grow gigantic. For the following 4 turns he gains 40 destructible defense, Spiked Meat Tank will do its alternate effects, and Mega Palm Thrust will be improved.
Cooldown: 3
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Spiked Meat Tank
Chouji(s) protects one ally or himself and will counter enemy melee skills used on the target for 1 turn. The countered enemy will take 25 damage. This skill is invisible.
Alternate: Chouji(s) deals 25 damage to one enemy and is invulnerable for 1 turn.*
Alternate: Chouji(s) deals 25 damage to one enemy and is invulnerable for 1 turn.*
Cooldown: 1
Chakra required:
Classes: Physical, Melee, Action, Instant*
Skill:
Mega Palm Thrust
Expanding his arms for more inertia, Chouji(s) deals 25 piercing damage to one enemy. During Expansion Technique this damage is improved to 40, the target enemy has their chakra or mental skills stunned for 1 turn, and this skill has a 1 turn cooldown.
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant
Skill:
Quick Evasion
This skill makes Chouji(s) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Yamanaka Ino (S)
In the past couple years Ino(s) has become a chuunin and improved her ability with her family's mind control techniques. During this time she also began learning rudimentary medical techniques. Original Design: pobnetr
Requirement to unlock: Mission: Blondes Have All the Fun Skill:
Rudimentary Healing
Using her basic healing skills, Ino(s) heals 20 health to one ally.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant
Skill:
Proxy Surveillance
Ino(s) takes over the mind of a small animal to spy on her enemies. For 3 turns Ino(s) will see when any enemy uses a skill and enemies will take 5 damage each turn. This skill cannot be countered or reflected.
Cooldown: 2
Chakra required:
Classes: Mental, Ranged, Control
Skill:
Mind-Body Switch
Ino(s) forces her mind into an enemy's causing them great pain. That enemy has their mental or melee skills stunned for 1 turn and takes 30 damage. This skill ignores invulnerability.
Cooldown: None
Chakra required:
Classes: Mental, Ranged, Control
Skill:
Hide
This skill makes Yamanaka Ino(s) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Nara Shikamaru (S)
Once known to be the laziest ninja, the past couple years have brought many changes to Shikamaru(s). He's a couple years older and a couple years wiser... And a touch less lazy.
Requirement to unlock: Mission: Where the Shadows Lie Skill:
Long Range Bind
Shikamaru (S) uses his shadowbind technique from a much greater distance than normal on one enemy. That enemy has their physical or melee skills stunned 2 turns and Shikamaru (S) is invulnerable to melee attacks during this time.
Cooldown: 3
Chakra required:
Classes: Chakra, Control, Ranged
Skill:
Shadow Sewing
Using this new technique Shikamaru (S) skewers one enemy who has their physical or ranged skills stunned 1 turn and takes 35 damage. If this skill is used on an enemy affected by Long Range Bind it is improved to 45 damage.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Ranged
Skill:
Opponent Analysis
By carefully analyzing an enemy Shikamaru (S) can figure out their weakness. For 4 turns if Shikamaru (S) or any ally successfully damages that enemy they will be unable to become invulnerable for 2 turns. This skill cannot target enemies already affected by it.
Cooldown: 3
Chakra required: No Costs
Classes: Mental, Action, Ranged
Skill:
Panicked Dodge
This skill makes Nara Shikamaru (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Sarutobi Asuma (S)
Somehow continuing to avoid lung cancer, the light-hearted Asuma(s) still takes his pride and duty as a protector of Konoha very seriously. When Konoha's future is on the line do not cross him.
Requirement to unlock: Mission: A Guardian of the Flame Skill:
Raigou Senjusatsu
Using the ultimate technique of the Fire Temple Asuma (S) is able to simultaneously defend and attack. Asuma (S) does 25 damage to one enemy and is invulnerable to enemy physical skills for 1 turn.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Melee
Skill:
Searing Ash Cloud
Asuma (S) breathes a combustible cloud of gas on his enemies which he promptly ignites into a ball of flaming ash. All enemies lose 40% of their current health. This damage is piercing.
Cooldown: 3
Chakra required:
Classes: Chakra, Instant, Ranged
Skill:
Behead
Showing no mercy Asuma (S) uses his wind-chakra enhanced blade to quickly kill an injured opponent. One enemy is killed instantly. This skill may only be used on an enemy at or below 35 health and ignores invulnerability.
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Melee, Unique
Skill:
Wind Chakra Block
This skill makes Sarutobi Asuma (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Hyuuga Hinata (S)
Hinata(s) has taken the lessons she learned during the chuunin exam, and Naruto's words of support to heart in the last couple years. She has matured greatly as a ninja, the heir to the Hyuuga clan, and as a woman. Original Design: sauke1616
Requirement to unlock: Mission: A Lovestruck Girl Skill:
Byakuugan Activation
Hinata(s) activates her byakuugan to read her opponents chakra. For 5 turns she gains 15 points of damage reduction and Chakra Node Strike is improved the following 4 turns.
Cooldown: 4
Chakra required:
Classes: Mental, Instant, Unique
Skill:
Chakra Node Strike
Hinata(s) hits one of her enemy's chakra nodes, dealing 15 damage them. That enemy also has 1 taijutsu or ninjutsu chakra removed from their pool. During Byakuugan Activation this enemy will also take 10 more damage from this skill each time it is used on them permanently (this effect stacks).
Cooldown: None
Chakra required:
Classes: Chakra, Melee, Instant, Unique
Skill:
Eight Trigrams Thirty Two Palms
Using a lesser form of Eight Trigram Sixty Four Palms, Hinata(s) deals 35 damage to one enemy. The cost of that enemy's skills is increased by one random chakra for 3 turns. This skill cannot be used on an enemy currently affected by it.
Cooldown: 2
Chakra required:
Classes: Physical, Melee, Instant, Unique
Skill:
Hinata (S) Dodge
This skill makes Hyuuga Hinata(s) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Aburame Shino (S)
After many years of training while Naruto was away, Shino(s) has mastered the use of his loyal bugs, a style of fighting only the Aburame clan has mastered. Original Design: FalcoVet101
Requirement to unlock: Mission: The Konoha Man of Mystery Skill:
Chakra Gather
Focusing his chakra, Shino(s) gains 25% damage reduction for 3 turns, and insect swarm will deal double damage the following 2 turns.
Cooldown: 4
Chakra required:
Classes: Charka, Instant
Skill:
Insect Swarm
Using his huge army of insects, Shino(s) attacks one enemy, dealing 15 piercing damage to them. That enemy is invulnerable to friendly skills for 1 turn.
Cooldown: None
Chakra required:
Classes: Physical, Ranged, Instant, Unique
Skill:
Insect Barricade
Manipulating his bugs at will, Shino(s) goes defensive protecting one ally or himself. For 1 turn, the first enemy skill used on that ally will be countered, Shino(s) will gain 1 bloodline chakra, and that enemy will take 20 damage*. This skill is invisible.
Cooldown: 3
Chakra required:
Classes: Chakra, Ranged*, Instant, Unique
Skill:
Insect Cocoon
This skill makes Shino(s) invulnerable for one turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Inuzuka Kiba (S)
Over the last couple years both Kiba(s) and Akamaru have grown considerably, and they have become a formidable fighting unit together. Original Design: RBD BOY
Requirement to unlock: Mission: A Boy and His Dog Skill:
Man Beast Clone
Kiba (S) turns Akamaru into a clone of himself. For 4 turns Kiba (S) will ignore stuns. During this time, he will also ignore effects that would increase skill cooldowns or damage dealt to him and effects that would decrease damage Kiba (S) deals.
Cooldown: 3
Chakra required: No Costs
Classes: Physical, Instant
Skill:
Piercing Fang
Together, Kiba(s) and Akamaru deal 25 piercing damage to one enemy, and Kiba (S) gains 25% damage reduction for 1 turn.
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant
Skill:
Fang Over Fang
Kiba(s) and Akamaru attack an enemy from two different angles dealing 50 damage to them. That enemy will deal 5 less damage on skills they use (this effect stacks).* This skill may only be used during Man Beast Clone.
Cooldown: 1
Chakra required:
Classes: Physical, Melee, Affliction*, Instant
Skill:
Fall Back
This skill makes Inuzuka Kiba(s) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Izumo and Kotetsu (S)
Part of the Nijyuu Shoutai, Izumo and Kotetsu are almost always found together and work together excellently as a combat team. Original Design: SkySkyNoNo
Requirement to unlock: Mission: An Inseparable Duo Skill:
Conch Shell Mace
Kotetsu summons a giant mace and slams it against one enemy, dealing 30 damage to them. Guided Shell Mace may be used the following turn.
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant
Skill:
Guided Shell Mace
Kotetsu throws his mace and guides it to attack an enemy from an odd angle. This skill deals 15 piercing damage to one enemy.
Cooldown: None
Chakra required: No Costs
Classes: Physical, Ranged, Instant
Skill:
Syrup Snare Field
Izumo waits until an enemy closes in to attack and releases a field of sticky substance to stop them. This skill makes Izumo and Kotetsu (S) invulnerable to enemy physical melee and chakra melee skills for 2 turns.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Skill:
Lunging Dodge
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Inuzuka Tsume (S)
Tsume is a fierce woman and a member of the Inuzuka clan. She is a jounin and the mother of Kiba.
Requirement to unlock: Mission: The Den Mother Skill:
Kuromaru
WIth the help of her companion Kuromaru, Tsume (S) gains 75% damage reduction for 3 turns. This skill becomes Ninken Maul while it is in effect.
Cooldown: 3
Chakra required:
Classes: Physical, Instant, Unique
Skill:
Flash Grenade
Tsume (S) uses a Flash Grenade. Tsume (S) and all allies will be invulnerable to physical and mental skills for 1 turn.
Cooldown: 3
Chakra required:
Classes: Physical, Ranged, Instant
Skill:
Skill: Dual Piercing Fang
Tsume (S) uses Dual Piercing Fang on one enemy dealing 30 piercing damage.
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant
Animalistic Stance
This skill makes Inuzuka Tsume (S) invulnerable for 1 turn.
Yamashiro Aoba (S)
Yamashiro Aoba(s) is a special Jounin from Konoha and a member of the Nijyuu Shoutai. He specializes in summoning crows to distress his enemies, and in the art of taijutsu. Original Design: FalcoVet101
Requirement to unlock: Mission: A Feast for Crows Skill:
Close Combat
Aoba surprises his enemy with a quick taijutsu combo. This skill deals 15 damage to one enemy.
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant
Skill:
Murder of Crows
Aoba summons a murder of crows to harass his enemies and screen his allies. Aoba deals 10 damage to all enemies and Aoba and his allies gain 20% damage reduction against enemy physical and chakra skills for 3 turns.
Cooldown: 2
Chakra required:
Classes: Physical, Ranged, Control
Skill:
Crow Assault
Aoba singles out one enemy with his crows, dealing 20 damage to that enemy for 2 turns. During this time that enemy cannot use skills with a stun effect (this is a stun effect).
Cooldown: 1
Chakra required:
Classes: Physical, Ranged, Control
Skill:
Crow Dissipation
This skill makes Yamashiro Aoba invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Akimichi Chouza (S)
Akimichi Chouza (S) is the leader of the Akimichi clan and the father of Chouji. He is a jounin and he is skilled in all of his clan's secret techniques.
Requirement to unlock: Mission: A Proud Father Skill:
Chain Bind
Chouza (S) uses Chain Bind on one enemy, for 2 turns that enemy will be unable to reduce damage or become invulnerable. This character will be dealt 10 damage for 2 turns.
Cooldown: 2
Chakra required:
Classes: Physical, Ranged, Instant
Skill:
Jounin Meat Tank
Akimichi Chouza (S) uses Jounin Meat Tank on 1 enemy dealing 20 damage for 2 turns.
Cooldown: 2
Chakra required:
Classes: Physical, Melee, Action
Skill:
Expansion Smash
Chouza (S) targets one enemy. If that enemy uses a skill on Chouza (S) or his allies that skill will be countered and that enemy will be dealt 30 damage. This skill is invisible.
Cooldown: 2
Chakra required:
Classes: Physical, Melee, Action
Skill:
Strategic Withdrawal
This skill makes Akimichi Chouza (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Yamanaka Inoichi (S)
Yamanaka Inoichi (S) is the father of Ino and the leader of the Yamanaka clan. He is a jounin and a member of the Konoha interrogation squad.
Requirement to unlock: Mission: The Mental Genius Skill:
Mental Barrier
Inoichi (S) puts up his Mental Barrier. For 2 turns one enemy's skills will cost 1 additional random chakra and Inoichi will be invulnerable to mental skills. Inoichi (S) will gain 50% damage reduction during this skill.
Cooldown: 4
Chakra required:
Classes: Mental, Instant, Ranged
Skill:
Mind Probe
Inoichi (S) uses Mind Probe. For 1 turn all enemy non physical skills that target Inoichi (S) will be reflected. This skill is invisible.
Cooldown: 1
Chakra required:
Classes: Mental, Instant, Unique
Skill:
Skill: Telepathy
Inoichi (S) uses his mind to deal 25 damage to one enemy.
Cooldown: 1
Chakra required:
Classes: Mental, Instant, Ranged
Stiff Arm
This skill makes Yamanaka Inoichi (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, InstanMorino Ibiki (S)
Morino Ibiki (S) is a jounin and the designer of the chuunin exams. He is the leader of the Konoha interrogation squad.
Requirement to unlock: Mission: The Ruthless Interrogater Skill:
Iron Maiden Summoning
Ibiki (S) uses Iron Maiden Summoning on one enemy. That enemy will be dealt 25 piercing damage and have their physical and ranged skills stunned for 1 turn.
Cooldown: 1
Chakra required:
Classes: Chakra, Ranged, Instant
Skill:
Torture Chamber Summoning
Ibiki (S) uses his Torture Chamber Summoning. For 2 turns Ibiki (S) will gain 40 destructible defense and all enemies will be invulnerable to new friendly skills. Interrogation can be used during this skill.
Cooldown: 3
Chakra required:
Classes: Chakra, Instant, Ranged, Unique
Skill:
Interrogation
Ibiki (S) uses Interrogation on one enemy effected by Torture Chamber Summoning dealing 25 damage. Ibiki (S) gains 10 destructible damage for 1 turn when this skill is used.
Cooldown: None
Chakra required:
Classes: Mental, Ranged, Instant, Unique
Skill:
Sliding Evasion
This skill makes Morino Ibiki (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Aburame Torune (S)
Aburame Torune (S) is a member of Anbu Root and the partner of Fu. Torune uses nano sized venomous insects in battle, which is rare even amongst the Aburame clan.
Requirement to unlock: Mission: The Aburame Shadow Skill:
Kunai Wave
Aburame Torune (S) targets 1 enemy, that enemy's skills will cost 1 additional random chakra for 2 turns*. All of that enemy's allies will take 15 damage for 2 turns.
Cooldown: 1
Chakra required:
Classes: Physical, Ranged, Action, Instant*
Skill:
Insect Armor
Torune uses Insect Armor. For 3 turns damage dealt to Torune will be reduced by 5, Torune gains 5 destructible defense and any enemy that uses a skill on Torune will be dealt 5 affliction damage*.
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique, Affliction*
Skill:
Nano Beetles
Using Nano Beetles Torune targets 1 enemy. That enemy will be dealt 7 affliction damage permanently. This effect stacks.
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant, Unique, Affliction
Skill:
Torune Retreat
This skill makes Aburame Torune (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Yamanaka Fu (S)
Yamanaka Fu (S) is a member of the Yamanaka clan and a member of Anbu Root. Fu is a skilled genjutsu user and the partner of Torune.
Requirement to unlock: Mission: The Yamanaka Shadow Skill:
Cursed Seal Mind Body Switch
Yamanaka Fu (S) uses Cursed Seal Mind Body Switch on 1 enemy dealing 20 damage. That enemy's mental and ranged skills will be stunned for 1 turn. Tanto Slash will deal 150% damage to the target of this skill for 1 turn.
Cooldown: 1
Chakra required:
Classes: Mental, Ranged, Instant
Skill:
Scarecrow Puppet
Yamanaka Fu (S) uses Scarecrow Puppet. For 1 turn all enemy non physical skills used on Fu will be reflected to the enemy that used the skill. This skill is invisible.
Cooldown: 2
Chakra required:
Classes: Mental, Instant, Unique
Skill:
Tanto Slash
Using Tanto Slash Fu deals 20 piercing damage to 1 enemy.
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant
Skill:
Aggresive Retreat
This skill makes Yamanaka Fu (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Shimura Danzo (S)
Shimura Danzo (S) is the leader of the hidden root organization in Konoha and one of the village elders. Danzo operates in the shadows dedicated to Konoha no matter the cost.
Requirement to unlock: Mission: Shadow of the Leaf Skill:
Izanagi
Shimura Danzo (S) uses Izanagi. For 1 turn Danzo will ignore enemy physical skills and Wind Release Bullets and Baku Summoning will become their alternate versions. This skill is invisible.
Cooldown: 1
Chakra required:
Classes: Mental, Instant, Unique
Skill:
Wind Release Bullets
Using Wind Release Bullets Shimura Danzo (S) will target 1 enemy dealing 15 piercing damage. 1 random enemy will be dealt 15 non piercing damage.
Cooldown: 1
Chakra required:
Classes: Physical, Ranged, Instant
Skill:
Baku Summoning
Shimura Danzo (S) uses Baku Summoning on 1 enemy dealing 30 piercing damage. For 1 turn damage that enemy deals will be reduced by 50%*.
Cooldown: 1
Chakra required:
Classes: Chakra, Ranged, Instant, Affliction*
Skill:
Tree Birth Defense
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Chiyo (S)
The grandmother of Sasori(s) and elder ninja of the Sand Village, Chiyo is a well known and accomplished puppet master and builder.
Requirement to unlock: Mission: Coming Out of Retirement Skill:
White Secret Attack Taijutsu Rampage
Chiyo (S) directs some of her puppets to wreak havoc upon the battlefield dealing 20 damage to one random enemy for 2 turns.
Cooldown: 1
Chakra required:
Classes: Physical, Action, Ranged, Unique
Skill:
Sanbou Kyuukai
This skill does 20 piercing damage to one enemy and that enemy has their physical or ranged skills stunned for 1 turn. This skill ignores invulnerability.
Cooldown: 2
Chakra required:
Classes: Chakra, Instant, Ranged, Unique
Skill:
Ally Puppetry
Chiyo (S) controls one ally like a puppet. That ally gains 25% damage reduction for 2 turns. During this time their melee skills are improved and deal 5 more damage.
Cooldown: 2
Chakra required:
Classes: Chakra, Control, Unique
Skill:
Chakra Shield
This skill makes Chiyo (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, Unique
Kankuro (S)
In the last couple years Kankuro(s) has become a Jounin and has created a new puppet. He is now able to harness three puppets at once and is a more versatile combatant. Original Design: Yaseen16
Requirement to unlock: Mission: The Aspiring Puppet Master Skill:
Kuroari Trap
Kankuro(s) uses his puppet Kuroari to trap an enemy, countering any offensive skill they use for 1 turn. If countered that enemy will take 100% more damage from Karasu Knives the following turn. This skill is invisible until triggered.
Cooldown: 2
Chakra required:
Classes: Physical, Ranged, Action
Skill:
Karasu Knives
Kankuro(s) uses Karasu's poisoned knives to attack an enemy dealing 10 damage to them and that enemy will take 5 affliction damage the following turn.*
Cooldown: None
Chakra required:
Classes: Physical, Ranged, Instant, Affliction*
Skill:
Sanshouo Shield
Kankuro uses Sanshouo to block enemy attacks. For 3 turns Kankuro(s) and his allies gain 25% damage reduction and are immune to enemy affliction damage.
Cooldown: 3
Chakra required:
Classes: Physical, Action
Skill:
Puppet Distraction
This skill makes Kankuro(s) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Kazekage Gaara (S)
After a few short years and much soul-searching, Gaara(s) has risen to be his village's Kazekage. Rather than destroying others he now protects those he cares about to prove his existence.
Requirement to unlock: Mission: Finding His Purpose Skill:
Desert Missile
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Desert Prison
Kazekage Gaara entraps and crushes one enemy in a giant maw of sand stunning their chakra or melee skills for 1 turn and dealing 10 damage to them.
Cooldown: 1
Chakra required:
Classes: Physical, Control, Ranged
Skill:
Sand Summoning
All Gaara's allies gain 15 destructible defense. When first used, damage Gaara deals is improved and tripled, and Gaara gains 10 points of damage reduction. On the second use, damage dealt is improved and quintupled, and Gaara gains 10 points of damage reduction and all allies gain 15 destructible defense. This skill can only be used twice.
Cooldown: 2
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Sand Sphere
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Temari (S)
Temari (S) has grown over the years. She is now a Jounin as well as the sister of Kankuro and Gaara. Temari is also the Hidden Sand Village's ambassador to the Hidden Leaf Village.
Requirement to unlock: Mission: The Third Sand Sibling Skill:
First Moon
Temari (S) uses First Moon. Wind Scythe is improved and deals an additional 5 damage permanently. Temari (S) gains 25% damage reduction permanently and this skill becomes Second Moon permanently when used.
Cooldown: None
Chakra required: No Costs
Classes: Physical, Ranged, Instant
Skill:
Ally Protection
Temari (S) uses Ally Protection on 1 teammate. For 1 turn that teammate will gain 50% damage reduction and be unable to be killed by enemy skills.
Cooldown: 2
Chakra required:
Classes: Physical, Instant
Skill:
Wind Scythe
Using Wind Scythe Temari (S) deals 20 damage to 1 enemy.
Cooldown: None
Chakra required:
Classes: Physical, Ranged, Instant
Skill:
Fan Offensive Defense
This skill makes Temari (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Akatsuchi (S)
Akatsuchi (S) is a shinobi of the Hidden Rock Village. Akatsuchi is a powerful shinobi who uses brute strength and earth style jutsus in combat.
Requirement to unlock: Mission: The Rock of the Rock Village Skill:
High Speed Assault
Using High Speed Assault Akatsuchi (S) deals 30 damage to 1 enemy. This skill cannot be countered.
Cooldown: 1
Chakra required:
Classes: Physical, Melee, Instant
Skill:
Golem
Akatsuchi (S) uses Golem on all enemies dealing 10 damage for 2 turns*. During this skill damage dealt to Akatsuchi and his allies is reduced by 25%.
Cooldown: 2
Chakra required:
Classes: Chakra, Ranged*, Action
Skill:
Golem Chakra Devour
Akatsuchi (S) uses Golem Chakra Devour on 1 enemy dealing 15 damage and removing 1 taijutsu or genjutsu chakra.
Cooldown: 1
Chakra required:
Classes: Chakra, Ranged, Instant
Skill:
Aerial Retreat
This skill makes Akatsuchi (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Nii Yugito (S)
A kunoichi from Kumogakure, Nii Yugito holds within her the two-tailed beast. She has full control over the bijuu Nibi, and is able to transform into it and use its powers to fight. Original Design: lder
Requirement to unlock: Mission: The Two Tailed Beast Skill:
Nibi Transformation
Yugito unlocks the power of her bijuu and takes on its form. She gains 50% damage reduction and can use both Spectral Fireball and Claw Swipe. This skill is permanent and cannot be used while in effect.
Cooldown: None
Chakra required:
Classes: Chakra, Unique, Instant
Skill:
Spectral Fireball
By spitting a large fireball from her mouth, Yugito deals 30 damage to one enemy. That enemy will deal 10 less damage for 1 turn. Each time this skill is used it will deal 5 more damage (this effect stacks).
Cooldown: 1
Chakra required:
Classes: Chakra, Ranged, Instant
Skill:
Claw Swipe
Yugito takes a huge swipe of her claw dealing 15 damage to one enemy and 5 damage to all other enemies. This skill will deal 5 more damage each use (this effect stacks).
Cooldown: 1
Chakra required:
Classes: Physical, Melee, Instant
Skill:
Rage
This skill make Yugito Ni invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Mental, Instant
Hachibi Bee (S)
Hachibi Bee (S) has complete control of the Hachibi within him. This allows Bee to use all forms of the Hachibi's power at will making him a true killer shinobi.
Requirement to unlock: Mission: Eight Tails Released Skill:
Chakra Bones
Hachibi Bee (S) uses Chakra Bones. Hachibi Bee gains 10% unpierceable damage reduction permanently and will also deal an additional 5 damage permanently when this skill is used. Hachibi Bee can only use Chakra Bones 5 times and this skill is permanent.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Lariat
Hachibi Bee (S) targets 1 enemy dealing 20 damage. For 1 turn that enemy's stamina is depleted, if that enemy uses a skill the cooldown of that skill will be increased by 1 turn.
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant, Unique
Skill:
Tailed Beast Bomb
Hachibi Bee (S) uses Tailed Beast Bomb on 1 enemy dealing 30 damage. This skill cannot be countered.
Cooldown: 1
Chakra required:
Classes: Chakra, Ranged, Instant, Unique
Skill:
Jinchuriki Defense
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Killer Bee (S)
Killer Bee (S) is the jinchuriki from Kumogakure. Bee (S) is referred to as the hero of Kumogakure and possess immense physical strength as well as being an expert swordsman.
Requirement to unlock: Mission: The Mysterious Swordsman Skill:
Kenjutsu
Killer Bee (S) uses seven swords to give him an offensive defense. Killer Bee (S) will deal 15 piercing damage to any enemy that uses a skill on him for 4 turns. Buzz Saw is improved during this skill.
Cooldown: 4
Chakra required:
Classes: Physical, melee, Instant, Unique
Skill:
Buzz Saw
Killer Bee (S) uses Buzz Saw on one enemy dealing 20 piercing damage. This skill will deal double damage and cost 1 additional random chakra when Kenjutsu is in effect.
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant
Skill:
Skill: Chakra Stream
Killer Bee (S) uses Chakra Stream and will counter all enemy physical skills used on him for 1 turn. All countered enemies will be dealt 20 piercing damage. This skill is invisible.
Cooldown: 2
Chakra required:
Classes: Chakra, Ranged, Instant
Strong Defense
This skill makes Killer Bee (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Shee (S)
Shee (S) is a jounin of the Hidden Cloud Village and a sensor. Shee is one of the Raikage's most reliable shinobi.
Requirement to unlock: Mission: A Respected Cloud Ninja Skill:
Sensor Awareness
Shee (S) uses Sensor Awareness and deals 20 damage to 1 random enemy. For 1 turn if a new enemy skill is used on Shee he will be invulnerable for 1 turn.
Cooldown: 1
Chakra required:
Classes: Mental, Ranged, Instant
Skill:
Ally Heal
Using Ally Heal Shee (S) heals 1 ally for 20 health.
Cooldown: None
Chakra required:
Classes: Chakra, Instant
Skill:
Lightning Illusion Flash
Shee (S) uses Lighting Illusion Flash on 1 enemy dealing 30 damage. That enemy will be invulnerable to new friendly skills for 1 turn.
Cooldown: 1
Chakra required:
Classes: Mental, Ranged, Instant
Skill:
Defensive Reaction
This skill makes Shee (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Ao (S)
Ao (S) is a hunter-nin of the Hidden Mist Village and a skilled sensor. Ao is a veteran shinobi who has been in many battles, one of his spoils of war is the byakugan he possesses.
Requirement to unlock: Mission: The Veteran of The Mist Skill:
Stolen Byakugan
Ao uses his Stolen Byakugan and gains 25% damage reduction for 3 turns. During this skill Ao will deal 10 damage* to any enemy that uses a non-mental skill on him.
Cooldown: 3
Chakra required:
Classes: Chakra, Instant, Ranged*
Skill:
Sensing Barrier
Ao uses Sensing Barrier on 1 enemy dealing 20 piercing damage. That enemy will not be able to reduce damage or go invulnerable for 1 turn.
Cooldown: None
Chakra required:
Classes: Mental, Ranged, Instant
Skill:
Byakugan Seal
Using Byakugan Seal Ao will counter all non mental enemy skills used on him for 1 turn. All countered enemy's skills will cost 1 additional random chakra for 1 turn. This skill is invisible.
Cooldown: 2
Chakra required:
Classes: Chakra, Instant
Skill:
Reactionary Defense
This skill makes Ao (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Four Tail Kyuubi Naruto (S)
Naruto(s), after giving into his rage and manifesting a fourth tail ceases to be himself. In this state Naruto(s) becomes a mindless being of rage and destruction but the price is his own life.
Requirement to unlock: Mission: What Lies Beneath Skill:
Four Tails Transformation
Naruto gains 20 points of damage reduction and 15 points of destructible defense. He takes 9 affliction damage each turn.* He ignores heals and stuns. Naruto can use his other skills while this skill is in use. This skill may be used once and is permanent.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Unique, Affliction*
Skill:
Shockwave Smash
Four Tail Kyuubi Naruto (S) smashes the ground before him creating a huge shockwave. All enemies take 20 damage. This skill may only be used during Four Tails Transformation.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Ranged, Unique
Skill:
Compressed Chakra Blast
Four Tail Kyuubi Naruto (S) gathers an immense amount of chakra and fires it at one enemy who takes 50 piercing damage. This skill may only be used during Four Tails Transformation.
Cooldown: 2
Chakra required:
Classes: Chakra, Instant, Ranged, Unique
Skill:
Skin of Chakra
This skill makes Four Tail Kyuubi Naruto (S) invulnerable for 1 turn. This skill may only be used during Four Tails Transformation.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, Unique
Fukasaku and Shima (S)
Fukasaku and Shima (S) are known as the two great sage toads of Mount Myoboku. They taught both Jiraiya and Naruto sage jutsu and are each skilled in elemental techniques as well as genjutsu techniques.
Requirement to unlock: Mission: The Sages of Mount Myoboku Skill:
Frog Song
Fukasaku and Shima (S) use their pattened genjustu to use Frog Song. They target 1 enemy and deal 10 affliction damage for 2 turns.
Cooldown: 1
Chakra required:
Classes: Mental, Instant, Ranged, Unique, Affliction
Skill:
Sand Dust
Fukasaku and Shima (S) use Sand Dust. All allies will be invulnerable to enemy chakra skills for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Toad Confrontation Singing
Fukasaku and Shima (S) use Toad Confrontation Singing on all enemies dealing 15 damage for 2 turns. If any enemy uses a new skill during Toad Confrontation Singing they will have their mental and ranged skills stunned for 1 turn.
Cooldown: 3
Chakra required:
Classes: Mental, Ranged, Control, Unique
Skill:
Reverse Summoning
This skill makes Fukasaku and Shima (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Sennin Jiraiya (S)
Sennin Jiraiya (S) uses sage chakra to improve his speed, strength, and skills. The only downfall is that it alters his appearance similar to that of a toad and makes him unappealing to women, which makes it a last resort for the pervy sage. Original Design: Ider
Requirement to unlock: Mission: Power of a Sage Skill:
Bath of Burning Oil
Using a mixture of wind, oil, and fire, Sennin Jiraiya (S) deals 20 damage and 15 piercing damage to one enemy. For 1 turn counter skills used by that enemy will last 1 turn less.
Cooldown: None
Chakra required:
Classes: Chakra, Ranged, Instant
Skill:
Kebari Senbon
Sennin Jiraiya (S) turns his hair into needles and deals 10 damage to all enemies. Sennin Jiraiya (S) will be invulnerable to melee skills for 1 turn.
Cooldown: 1
Chakra required:
Classes: Physical, Ranged, Instant
Skill:
Chou Oodama Rasengan
Creating a massive rasengan, Sennin Jiraiya (S) deals 45 damage to 1 enemy. For 1 turn that enemy cannot reduce damage or become invulnerable.
Cooldown: 1
Chakra required:
Classes: Chakra, Melee, Instant
Skill:
Arm Block
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Jiraiya (S)
Jiraiya (S) is one of the legendary Sannin that were trained by the third Hokage. Also known as the toad sage, he has been Uzumaki Naruto's teacher for the past few years. Original Design: Maothen
Requirement to unlock: Mission: Jiraiya Undercover Skill:
Katon Endan
Jiraiya (S) emits a jet of fire from his mouth dealing 15 damage to one enemy. This skill is replaced by Toad Oil Projectile after being used.
Cooldown: None
Chakra required:
Classes: Chakra, Ranged, Instant
Skill:
Toad Flat Shadow Control
Jiraiya (S) subdues one enemy and merges into their shadow, for 1 turn all enemy skills that target Jiraiya (S) will be reflected onto that enemy. This skill is invisible.
Cooldown: 3
Chakra required:
Classes: Mental, Melee, Control
Skill:
Wild Lion Mane
Jiraiya (S) will protect himself or an ally for 3 turns from enemy physical skills. If an enemy uses a physical melee skill on that character they will take 25 damage*. If an enemy uses a physical ranged skill their physical or melee skills will be stunned 1 turn and take 15 damage*. This skill is invisible.
Cooldown: 2
Chakra required:
Classes: Physical, Ranged*, Instant
Skill:
Summoning Gamaken
This skill makes Jiraiya (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Sennin Naruto (S)
Sennin Naruto (S) has trained on Mount Myoboku with Fukasaku and Shima. Naruto has become one of the most powerful individuals in the ninja world.
Requirement to unlock: Mission: Student Surpasses the Master Skill:
Frog Kata Kick
Sennin Naruto (S) uses Frog Kata Kick on 1 enemy. That enemy will take 25 damage and have their physical and melee skills stunned for 1 turn. This skill becomes Rasenshuriken when used.
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant, Unique
Skill:
Sage Revitalization
Using Sage Revitalization Sennin Naruto (S) replenishes his sage chakra. Sennin Naruto (S) will be healed for 25 health.
Cooldown: 2
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Natural Energy Assault
Sennin Naruto (S) uses Natural Energy Assault on all enemies. For 1 turn all enemies will be unable to use stun skills. This is a stun effect. This skill becomes Rasengan Barrage when used.
Cooldown: None
Chakra required:
Classes: Chakra, Melee, Instant, Unique
Skill:
Kunai Deflection
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Yakushi Kabuto (S)
Kabuto(s) is the loyal servant of Orochimaru and is a very dangerous missing-nin. He is a calculating individual who is both accomplished at combat and healing. Original Design: Oreacharound
Requirement to unlock: Mission: A Double Agent Skill:
Charging Mystical Palm
Kabuto(s) strikes an enemy dealiing 20 damage to them. For 1 turn that enemy cannot use skills with healing effects (this is a stun effect).
Cooldown: None
Chakra required:
Classes: Chakra, Melee, Instant
Skill:
Dead Soul Jutsu
Kabuto(s) summons a dead soul to attack one enemy dealing 35 piercing damage to them. For 2 turns that enemy will ignore healing effects.
Cooldown: 1
Chakra required:
Classes: Ranged, Physical, Instant, Unique
Skill:
Medical Ninjutsu
Using advanced medical techniques, Kabuto(s) heals an ally or himself for 25 health.
Cooldown: None
Chakra required:
Classes: Chakra, Instant
Skill:
Precise Evasion
This skill makes Yakushi Kabuto(s) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Orochimaru (S)
Orochimaru(s) returns, strong as ever and with some new tricks up his sleeve. But his body seems to be on borrowed time.
Requirement to unlock: Mission: Return of the Snake Skill:
Second Skin
Orochimaru (S) has learned a way to regenerate by shedding his skin like a snake. This skill can only be used when Orochimaru (S) has 20 health or less. When used, Orochimaru (S) will return to 60 health.
Cooldown: 2
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Sword Snake Horde
Orochimaru (S) regurgitates a horde of snakes who themselves produce swords from their mouths dealing 20 affliction damage to one enemy and stun effects used by that enemy the following turn will last 1 turn less.
Cooldown: None
Chakra required:
Classes: Physical, Affliction, Instant, Ranged
Skill:
Extended Kusanagi
Orochimaru (S) extends the length of his famed sword Kusanagi to pin down and harm one enemy. That enemy has their physical and chakra skills stunned for 2 turns. During this time this enemy takes 20 piercing damage each turn.
Cooldown: 3
Chakra required:
Classes: Physical, Control, Ranged, Unique
Skill:
Triple Rashoumon
This skill makes Orochimaru (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Uchiha Sasuke (S)
Uchiha Sasuke (S) has spent the last 2 years training under Orochimaru. He is now an expert swordsman and has immensely developed his lightning element techniques. His demeanor has also grown very cold and he is one of the most dangerous individuals in the ninja world. Original Designs: Philm and falcovet101
Requirement to unlock: Mission: Beginning a Path of Vengeance Skill:
Chidori Nagashi
Uchiha Sasuke (S) surrounds his body with a chidori. All non-mental enemy skills used on him for 1 turn will be countered and those enemies will take 10 affliction damage. This skill is invisible and becomes Snake Coil after being used.
Cooldown: None
Chakra required:
Classes: Chakra, Affliction, Melee, Instant
Skill:
Great Dragon Fire
Uchiha Sasuke (S) assaults one enemy with large dragon shaped fireballs.That enemy will take 10 damage for 4 turns and all enemies that use a skill on Uchiha Sasuke (S) during this time will take 5 affliction damage*.
Cooldown: 4
Chakra required:
Classes: Chakra, Affliction*, Ranged, Action
Skill:
Kirin
Using his most powerful lightning attack, Uchiha Sasuke (S) deals 45 piercing damage to 1 enemy. This skill ignores invulnerability and cannot be countered or reflected.
Cooldown: 1
Chakra required:
Classes: Chakra, Ranged, Instant
Skill:
Protective Summoning
This skill makes Uchiha Sasuke (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Hozuki Suigetsu (S)
Hozuki Suigetsu (S) is a native of Kirigakure who was once a captive of Orochimaru. He is a dangerous individual with unique abilities and now follows Uchiha Sasuke. Original Design: hwdphg
Requirement to unlock: Mission: A Slippery Individual Skill:
Muscle Expansion
Suigetsu (S) expands his muscles with water and attacks with his sword. He deals 20 damage to one enemy and gains 10 destructible defense for 1 turn.
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant, Unique
Skill:
Hydro Taijutsu
Suigetsu (S) uses water to launch an extreme taijutsu attack. Suigetsu (S) deals 40 piercing damage to one enemy and he gains 25% damage reduction for 1 turn.
Cooldown: 1
Chakra required:
Classes: Physical, Ranged, Instant, Unique
Skill:
Rehydration
Suigetsu (S) replenishes his body with water. For 2 turns he is invulnerable to enemy mental skills, gains 1 random chakra, and 10 permanent destructible defense each turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Action, Unique
Skill:
Zanbato Deflection
This skill makes Suigetsu (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Karin (S)
Karin (S) is a former subordinate of Orochimaru who oversaw one of his secret laboratories. She is a skilled sensor and master of chakra control who now follows Uchiha Sasuke. Original Designs: Penguins and oreacharound
Requirement to unlock: Mission: Tsundere Sensor Skill:
Minds Eye of Kagura
Karin (S) uses her chakra detection skills to predict her enemy's action. For 1 turn, if one enemy uses an offensive skill it will be countered; if that enemy uses a friendly skill, their skill costs will increase by 1 random chakra for 2 turns. This skill is invisible.
Cooldown: 1
Chakra required:
Classes: Mental, Ranged, Control, Instant*, Unique
Skill:
Raging Punch
Karin (S) deals 30 damage to 1 enemy. For 1 turn that enemy will be unable to use stun skills (this is a stun effect).
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant
Skill:
Chakra Transfer
Karin (S) allows 1 ally to bite her, transferring her chakra to them. That ally will be healed for 35 health and Karin (S) will take 10 affliction damage*.
Cooldown: 1
Chakra required:
Classes: Chakra, Affliction*, Instant, Unique
Skill:
Precipitous Retreat
This skill makes Karin (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Juugo (S)
Juugo (S) is the origin of the cursed seal and now follows Sasuke. He can either be a calm natured person or a psychotic lunatic. Original Designs: ZelostheHero and oreacharound
Requirement to unlock: Mission: Gentle Lunatic Skill:
Compression Blast
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant, Unique
Skill:
Killer Impulse
Juugo (S) enters a killing rage. He gains 75% damage reduction for 3 turns and deals 25 piercing damage to 1 random enemy each turn.
Cooldown: 4
Chakra required:
Classes: Physical, Melee, Action, Unique
Skill:
Fusion
Juugo (S) heals 1 ally for 20 health and that ally gains 20 destructible defense permanently. Each time this skill is used Juugo (S)'s cooldowns will increase by 1 turn for 4 turns.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Isolation
This skill makes Juugo (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Mangekyou Sasuke (S)
Mangekyou Sasuke (S), Sasuke after defeating his older brother Itachi has gained the mangekyou sharingan. That combined with his embrace of darkness makes him one of the deadliest shinobi alive.
Requirement to unlock: Mission: Curse of the Uchiha Skill:
Amateur Susanoo
Mangekyou Sasuke (S) uses Amateur Susanoo. Sasuke gains 25 destructible defense for 1 turn. This skill is invisible.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Enton Amaterasu
Mangekyou Sasuke (S) uses Enton Amaterasu. For 3 turns Sasuke will gain 25% damage reduction, if an enemy uses a new skill on Sasuke that enemy will be dealt 5 affliction damage * . This skill will also deal 5 affliction damage each turn permanently*. This skill stacks.
Cooldown: 3
Chakra required:
Classes: Chakra, Ranged, Instant, Unique, Affliction*
Skill:
Dark Genjutsu
Mangekyou Sasuke (S) deals 25 piercing damage to one enemy. That enemy's physical and mental skills will be stunned for 1 turn.
Cooldown: 1
Chakra required:
Classes: Mental, Ranged, Instant, Unique
Skill:
Hawk Summoning
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Cursed Seal Juugo (S)
Cursed Seal Juugo (S) is fully transformed and no longer recognizable. Becoming a psychotic lunatic Juugo is able to maintain absurd amounts of chakra making him nearly impossible to defeat.
Requirement to unlock: Mission: The Raving Lunatic Skill:
Psychotic Break
Cursed Seal Juugo (S) is out of his mind and targets 1 enemy. For 4 turns that enemy will be dealt 10 damage and Juugo will gain 25% damage reduction during this skill.
Cooldown: 4
Chakra required:
Classes: Physical, Melee, Action, Unique
Skill:
Chakra Cannons
Cursed Seal Juugo (S) targets 1 enemy and deals 50 damage.
Cooldown: 1
Chakra required:
Classes: Chakra, Ranged, Instant, Unique
Skill:
Body Absorption
Using Body Absorption Juugo Steals 10 health from 1 enemy.
Cooldown: 1
Chakra required:
Classes: Physical, Ranged, Instant, Unique
Skill:
Resilience
This skill makes Cursed Seal Juugo (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Kisame Body Double (S)
By using one of Pein's techniques a Sand Nin spy for Akatsuki is changed to look like Kisame. The body double is controlled by Kisame but only has a third of his chakra.
Requirement to unlock: Mission: Return of a Rival? Skill:
Explosive Water Shock Wave
Kisame Body Double (S) fills the battlefield with water. For 4 turns, all allies including Kisame will lose one less chakra if a chakra removal or stealing skill is used on them. For 4 turns, all enemies who use a skill will have the cooldown of that skill increased by two turns.*
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Ranged*, Affliction*
Skill:
Water Prison Technique
Using a bubble of water, Kisame stuns the physical or ranged skills of one enemy for 1 turn*. During this time the enemy takes 10 affliction damage** and becomes invulnerable to friendly skills*, and Kisame gains 15 points of damage reduction. During Explosive Water Shock Wave this skill costs 1 random chakra.
Cooldown: 1
Chakra required:
Classes: Chakra, Affliction**, Control, Melee*
Skill:
Five Man-Eating Sharks
Kisame Body Double summons five sharks of water who attack one enemy dealing 25 damage for 2 turns. During Explosive Water Shock Wave this skill costs 1 ninjutsu chakra.
Cooldown: None
Chakra required:
Classes: Physical, Action, Ranged
Skill:
Kisame Body Double (S) Water Clone
This skill makes Kisame Body Double (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Itachi Body Double (S)
By using one of Pein's techniques a Sand Nin spy for Akatsuki is changed to look like Itachi. The body double is controlled by Itachi but only has a third of his chakra.
Requirement to unlock: Mission: The Real Itachi? Skill:
Finger Genjutsu
Itachi affects one enemy with Finger Genjutsu for 1 turn. If the affected enemy uses any skill on Itachi Body Double (S) or his allies that skill will be countered and that enemy will take 10 damage and Itachi Body Double (S) will gain 1 genjutsu chakra. The target of this skill is invisible.
Cooldown: 1
Chakra required:
Classes: Mental, Instant, Ranged
Skill:
Genjutsu Reversal
For 2 turns if any enemy uses a chakra or mental skill which is non-unique on Itachi Body Double (S), he will reflect that skill onto the enemy who used it. This skill is invisible.
Cooldown: 3
Chakra required:
Classes: Mental, Instant
Skill:
Goukakyuu no Jutsu
Itachi Body Double (S) creates a large fireball that scorches the battlefield. One enemy takes 20 damage. The following turn all enemies take an additional 10 affliction damage.*
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Ranged, Affliction*
Skill:
Illusionary Raven Bunshin
This skill makes Itachi Body Double (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Mental, Instant
Deidara (S)
A former ninja of the Earth Village and now a junior Akatsuki member, Deidara(s) is able to fuse clay and chakra to create devastating explosives.
Requirement to unlock: Mission: A True Artist Skill:
Clay Mold
First use changes Small Explosives into Medium. Second use changes Medium Explosives into Large. Third use changes Large Explosives into Small. This skill is invisible.
Cooldown: None
Chakra required: No Costs
Classes: Chakra, Instant, Unique
Skill:
Explosives - Small, Medium, Large
1) Small Explosives deal 15 piercing damage to one enemy and ignores invulnerability.
2) Medium Explosives deal 25 damage to one enemy.
3) Large Explosives deal 20 damage to all enemies.
2) Medium Explosives deal 25 damage to one enemy.
3) Large Explosives deal 20 damage to all enemies.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Ranged, Unique
Skill:
Art is a Bang
Deidara makes his last stand, creating a giant explosion he deals 35 damage to all enemies when he dies. This skill may only be used once and is invisible until he dies.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Ranged, Unique
Skill:
Clay Clone
This skill makes Deidara (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Hidan (S)
Hidan(s) is a member of Akatsuki and a worshiper of the obscure god Jashin. He is apparently immortal and has perhaps the foulest mouth of the entire criminal organization.
Requirement to unlock: Mission: Another Sacrifice Skill:
Reaping Scythe
Hidan (S) attacks one enemy with his scythe dealing 15 damage to them and he gains 10 destructible defense for 1 turn. Curse of Jashin may be used on the targeted enemy the following turn. This skill cannot be used on an enemy affected by Curse of Jashin.
Cooldown: None
Chakra required:
Classes: Ranged, Physical, Instant
Skill:
Curse of Jashin
Hidan (S) curses an enemy for 2 turns. During that time all enemy skills except mental skills that target Hidan will be reflected onto the targeted enemy and will ignore invulnerability. Impale may be used on the target the following 2 turns. This skill ignores invulnerability.
Cooldown: 3
Chakra required:
Classes: Ranged, Mental, Action, Unique
Skill:
Impale
Hidan (S) impales himself with a large metal spike dealing 35 piercing damage to one enemy currently the target of Curse of Jashin and removes 1 bloodline or ninjutsu chakra from them. This skill ignores invulnerability.
Cooldown: None
Chakra required:
Classes: Ranged, Mental, Instant, Unique
Skill:
Immortality
This skill makes Hidan (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Mental, Instant, Unique
Sasori of the Red Sand (S)
Sasori(s) is a senior Akatsuki member and a legendary puppet master. He is even rumored to have defeated an entire nation with puppets alone.
Requirement to unlock: Mission: Master of Puppets Skill:
Puppet Mastery
Sasori (S) may use Needle Shot and Tail Strike and gains 15 destructible defense. At 70 health he may use Arm Trap and Iron Sand and gains 20 destructible defense. At 40 health he may use 100 Puppets and Fire-Water and gains 30 destructible defense. This skill is permanent.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Needle Shot, Arm Trap, 100 Puppets
1) Needle Shot deals 10 damage to one enemy. Additionally, the target takes 5 affliction damage every turn after*.
2) Arm Trap deals 10 affliction damage for 4 turns to one enemy.*
3) 100 Puppets deals 20 damage to all enemies.
2) Arm Trap deals 10 affliction damage for 4 turns to one enemy.*
3) 100 Puppets deals 20 damage to all enemies.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged, Unique, Affliction*
Skill:
Tail Strike, Iron Sand, Fire-Water
1) Tail Strike deals 20 damage to one enemy. Additionally, they take 5 affliction damage every turn after.*
2) Iron Sand has the same effects as Tail Strike but targets all enemies.
3) Fire-Water deals 50 damage to one enemy.**
2) Iron Sand has the same effects as Tail Strike but targets all enemies.
3) Fire-Water deals 50 damage to one enemy.**
Cooldown: 2
Chakra required:
Classes: Physical, Instant, Ranged, Unique, Affliction*, Chakra**
Skill:
Core Shift
This skill makes Sasori of the Red Sand (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Kakuzu (S)
A missing-nin of mysterious talents and a member of Akatsuki, Kakuzu(s) is certainly older than he appears. He seems to only be concerned with money and the bounties which provide him with it.
Requirement to unlock: Mission: Hidden Monsters Skill:
Fuuton Atsugai
Fuuton Atsugai deals 25 damage to one enemy and stuns their chakra or ranged skills for 1 turn. Becomes Katon Zukokku after being used. Katon Zukokku deals 15 affliction damage to all enemies for 1 bloodline. Becomes Fuuton Atsugai after being used.
Cooldown: None
Chakra required:
Classes: Ranged, Chakra, Instant
Skill:
Raiton Gian
Raiton Gian deals 30 piercing damage to one enemy. Becomes Inferno Gust after being used. Inferno Gust deals 35 damage to one enemy and 15 to all other enemies for 1 bloodline, 1 ninjutsu. Becomes Raiton Gian after being used.
Cooldown: None
Chakra required:
Classes: Ranged, Chakra, Instant
Skill:
Heart Steal
Using his tendrils Kakuzu rips the heart out of one enemy and makes it his own. Kakuzu instantly kills that enemy and he heals 35 health if successful. This skill can only be used on an enemy at or below 20 health.
Cooldown: 4
Chakra required:
Classes: Melee, Physical, Instant, Unique
Skill:
Iron Skin Technique
This skill makes Kakuzu (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Uchiha Itachi (S)
Uchiha Itachi (S) is a member of Akatsuki, and the brother of Uchiha Sasuke. He has mastered the sharingan completely. Original Designs: pacotacobell and hachiman
Requirement to unlock: Mission: Destiny of Itachi Skill:
Susanoo Activation
Uchiha Itachi (S) activates Susanoo, and he takes 15 affliction damage*. Each turn he gains 5 permanent stacking destructible defense and his skills become their alternate versions. If used again, his skills return to their original versions and he loses all destructible defense from this skill.
Cooldown: None
Chakra required:
Classes: Chakra, Affliction*, Instant, Unique
Skill:
Weakened Amaterasu
This skill deals 15 affliction damage to 1 enemy.The following 3 turns that enemy will be dealt 5 affliction damage.This skill stacks and becomes Totsuka Sword during Susanoo Activation.
Cooldown: None
Chakra required:
Classes: Chakra, Affliction, Ranged, Instant, Unique
Skill:
Crow Genjutsu
Using crows as a medium, Itachi (S) places a genjutsu on one enemy for 1 turn. If that enemy uses an offensive skill their chakra or ranged skills will be stunned for 2 turns. This skill is invisible and becomes Yatta Mirror during Susanoo Activation.
Cooldown: 2
Chakra required:
Classes: Mental, Ranged, Control
Skill:
Maneuvering Dodge
This skill makes Uchiha Itachi (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Konan (S)
Konan (S) is a member of Akatsuki and a master of origami ninjutsu, earning her the title God's Angel in Amegakure. Able to turn her body into thick sheets of paper, she is capable of multiple forms of attack. Original Design: oreacharound
Requirement to unlock: Mission: Angel of Akatsuki Skill:
Sword of Paper
Using a sword made of paper, Konan (S) deals 20 piercing damage to 1 enemy.
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant
Skill:
Origami Blanket
Konan (S) covers one enemy in paper. For 2 turns that enemy has their physical or mental skills stunned, will be invulnerable to all new friendly skills, and takes 15 damage each turn. During this time Sword of Paper will deal an additional 10 damage to that enemy.
Cooldown: 3
Chakra required:
Classes: Physical, Ranged, Action,Unique
Skill:
Skill: Dance Of The Shikigami
Konan (S) uses Dance Of The Shikigami dealing 20 damage to one enemy and 20 to a random different enemy.
Cooldown: None
Chakra required:
Classes: Physical, Ranged, Instant
Onmyoji Dodge
This skill makes Konan (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, InstanNagato (S)
Nagato is the leader of Akatsuki and is also known as Pein. He is in control of the six paths of Pein and was a former student of Jiraiya. Nagato possess the rinnegan and may be the strongest ninja in the shinobi world.
Requirement to unlock: Mission: Eye of the Rinnegan Skill:
Demonic Statue Summoning
Nagato (S) targets all enemies and uses Demonic Statue Summoning dealing 20 damage. Nagato (S) will be invulnerable to mental skills for 1 turn when this skill is used. The following turn Etheral Dragon will deal an additional 10 damage any enemy effected by this skill.
Cooldown: 1
Chakra required:
Classes: Chakra, Ranged, Unique, Instant
Skill:
Etheral Dragon
Using Etheral Dragon Nagato (S) deals 25 piercing damage to one enemy. If Demonic Statue Summoning is active on the target of this skill it will deal an additional 10 damage.
Cooldown: 1
Chakra required:
Classes: Chakra, Ranged, Unique, Instant
Skill:
Samsara of Heavenly Life
Nagato (S) uses Samsara of Heavenly Life on himself and all allies and heals them for 30 health.
Cooldown: 5
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Bansho Block
This skill makes Nagato (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Animal Path Pein (S)
Animal Path Pein (S) is one of the six paths of Pein. This Path is able to summon a variety of different beasts for different purposes. Original Design: Kostas
Requirement to unlock: Mission: Animal Path Skill:
Cerberus Hydra
Animal Path Pein summons a giant multiple headed dog that deals 30 damage to one enemy. The following 2 turns any enemy that uses a skill will be dealt 15 piercing damage.
Cooldown: 1
Chakra required:
Classes: Physical, Melee, Action
Skill:
Drill Bird
Animal Path Pein summons a giant drill-beaked bird to assault one enemy, dealing 10 damage to them for 5 turns.
Cooldown: 4
Chakra required:
Classes: Physical, Ranged, Action
Skill:
Invisible Chameleon
Animal Path Pein summons a chameleon that is able to become invisible to hide himself. For 4 turns Animal Path Pein will ignore enemy stun effects and gains 50% damage reduction.
Cooldown: 3
Chakra required:
Classes: Physical, Instant
Skill:
Panda Defense
This skill makes Animal Path Pein invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Asura Path Pein (S)
Asura Path Pein (S) is one of the six paths of Pein. His body style is similar to a puppet filled with hidden weapons.
Requirement to unlock: Mission: Asura Path Skill:
Chakra Burst
Asura Path Pein (S) uses Chakra Burst and takes flight. One enemy will be dealt 20 damage and damage dealt to Asura Path Pein (S) will reduced by 25% for 2 turns. This skill becomes Crown Shockwave when used.
Cooldown: None
Chakra required:
Classes: Chakra, Ranged, Unique, Instant
Skill:
Cluster Bombs
Asura Path Pein (S) uses Cluster Bombs on all enemies dealing 10 damage.
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Heat Seeker
Asura Path Pein (S) uses Heat Seeker on one enemy. That enemy will take 15 piercing damage that ignores invulnerability when Asura path Pein (S) dies.This skill is invisible until triggered. This skill stacks.
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged, Unique
Skill:
Rinnegan Reaction
This skill makes Asura Path Pein invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Human Path Pein (S)
Human Path Pein (S) is one of the six paths of Pein. This path is a mind reader and gathers intel for the other paths.
Requirement to unlock: Mission: Human Path Skill:
Mind Invasion
Human Path Pein (S) uses Mind Invasion on one enemy. That enemy will be dealt 20 piercing damage and have their mental and ranged skills stunned for 1 turn. Soul Steal may be used on the target the following turn.
Cooldown: 1
Chakra required:
Classes: Mental, Instant, Melee, Unique
Skill:
Soul Steal
Human Path Pein (S) uses Soul Steal on an enemy effected by Mind Invasion. That enemy will lose 50% of their health. If used on an enemy and that enemy drops to 20 or less health that enemy will be killed.
Cooldown: None
Chakra required:
Classes: Mental, Instant, Melee, Unique
Skill:
Sneak Attack
Human Path Pein (S) launches a sneak attack dealing 25 piercing damage to one enemy. This skill ignores invulnerability.
Cooldown: 1
Chakra required:
Classes: Physical, Ranged, Instant
Skill:
Rinnegan Awareness
This skill makes Human Path Pein (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Deva Path Pein (S)
Deva Path Pein (S) is one of the six paths of Pein. This path is able to use itself as the epicenter of magnetism to attract or repel all objects. This path holds the most power and is the main force in battle for Pein.
Requirement to unlock: Mission: Deva Path Skill:
Chakra Rod
Deva Path Pein (S) targets one enemy and uses Chakra Rod. When that enemy uses a new skill they will be dealt 15 piercing damage and lose 1 taijutsu, bloodline or ninjutsu chakra. This skill is invisible until triggered. This skill stacks.
Cooldown: 1
Chakra required:
Classes: Physical, Melee, Instant, Unique
Skill:
Violent Water Wave
Deva Path Pein (S) uses Violent Water Wave on all enemies. For 1 turn all enemies physical or ranged skills will cost 1 additional random chakra*. Deva Path Pein (S) gains 25% damage reduction during this skill. This skill becomes Chibaku Tensei when used.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Ranged*, Affliction*
Skill:
Universal Pull
Deva Path Pein (S) uses Universal Pull for 1 turn. The first enemy skill used on Deva Path Pein (S) will be countered and that enemy will be dealt 25 damage. This skill is invisible and becomes Shinra Tensei when used.
Cooldown: 2
Chakra required:
Classes: Chakra, Ranged, Action, Unique
Skill:
High Speed Dodge
This skill makes Deva Path Pein (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Naraka Path Pein (S)
Naraka Path Pein (S) is one of the six paths of Pein. This path is able to interrogate it's enemies at will. Naraka Path Pein (S) can also give life as well as take it.
Requirement to unlock: Mission: Naraka Path Skill:
Outer Path
Naraka Path Pein (S) summons the Outer Path gaining 25% damage reduction and dealing 10 damage to all enemies for 3 turns. Judgement can be used during this skill.
Cooldown: 2
Chakra required:
Classes: Mental, Action , Ranged, Unique
Skill:
Judgement
Naraka Path Pein (S) passes Judgement on one enemy when Outer Path is being used. That enemy will be dealt 30 damage.
Cooldown: None
Chakra required:
Classes: Mental, Instant, Melee, Unique
Skill:
Rejuvenation
Naraka Path Pein (S) uses Rejuvenation on one ally. That ally will be healed for 25 health.
Cooldown: 1
Chakra required:
Classes: Mental, Instant, Unique
Skill:
Chakra Rod Deflection
This skill makes Naraka Path Pein (S) invulnerable for 1 turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Preta Path Pein (S)
Preta Path Pein (S) is one of the six paths of Pein. This path is able to nulify jutsus and is used mostly for defensive tactics.
Requirement to unlock: Mission: Preta Path Skill:
Energy Shield
Preta Path (S) uses Energy Shield on one enemy removing 1 bloodline or Genjutsu chakra. That enemy will be dealt 20 piercing damage.
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Ranged, Unique
Skill:
Rinnegan Reflection
Preta Path Pein (S) uses Rinnegan Reflection, for 1 turn he will reflect all enemy skills that are not melee used on him back to the enemy that used the skill. This skill is invisible.
Cooldown: 2
Chakra required:
Classes: Mental, Instant, Unique
Skill:
Chakra Pin
Using Chakra Pin Preta Path Pein (S) stuns one enemy's physical or melee skills. Preta Path Pein (S) will steal 1 bloodline or genjutsu chakra.
Cooldown: 1
Chakra required:
Classes: Physical, Melee, Instant, Unique
Skill:
Agile Dodge
This skill makes Preta Path Pein(S) invulnerable for one turn.
Cooldown: 4
Chakra required:
Classes: Physical, Instant
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