Uzumaki Naruto
Skill:
Naruto creates multiple shadow clones hiding his true self. Naruto gains 15 points of damage reduction for 4 turns. During this time Uzumaki Naruto Combo is improved and deals double damage and Rasengan may be used.
Shadow Clones
Cooldown: 4
Chakra required:
Classes: Chakra, Action
Skill:
Naruto's version of the Lion Combo. This skill deals 15 damage to one enemy. During Shadow Clones this skill is improved and deals double damage.
Uzumaki Naruto Combo
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Naruto hits one enemy with a ball of chakra. The target takes 40 damage and their chakra or melee skills are stunned for 1 turn. Requires Shadow Clones.
Skill: Rasengan
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Melee
Sexy Technique
Cooldown: 4
Chakra required:
Haruno Sakura
Skill:
Sakura's inner self surfaces and urges her on. KO Punch is improved and will deal double damage the following 3 turns. During this time Sakura gains 25% damage reduction and ignores enemy stuns.
Inner Sakura
Cooldown: 4
Chakra required:
Classes: Mental, Instant, Unique
Skill:
Sakura punches one enemy with all her strength dealing 15 damage to them and stunning their physical or mental skills for 1 turn. During Inner Sakura KO Punch is improved and deals double damage.
KO Punch
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Using basic healing techniques Sakura heals 1 ally for 25 health.
Cure
Cooldown: None
Chakra required:
Classes: Chakra, Instant
Skill:
This skill makes Haruno Sakura invulnerable for 1 turn.
Sakura Replacement Technique
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Inuzuka Kiba
Skill:
Akamaru sprays urine on one enemy who cannot reduce damage or become invulnerable and Double Headed Wolf and Garuga deal 5 more damage to them for 4 turns. Dynamic Air Marking cannot be used on an enemy already being affected.
Dynamic Air Marking
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged, Unique, Affliction
Skill:
Kiba and Akamaru turn into a giant beast and attack all enemies dealing 15 damage each turn for 3 turns. The following 3 turns Garouga is improved and costs 1 less random chakra. During this time Kiba gains 10 points of damage reduction.
Double Headed Wolf
Cooldown: 3
Chakra required:
Classes: Physical, Action, Unique, Melee
Skill:
This skill does 30 damage to one enemy. During Double Headed Wolf this skill is improved and costs 1 less random chakra.
Garouga
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
This skill makes Inuzuka Kiba invulnerable for 1 turn.
Smoke Bomb
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Hyuuga Hinata
Skill:
Using the Hyuuga clan's style of taijutsu Hinata does 15 damage for 2 turns to one enemy. If used during Byakugan this skill will also remove 2 taijutsu or ninjutsu chakra each turn.
Hinata Gentle Fist
Cooldown: 2
Chakra required:
Classes: Physical, Action, Melee, Unique
Skill:
Hinata activates her Byakugan for the following 4 turns and gains 50% damage reduction. If Gentle Fist and Eight Trigrams 64 Palms Attack are used during this time they will have their improved effects.
Byakugan
Cooldown: 3
Chakra required:
Classes: Mental, Instant, Unique
Skill:
Hinata does 15 damage to all enemies.* If targetable, all allies gain 50% damage reduction for 1 turn. If used during Byakugan this skill will deal 20 damage.
Eight Trigrams 64 Palms Attack
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Unique, Melee*
Skill:
This skill makes Hyuuga Hinata invulnerable for 1 turn.
Eight Trigrams 64 Palms Protection
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Aburame Shino
Skill:
Shino directs one of his female bugs to attach itself to one enemy. For 4 turns non affliction damage that enemy deals is reduced by 5 points and Chakra Leach will deal 5 more damage to them. These effects stack.
Female Bug
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged, Unique, Affliction
Skill:
Shino calls millions of bugs to create a wall protecting himself and his allies, who gain 10 points of permanent destructible defense for 3 turns. This effect stacks.
Bug Wall
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Skill:
Shino directs his chakra draining bugs to attack one enemy dealing 20 affliction damage and removing 1 taijutsu or bloodline chakra from their chakra pool.
Chakra Leach
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Ranged, Unique, Affliction
Skill:
This skill makes Aburame Shino invulnerable for 1 turn.
Bug Clone
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, Unique
Uchiha Sasuke
Skill:
Lion Combo
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Sasuke activates his Sharingan. The following 3 turns Chidori may be used. During this time Sasuke gains 25% damage reduction. If targetable, the following 3 turns one enemy will take 50% more damage from Chidori and Lion Combo.* This skill ends when Sasuke dies.
Sharingan
Cooldown: 2
Chakra required:
Classes: Mental, Instant, Unique, Ranged*
Skill:
Using a lightning element attack jutsu, Sasuke deals 40 piercing damage to one enemy. Requires Sharingan to be active on Sasuke.
Chidori
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Melee
Skill:
This skill makes Uchiha Sasuke invulnerable for 1 turn.
Sasuke Replacement Technique
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Nara Shikamaru
Skill:
Shikamaru sits down and begins thinking up a strategy against one enemy. The following 5 turns Shadow Bind and Shadow Neck Bind may be used against the affected enemy. This skill cannot be used on an enemy already affected by it.
Meditate
Cooldown: None
Chakra required: No Costs
Classes: Mental, Instant, Unique
Skill:
Shikamaru captures all enemies in shadows. All enemies affected by Meditate have their physical and chakra skills stunned for 2 turns.
Shadow Bind
Cooldown: 2
Chakra required:
Classes: Chakra, Control, Ranged
Skill:
Shikamaru chokes all enemies affected by meditate with a shadow dealing 15 affliction damage for 2 turns. This skill can stack with itself.
Shadow Neck Bind
Cooldown: None
Chakra required:
Classes: Chakra, Action, Ranged, Affliction
Skill:
This skill makes Nara Shikamaru invulnerable for 1 turn.
Chouji is a member of the Akimichi clan. With his clans special food pills and multi-size techniques, he can do some serious damage. Requirement to unlock: No requirements
Ino, as a member of the Yamanaka clan, can control the minds of others. She can either enter minds, or disrupt a persons movements. Requirement to unlock: No requirements
Neji is the most talented member of the Hyuuga clan. Being a super genius, he was able to master his Byakugan and the fighting style Gentle Fist all by himself. Requirement to unlock: No requirements
Lee is a Taijutsu specialist. Under the study of Maito Gai he has learned how to open his chakra gates which vastly increase the strength of his taijutsu. He also happens to be a natural Drunken Fist master. Requirement to unlock: No requirements
Tenten is a true weapon master. Within seconds, she can throw hundreds of projectiles at one or more targets without a single miss. Requirement to unlock: No requirements
Gaara has the demon Shukaku within him, which enables him to use sand for fighting. This sand can either form an ultimate defence or kill an opponent instantly. Requirement to unlock: No requirements
Kankuro is a master puppeteer, and uses only puppets for fighting. His puppets can deal damage as well as poison enemies. Requirement to unlock: No requirements
This skill makes Kankuro invulnerable for 1 turn.
Temari is the elder sister of Gaara and Kankuro. She uses a giant fan as her main weapon to do powerful long ranged attacks. Requirement to unlock: No requirements
Zaku Abumi is one of the three sound genin sent to the chuunin exams. He was surgically altered with hollow tubes in his arms, allowing him to create waves of compressed air. Requirement to unlock: No requirements
One of the three sound genin who took part in the chuunin exams, Kin Tsuchi uses strings and the sound of bells to confuse and incapacitate her foes. Requirement to unlock: No requirements
Shikamaru Replacement Technique
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Akimichi Chouji
Skill:
Chouji doubles the size of his arms and attacks one enemy dealing 20 damage.
Partial Double Size
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
For each pill eaten, damage dealt by Partial Double Size and Meat Tank is improved and deals 100% more damage. Chouji takes 20 affliction damage. Chouji can only eat three pills and this skill is permanent.
Akimichi Pills
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Chouji transforms into a Meat Tank becoming invulnerable for 2 turns.* Meat Tank deals 10 damage to one enemy for 2 turns.**Chouji cannot be healed during this skill.
Meat Tank
Cooldown: 2
Chakra required:
Classes: Physical, Action, Instant*, Melee**
Skill:
This skill makes Akimichi Chouji invulnerable for 1 turn.
Chouji Replacement Technique
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Yamanaka Ino
Skill:
Ino takes over the mind of an enemy. For 3 turns one enemy cannot reduce damage or become invulnerable and their physical or ranged skills are stunned. Art of the Valentine can be used during this time.
Change of Heart
Cooldown: 3
Chakra required:
Classes: Mental, Control, Ranged
Skill:
This skill does 25 damage to one enemy. Requires Change of Heart.
Art of the Valentine
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Using this skill Ino stuns the physical or chakra skills of one enemy for 1 turn and does 25 piercing damage that ignores invulnerability but cannot be improved, to a different random enemy. During this time the target is unable to reduce damage or become invulnerable.
Mind Body Disturbance
Cooldown: None
Chakra required:
Classes: Mental, Instant, Ranged
Skill:
This skill makes Yamanaka Ino invulnerable for 1 turn.
Ino Replacement Technique
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Hyuuga Neji
Skill:
Neji becomes invulnerable for 1 turn. If targetable, this skill does 15 damage to all enemies.
Eight Trigram Heavenly Spin
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Melee, Unique
Skill:
Neji closes all of one enemy's chakra nodes dealing 35 piercing damage to one enemy and that enemy loses 1 taijutsu or ninjutsu chakra for 2 turns.
Eight Trigram Sixty-Four Palms
Cooldown: 2
Chakra required:
Classes: Physical, Instant, Melee, Unique
Skill:
Using the Hyuuga clan's special form of taijutsu, Neji deals 25 damage to one enemy for 2 turns. During this time chakra removal or stealing effects used by this enemy will remove/steal 1 less chakra.
Neji Gentle Fist
Cooldown: 1
Chakra required:
Classes: Physical, Action, Melee, Unique
Skill:
This skill makes Hyuuga Neji invulnerable for 1 turn.
Neji Replacement Technique
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Rock Lee
Skill:
Using his Drunken Fist Style, Lee gains 50% damage reduction. This skill and Fifth Gate Opening are replaced by Unpredictable Assault and Off Balance Dodge. Fiery Spirit may be used. This skill is permanent and cannot be countered.
Drunken Fist Style
Cooldown: None
Chakra required: No Costs
Classes: Mental, Instant, Unique
Skill:
Lee opens five of his chakra gates. If a skill that deals damage is used on Lee his skills will deal 5 more damage. This skill and Drunken Fist are replaced by High Speed Taijutsu and Omote Renge. Fiery Spirit may be used. This skill is permanent and cannot be countered.
Fifth Gate Opening
Cooldown: None
Chakra required: No Costs
Classes: Chakra, Instant, Unique
Skill:
Lee hypes himself up, pushing himself to fight harder and longer. If used during Drunken Fist, this skill will cost 1 random chakra and Lee will deal 5 more damage permanently. If used during Fifth Gate Opening, Lee will heal 25 health.
Fiery Spirit
Cooldown: 2
Chakra required:
Classes: Mental, Instant
Skill:
This skill makes Rock Lee invulnerable for 1 turn.
Evasion
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Tenten
Skill:
Tenten releases the full potential of her attacks for 4 turns. If Twin Rising Dragons is used during this time it will last 3 turns and have a 2 turn cooldown (this is an improve effect).
Twin Rising Dragons Full Release
Cooldown: 4
Chakra required: No Costs
Classes: Physical, Instant
Skill:
Tenten creates numerous weapons from her scroll and attacks all enemies dealing 15 damage to them for 2 turns.
Twin Rising Dragons
Cooldown: 1
Chakra required:
Classes: Physical, Action, Ranged
Skill:
Using multiple projectiles and wire Tenten traps all enemies affected by Twin Rising Dragons stunning their physical or ranged skills for 1 turn.
Twin Rising Dragons Trap
Cooldown: 2
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
This skill makes Tenten invulnerable for 1 turn.
Tenten Replacement Technique
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Gaara of the Desert
Skill:
By covering himself with sand, Gaara gains 35 points of destructible defense for 3 turns.
Armor of Sand
Cooldown: 2
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Gaara surrounds one enemy with a pile of sand stunning their physical or ranged skills for 2 turns. During this time that enemy will take 10 damage each turn, cannot reduce damage or become invulnerable, and Desert Graveyard may be used on the target.
Desert Coffin
Cooldown: 2
Chakra required:
Classes: Physical, Control, Ranged
Skill:
Gaara crushes one enemy with sand. That enemy is killed. This skill requires Desert Coffin to be active on the enemy.
Desert Graveyard
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
This skill makes Gaara of the Desert invulnerable for 1 turn.
Sand Shield
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Kankuro
Skill:
Kankuro uses two of his puppets to trap and stab one enemy who takes 30 damage.
Black Secret Machine One Shot
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Kankuro always enters fights prepared, constantly using his puppets as decoys. This skill gives Kankuro 10 permanent destructible defense, and for 4 turns Poison Bomb deals 1 more damage and Black Secret Machine deals 5 more damage. All three effects stack.
Puppet Preparation
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Unique
Skill:
One of Kankuro's puppets creates a cloud of smoke that does 10 affliction damage to all enemies.
Skill: Poison Bomb
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged, Affliction
Puppet Replacement Technique
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, UniqueTemari
Skill:
Temari creates a razor sharp wind with her fan that hits one enemy for 20 damage.* Temari is invulnerable to enemy skills, except mental skills, for one turn.
Cutting Whirlwind
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged*
Skill:
All allies become invulnerable for 1 turn. If targetable, Temari affects all enemies with Dust Wind which reduces damage done by these enemies to Temari and her allies by 50% for 2 turns.* This does not include affliction or relative damage. This skill ends when Temari dies.
Dust Wind
Cooldown: 5
Chakra required:
Classes: Physical, Instant, Ranged*, Affliction*
Skill:
Temari creates a much more massive version of Cutting Whirlwind by summoning the wind weasel Kamatari which deals 35 damage to one enemy and 25 damage to all other enemies.
Summoning Quick Beheading Dance
Cooldown: 2
Chakra required:
Classes: Physical, Instant, Ranged, Unique
Skill:
This skill makes Temari invulnerable for 1 turn.
Fan Defence Technique
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Zaku Abumi
Skill:
Using his surgically altered arms Zaku fires a blast of supersonic air at one enemy who takes 20 damage. Extreme Air Cutter may be used the following turn.
Air Cutter
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Zaku alters his air wave to protect one ally for 1 turn. The first enemy melee or ranged skill used on this ally is countered. Enemy mental skills are unaffected by Wall of Air. This skill is invisible.
Wall of Air
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Unique
Skill:
Zaku boosts his air waves to a frightening level and does 45 damage to all enemies. This skill requires Air Cutter to be used in the previous turn.
Extreme Air Cutter
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged, Unique
Skill:
This skill makes Zaku Abumi invulnerable for 1 turn.
Zaku Replacement Technique
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Kin Tsuchi
Skill:
Kin uses the sound of bells to disorientate an enemy. For 2 turns one enemy's chakra and mental skills will cost an additional random chakra. If that enemy uses a new skill during this time they will take 10 damage.
Unnerving Bells
Cooldown: 3
Chakra required:
Classes: Mental, Instant, Ranged
Skill:
Kin traps one enemy with wires and bells and they cannot reduce damage or become invulnerable for 2 turns. During this time, if that enemy uses a new skill they will take 10 more damage from non physical skills the following turn.
Needle and Bell Trap
Cooldown: 2
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Kin duplicates herself and deals 15 damage to one enemy. Each time Kin uses this skill it will deal 5 more damage. This bonus damage is lost if Kin is stunned.
Illusion Duplication Attack
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
This skill makes Kin Tsuchi invulnerable for 1 turn.
Perhaps the strongest of the three sound genin, Dosu Kinuta uses his implanted Melody Arm to amplify sound waves and increase the power of his taijutsu. Requirement to unlock: No requirements
Haku is the sole survivor of his clan and is the subordinate of Momochi Zabuza. His bloodline ability allows him to potentially disable and attack all his enemies. Requirement to unlock: No requirements
A minor member of the Uchiha clan and a chuunin, Obito is a member of Team Minato. He is regarded as an under achieving daydreamer, but within him lies hidden strength. Requirement to unlock: No requirements
A chuunin medical nin assigned to Team Minato, Rin is a quiet and passive girl who focuses on keeping her team mates alive. Requirement to unlock: No requirements
Zabuza is a missing-nin from the Hidden Mist Village. He is a frightening opponent attacking his enemies out of the fog he creates. Requirement to unlock: Mission: Devotion
A duo of Mist Nin who work for Zabuza, the Demon Brothers specialize in assassinating their targets with their shuriken chain. Created and Submitted by PiemanX Requirement to unlock: Mission: Mist Ascendant
One of Orochimaru's top ninjas, Kimimaro has very strong offensive abilities but his disease is slowly killing him. Requirement to unlock: Mission: The Search for Kimimaro
This skill makes Kaguya Kimimaro invulnerable for 1 turn.
Tayuyas only weapon is a flute with which she can cast Genjutsu or control three summoned demons, The Doki. Requirement to unlock: Mission: The Search for Tayuya
Sakon usually carries a strange head around on his back. This head turns out to be his brother Ukon, who can also exit Sakon and enter other bodies in order to destroy them. Requirement to unlock: Mission: The Search for Sakon
Kidoumaru has spider-like skills. He has 6 arms and has the ability to create weapons and traps with a strange golden web-like liquid. Requirement to unlock: Mission: The Search for Kidoumaru
Jiroubou is the largest member of the Sound four. His fighting style involves powerful physical attacks in combination with manipulation of earth. Requirement to unlock: Mission: The Search for Jiroubou
A Genin from the Village of Rain, Shigure specializes in using his chakra to control needles hidden in his umbrellas. Created by: rodneyiscool, Submitted by: naruto_link Requirement to unlock: Mission: A Rare Opportunity
A Rain Genin in the Chuunin exams, Oboro specializes in distracting his opponents with illusions and attacking when unexpected. Submitted by jhaybirdsz. Requirement to unlock: Mission: A Downpour of Illusion
Touji Mizuki was once an instructor in the konoha ninja academy alongside Umino Iruka. He is now a missing nin that has been corrupted by his own dark ambitions and the will of Orochimaru. Requirement to unlock: Mission: A Dishonored Shinobi
Iruka is one of the instructors at the Konoha ninja academy. He is a well rounded ninja with diverse abilities and skills. Created and submitted by OMGWTFitzBEN. Requirement to unlock: Mission: Duty of a Sensei
Part of the three man team of Kabuto during the Chuunin Exams working as spies, Yoroi has a special ability that allows him to absorb his opponents energy. Requirement to unlock: Mission: The Sounds Amongst the Leaves
Once a student of Orochimaru and a bearer of the Cursed Seal of Heaven, Anko is now a special Jounin who oversees the second portion of the Chuunin exams. Requirement to unlock: Mission: The Survivor of the Seal
Shizune is the aid of Tsunade. A competent combatant using poisons and needles, she is also a highly skilled medic who is able to heal her allies. Requirement to unlock: Mission: Medical Training
Kabuto was once found on the battlefield, was taught medical ninjutsu, and now assists Orochimaru. He uses his medical skill for both offence and defense. Requirement to unlock: Mission: Survival
Kakashi is the sensei of Naruto, Sakura, and Sasuke. With his Sharingan he is able to turn his foes skills back upon themselves and can cause severe damage with his Raikiri and Nin-Dogs skills. Requirement to unlock: Mission: Team 7 Fights as a Team
Known as Konoha's Yellow Flash, Minato is the leader of Team Minato. His style of combat is unique and he is a highly analytical and caring person. Requirement to unlock: Mission: The Yellow Flash
Gai is the sensei of Lee, Tenten and Neji. He and Lee both use the same fighting style, Strong Fist, which involves high-speed attacks and the opening of inner chakra gates. Requirement to unlock: Mission: Team 9 the Best Taijustu Team
Sarutobi Asuma is the leader of Team 10. He uses trench knives extended by his chakra to fight and protect his teammates. Requirement to unlock: Mission: Team 10 Fights vs the Sound
Gekko Hayate is a jounin and one of the instructors of the chuunin exams in Konoha. He is an intelligent Shinobi that distances himself from an enemy to use illusionary techniques. Requirement to unlock: Mission: The Moonlight of the Leaf
This skill makes Hayate invulnerable for 1 turn.
Orochimaru is one of the Legendary Sannin. He can increase his teams chakra for a price and summon powerful snakes to beat his enemies. Requirement to unlock: Mission: Disciples of the Snake
Baki is the Jounin team leader of Gaara, Temari, and Kankuro. A mysterious and perhaps devious but loyal man, he specializes in wind element jutsu. Requirement to unlock: Mission: Sand Siblings at War
Jiraiya is one of the Legendary Sannin. With his various frog-based jutsus he is able to both hinder and damage all of his opponents. Requirement to unlock: Mission: Disciples of the Toad
Tsunade is the Godaime Hokage and a Legendary Sannin. Her skill with medical ninjutsu allows her to do significant damage and heal herself and teammates. Requirement to unlock: Mission: Disciples of the Slug
Sandaime Hokage, known as the God of Shinobi, was the strongest Kage to ever live. He is able to concentrate on one opponent while his summon, Enma, confronts others. When all else fails he can summon the death god. Requirement to unlock: Mission: The God of the Shinobi
The First Hokage and the founder of the Hidden Village of Konoha, Shodai Hokage has the ability to create and manipulate trees. This ability to give life shows the extent of his power. Requirement to unlock: Mission: The Resurrection of the First
Nidaime is the second Hokage and the grand uncle of Tsunade. He is very skilled with water jutsu, requiring no water source to perform them. Requirement to unlock: Mission: The Resurrection of the Second
After his fateful encounter with Naruto, Gaara has left behind his murderous ways. He has become even more skilled with using sand since Naruto last saw him too. Requirement to unlock: Mission: The Redemption of Gaara
When Sasuke releases the full power of his cursed seal his body and chakra become a twisted vision of his inner self and his strength is amplified greatly. Requirement to unlock: Mission: Descent into Darkness
Drawing upon the strength of the Kyuubi demon sealed inside him, the power of Naruto explodes, and he becomes a virtual army onto himself. Requirement to unlock: Mission: The Rise of a Jinchuuriki
Formerly one of the Seven Swordsmen of the Mist Village, Kisame is an S-Rank missing nin. He is Itachi's partner and a member of a mysterious organization. Designed with Redxmaverick. Requirement to unlock: Mission: S-Rank Criminal Kisame!
The only other surviving Uchiha, Itachi is a master of doujutsu and is an S-Rank missing nin. He is Kisame's partner and a member of a mysterious organization. Designed with Redxmaverick. Requirement to unlock: Mission: S-Rank Criminal Itachi!
After nearly three years of secluded training with Jiraiya, Naruto(s) has returned to Konoha with a greatly improved arsenal of ninja skills. Requirement to unlock: Mission: The Prodigal Son Returns
With her extensive training under Tsunade, the Godaime, for the last two and a half years, Sakura(s)'s healing and combat abilities have both greatly improved. Requirement to unlock: Mission: A Girl Grown Up
A current member of the elite ANBU Root, Sai(s) is an unparalleled artist who uses chakra to bring his images to life. Requirement to unlock: Mission: A Blank Slate
Kakashi(s) has used the last couple years to improve upon his sharingan, giving him access to a new deadly but costly ability. Requirement to unlock: Mission: From Teacher to Partner
Yamato(s) is a member of ANBU whose real name is unknown. Given the code name Yamato(s) by Tsunade for this mission, he is tasked to lead Team 7 while Kakashi recovers. Requirement to unlock: Mission: A New Team Leader
After nearly three years Lee(s) is now a chuunin. In his continued time as part of Team Gai(s) his taijutsu skills have risen to new heights. Requirement to unlock: Mission: A Genius of Hard Work
After nearly three years Tenten(s) is now a chuunin. In this time she has improved the diversity and strength of her ranged arsenal. Requirement to unlock: Mission: A Genius of Ranged Combat
The only one of the original genins to make it to the level of jounin, Neji(s) has greatly increased his ability with both byakugan and gentle fist taijutsu. Requirement to unlock: Mission: Pride of the Hyuuga
The continued leader of Team Gai(s), Gai(s)'s taijutsu techniques are flawless and his ability to unlock chakra gates is to be feared. Requirement to unlock: Mission: The Green Beast
After nearly three years, Chouji has grown into a reliable ninja and is now a chuunin. His appetite has grown and so has his body, but now he is truly mastering the Akimichi clan techniques. Original Design: WHIE and Kakashi_36 Requirement to unlock: Mission: A Portly but Steadfast Ninja
Kin Replacement Technique
Cooldown: 4
Chakra required:
Classes: Chakra,Instant
Dosu Kinuta
Skill:
Dosu fine-tunes his Melody Arm to produce debilitating sound vibrations. Vibrating Sound Drill and Sound Manipulation are improved and deal double damage the following 5 turns.
Melody Arm Tuning
Cooldown: 5
Chakra required:
Classes: Physical, Instant, Unique
Skill:
Attacking with simple Taijutsu, one enemy takes 20 damage. If that enemy uses a skill for 1 turn then that enemy cannot reduce damage or become invulnerable the following turn.* Sound Manipulation may be used on that enemy the following 4 turns.*
Vibrating Sound Drill
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee, Affliction*
Skill:
All enemies affected by Vibrating Sound Drill take 10 affliction damage and lose one taijutsu or bloodline chakra each. Additionally, the targets will take 5 more damage from physical skills permanently, this effect stacks. Requires Vibrating Sound Drill to be active on the enemies.
Sound Manipulation
Cooldown: 1
Chakra required:
Classes: Mental, Instant, Melee, Unique
Skill:
This skill makes Dosu Kinuta invulnerable for 1 turn.
Dosu Replacement Technique
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Haku
Skill:
This skill deals 30 damage to one enemy. During Demonic Ice Mirrors this skill is improved and deals 35 piercing damage to 1 enemy effected by Demonic Ice Mirrors.
Water Needles
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Haku hits the acupuncture points of one enemy stunning their physical or mental skills for 2 turns. During Demonic Ice Mirrors this skill ignores invulnerability.
Acupuncture
Cooldown: 2
Chakra required:
Classes: Physical, Control, Ranged, Affliction
Skill:
Haku creates his Demonic Ice Mirrors. For 3 turns all enemies able to be targeted will take 10 damage*. Haku gains 40 points of destructible defense and ignores stun effects performed by enemies effected by this skill. During this time Water Needles and Acupuncture are improved.
Demonic Ice Mirrors
Cooldown: 3
Chakra required:
Classes: Physical, Instant, Action*, Ranged*, Unique
Skill:
This skill makes Haku invulnerable for 1 turn.
Mirror Transfer
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Uchiha Obito
Skill:
Finding an opening in his enemy's defense, Obito quickly stabs them dealing 15 damage to the enemy. During Obito Sharingan this skill deals 25 piercing damage.
Piercing Stab
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant
Skill:
Obito breaths searing fire on one enemy dealing 10 affliction damage to them for 3 turns.
Obito Goukakyuu no Jutsu
Cooldown: 1
Chakra required:
Classes: Chakra, Affliction, Ranged, Instant
Skill:
Obito activates his sharingan, allowing him to predict his enemies' moves. All enemy counters are removed from both enemies and allies. The following 3 turns Piercing Stab will ignore invulnerability and Obito gains 25% damage reduction. This skill ignores invulnerability and cannot be countered.
Obito Sharingan
Cooldown: 2
Chakra required:
Classes: Mental, Ranged, Instant, Unique
Skill:
This skill makes Uchiha Obito invulnerable for 1 turn.
Sparkling Parry
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Rin
Skill:
Rin creates a trap for an enemy and disguises it with some minor genjutsu. For 1 turn Rin gains 50% damage reduction and that enemy will take 10 piercing damage at the end of their turn. If that enemy uses a skill they will take another 15 piercing damage. This skill is invisible until triggered.
Pit Trap
Cooldown: None
Chakra required:
Classes: Physical, Ranged, Instant
Skill:
Rin heals a team mate 25 health and removes all enemy afflictions on that ally.
Healing Touch
Cooldown: None
Chakra required:
Classes: Chakra, Instant
Skill:
Rin gives her medical kit to herself or an ally. For 3 turns that character will heal 10 health and the following 2 turns any healing skills used by that character will be increased 10 points.
Medical Kit
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Skill:
This skill makes Rin invulnerable for 1 turn.
Flee
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Momochi Zabuza
Skill:
Zabuza creates a dense fog. The following 3 turns Silent Homicide is improved and deals 45 piercing damage which ignores invulnerability. All enemy physical and chakra ranged skills cost 1 additional random chakra* and Zabuza gains 25% damage reduction for 2 turns.
Hidden Mist Technique
Cooldown: 3
Chakra required:
Classes: Chakra, Instant, Ranged*, Affliction*
Skill:
Using this advanced assasination technique Zabuza deals 30 damage to one enemy. During Hidden Mist Technique this skill is improved and deals 45 piercing damage to one enemy which ignores invulnerability.
Silent Homicide Technique
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Zabuza knocks all enemies down with a giant wave of water dealing 10 damage and stunning their physical or ranged skills for 1 turn.
Great Waterfall Technique
Cooldown: 3
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
This skill makes Momochi Zabuza invulnerable for 1 turn.
Water Clone Zabuza
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Demon Brothers
Skill:
The Demon Brothers work in unison to wrap one enemy in their shuriken chain. Chain Shred may be used on that enemy the following 3 turns.* During this time the Demon Brothers are invulnerable to enemy ranged skills and ignore stun effects.
Chain Wrap
Cooldown: 2
Chakra required:
Classes: Physical, Instant, Melee*
Skill:
The Demon Brothers use their shuriken chain to rip apart one enemy dealing 25 piercing damage and stunning their physical or mental skills for 1 turn. This skill can only be done on a target affected by Chain Wrap.
Chain Shred
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
The Demon Brothers attack with their gauntlets shredding through one enemy who takes 30 damage. The Demon Brothers will gain 5 destructible defense for 1 turn when this skill is used.
Bladed Gauntlet
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee, Unique
Skill:
This skill makes Demon Brothers invulnerable for 1 turn.
Puddle Illusion
Cooldown: 4
Chakra required:
Classes: Mental, Instant
Kaguya Kimimaro
Skill:
Kaguya Kimimaro creates a forest of sharp bones and all enemies take 30 damage and all enemy attacks that are not mental or affliction will do 20 less damage for 1 turn.* This skill can only be used when Kimimaro is below 61 health. This skill cannot be countered or reflected.
Dance of the Seedling Fern
Cooldown: 2
Chakra required:
Classes: Physical, Instant, Unique, Ranged*
Skill:
This skill does 40 damage to one enemy and stuns their physical or ranged skills for one turn.* Kimimaro takes 5 affliction damage for 2 turns.** This skill cannot be countered or reflected.
Dance of the Clematis
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Unique, Melee*, Affliction**
Skill:
Kaguya Kimimaro uses his superior taijustu and arm bones as a sword. This skill does 25 damage to one enemy. This skill cannot be countered.
Skill: Dance of the Camellia
Cooldown: None
Chakra required:
Classes: Physical, Instant, Unique, Melee
Bone Masks
Cooldown: 4
Chakra required:
Tayuya
Skill:
Tayuya summons the Doki Demons. If targetable, the Doki Demons will deal 15 damage to all enemies for 2 turns.* Additionally, Doki Ghosts may be used the following 2 turns. During this time Tayuya gains 10 points of damage reduction.
Doki Demons
Cooldown: 1
Chakra required:
Classes: Physical, Action, Unique, Ranged*
Skill:
Illusionary ghosts come out of the Doki dealing 5 piercing damage to one enemy and removing one ninjutsu or genjutsu chakra from their pool. Requires Doki Demons to be active on Tayuya.
Doki Ghosts
Cooldown: None
Chakra required:
Classes: Mental, Instant, Ranged, Unique
Skill:
Playing a genjutsu melody on her flute, Tayuya stuns all enemies' chakra or ranged skills for 1 turn.
Demonic Flute Illusion
Cooldown: 3
Chakra required:
Classes: Mental, Instant, Ranged, Unique
Skill:
This skill makes Tayuya invulnerable for 1 turn.
Doki Defense
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Sakon
Skill:
Ukon rests within the body of Sakon. This heals Sakon for 25 health. If Sakon is using Parasite Demon Technique then it will end when Rest is used.
Rest
Cooldown: 2
Chakra required:
Classes: Physical, Instant, Unique
Skill:
Using one body Sakon and Ukon rapidly punch one enemy dealing 40 damage. This skill will deal 20 damage if Parasite Demon Technique is active.
Gattling Punch
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee, Unique
Skill:
This skill does 15 affliction damage to one enemy.* During this time Sakon gains 50% damage reduction and Gattling Punch will do half damage. This skill ends when Sakon uses Rest or the affected enemy dies. Rashoumon and this skill cannot be used while this skill is (already) in effect.
Parasite Demon Technique
Cooldown: None
Chakra required:
Classes: Physical, Instant, Unique, Melee, Affliction*
Skill:
This skill makes Sakon invulnerable for 1 turn. This skill cannot be used when Parasite Demon Technique is active.
Summoning Rashoumon
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Kidoumaru
Skill:
Kidoumaru summons Kyodaigumo who creates a massive amount of small spiders that do 10 damage each turn for 4 turns to all enemies, if targetable. Kidoumaru gains 10 points of damage reduction for 4 turns.
Summoning Kyodaigumo
Cooldown: 4
Chakra required:
Classes: Physical, Action, Unique, Ranged
Skill:
If an enemy uses a melee skill on Kidoumaru for 1 turn that skill will be countered. This skill is invisible. The countered enemy will have their physical or melee skills stunned for 2 turns*.
Spider Web
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged*, Affliction*
Skill:
Kidoumaru fires a special arrow made of enzymes from his mouth at one enemy dealing 50 piercing damage.
Golden Arrow
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged, Unique
Skill:
This skill makes Kidoumaru invulnerable for 1 turn.
Golden Armor
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, Unique
Jiroubou
Skill:
This skill does 30 damage to one enemy
Nirvana Fist Style
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
This skill does 20 damage to all enemies.
Earth Seal Mud Cannonball
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
For 3 turns Jiroubou and all allies gain 35 destructible defense. During this time one enemy has 1 taijutsu, bloodline, or genjutsu chakra stolen.* The skill ends when Jiroubou loses health, or when one of his allies' destructible defense from this skill is destroyed.
Dungeon Chamber of Nothingness
Cooldown: 6
Chakra required:
Classes: Chakra, Instant, Ranged*
Skill:
This skill makes Jiroubou invulnerable for 1 turn.
Earth Wall Land Flip
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Shigure
Skill:
Shigure specifically directs needles at one enemy dealing 25 damage to them. This skill can only target enemies that are affected by Sprinkling Needles.
Needle Barrage
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged, Unique
Skill:
Shigure tosses some of his umbrellas into the air allowing him to use more needles hidden in them. Sprinkling Needles and Needle Barrage are improved and will do 5 more damage for 3 turns.
Umbrella Toss
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Skill:
Shigure causes many needles to rain down from his umbrellas dealing 12 damage to all enemies for 3 turns. During this time Needle Barrage may be used on affected enemies.
Sprinkling Needles
Cooldown: 2
Chakra required:
Classes: Physical, Action, Ranged
Skill:
This skill makes Shigure invulnerable for 1 turn.
Umbrella Block
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Oboro
Skill:
Oboro creates illusionary duplicates of himself. The following 2 turns Exploding Kunai is improved and deals 25 damage and Underground Ambush is improved and will affect all enemies and will cost 1 random chakra less. During this time Oboro gains 30 destructible defense and is invulnerable to physical melee skills.
Haze Clones
Cooldown: 3
Chakra required:
Classes: Mental, Instant
Skill:
Hiding in the ground, Oboro waits and then attacks one enemy from behind dealing 20 damage and stunning their physical or ranged skills for 1 turn. During Haze Clones this skill is improved and targets all enemies and costs 1 random chakra less.
Underground Ambush
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Oboro throws a kunai with an exploding tag on it dealing 15 damage to all enemies. During Haze Clones Exploding Kunai is improved and deals 25 damage.
Exploding Kunai
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Ranged
Skill:
This skill makes Oboro invulnerable for 1 turn.
Fleet of Foot
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Touji Mizuki
Skill:
Touji Mizuki uses Cursed Seal Tiger Transformation. The following 3 turns Mizuki will gain 35 destructible defense and his skills become their alternate versions.
Cursed Seal Tiger Transformation
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Using Shuriken Rush Mizuki will attack 1 enemy dealing 30 piercing damage. Mizuki will be invulnerable to melee skills for 1 turn when this skill is used.
Shuriken Rush
Cooldown: 1
Chakra required:
Classes: Physical, Ranged, Instant
Skill:
Mizuki uses Puppet Genjutsu on 1 enemy. For 2 turns that enemy will be unable to go invulnerable or reduce damage, deal 5 less damage, and take 10 damage if they use a skill.
Puppet Genjutsu
Cooldown: 2
Chakra required:
Classes: Mental, Ranged, Instant
Skill:
This skill makes Touji Mizuki invulnerable for 1 turn.
Underground Defense
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Umino Iruka
Skill:
Iruka uses his own body to shield one ally. That ally gains 100% damage reduction for 1 turn. This skill is invisible.
Shield Ally
Cooldown: 1
Chakra required:
Classes: Physical, Instant
Skill:
Iruka throws a couple shurikens at one enemy who takes 25 damage.
Shuriken Throw
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Iruka traps an enemy with a set of exploding seals for 2 turns. If this enemy uses any skill this skill will end and the enemy will take 40 piercing damage that ignores invulnerability. During this time Melee damage to this enemy is increased 75%. Mental or affliction skills are not affected.
Sealed Bombs Square Formation
Cooldown: 2
Chakra required:
Classes: Chakra, Instant, Ranged
Skill:
This skill makes Umino Iruka invulnerable for 1 turn.
Iruka Replacement Technique
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Akadou Yoroi
Skill:
When Yoroi uses this skill newly performed Energy Drain and Draining Assault skills will be improved for 3 turns. Yoroi will ignore enemy stuns during this skill.
Chakra and Life Absorption
Cooldown: 3
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Yoroi launches a taijutsu combo against one enemy and steals 10 health and 1 bloodline or ninjutsu chakra from them for 3 turns. While Chakra and Life Absorption is active this skill will steal 5 more health.
Draining Assault
Cooldown: 3
Chakra required:
Classes: Chakra, Action, Melee
Skill:
Yoroi immobilizes one enemy and steals 20 health from them. While Chakra and Life Absorption is active the target enemy will deal 10 less damage for 1 turn.* This skill cannot be countered.
Energy Drain
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Melee, Affliction*
Skill:
This skill makes Akadou Yoroi invulnerable for 1 turn.
Yoroi Replacement Technique
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Mitarashi Anko
Skill:
Anko calls forth snakes from under her jacket which slam into one enemy dealing 30 damage to them. That enemy will take 5 more damage from offensive affliction effects for 3 turns.*
Hidden Shadow Snake Hand
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee, Affliction*
Skill:
Anko deals 25 affliction damage to one enemy.
Twin Snakes Mutual Death
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee, Affliction
Skill:
For one turn, Anko pins an enemy down using a kunai and her own body. If Anko takes damage the targeted enemy will take 15 piercing damage. Twin Snakes Mutual Death will deal an additional 15 damage to an enemy effected by this skill.
Dual Pin
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Melee
Skill:
This skill makes Mitarashi Anko invulnerable for 1 turn.
Quick Reflexes
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Shizune
Skill:
Shizune shoots hidden needles at one enemy dealing 15 damage to them.
Prepared Needle Shot
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Shizune breaths a poison cloud on one enemy who takes 8 affliction damage for 3 turns. This skill may not be used on an enemy currently affected.
Poison Mist
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged, Affliction
Skill:
Using this advanced healing technique Shizune heals one ally for 35 health and removes all enemy afflictions from them.
Healing Resuscitation Regeneration
Cooldown: 1
Chakra required:
Classes: Chakra, Instant
Skill:
This skill makes Shizune invulnerable for 1 turn.
Shizune Replacement Technique
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Yakushi Kabuto
Skill:
Yakushi Kabuto attacks one enemy cutting through their flesh like a scalpel dealing 20 piercing damage to them. That enemy will take 10 more damage from physical melee skills this turn.
Mystical Palm Technique
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Melee
Skill:
Kabuto creates a large scale genjutsu that affects all enemies for 1 turn. Any enemy who uses a skill will have their chakra or ranged skills stunned for the following turn. This skill is invisible.
Temple of Nirvana
Cooldown: 2
Chakra required:
Classes: Mental, Instant, Ranged
Skill:
When Kabuto uses this skill he removes all enemy affliction skills from himself, gains 50% damage reduction for 1 turn and heals 35 health. Each subsequent use will heal 5 less health until this skill no longer heals.
Secret Healing Wound Destruction
Cooldown: 1
Chakra required:
Classes: Chakra, Instant
Skill:
This skill makes Yakushi Kabuto invulnerable for 1 turn.
Dead Soul Technique
Cooldown: 4
Chakra required:
Classes: Mental, Instant
Hatake Kakashi
Skill:
This turn any new enemy skill that targets Kakashi that is not unique will instantly be reflected back upon the enemy who used it. This skill is invisible.
Sharingan Copy
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Kakashi summons the nin-dogs which bite an enemy. That enemy has their physical or mental skills stunned for 1 turn. During this time Raikiri will do 50 more damage to that enemy.
Nin-Dogs
Cooldown: 2
Chakra required:
Classes: Physical, Control, Ranged, Affliction
Skill:
An attack so strong it is said to cut lightning. This skill does 50 piercing damage to one enemy. If the enemy is affected by Nin-Dogs the enemy will take 100 piercing damage from this skill instead.
Raikiri
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Melee, Unique
Skill:
This skill makes Hatake Kakashi invulnerable for 1 turn.
Kakashi Replacement Technique
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
\
Yuhi Kurenai is a jounin and team leader of Hinata, Shino and Kiba. She is a genjutsu master who is able to both disable and attack her enemies with illusions. Requirement to unlock: Mission: Team 8 Scouting at its Best
Yuhi Kurenai
Skill:
Kurenai suffocates her victims with illusionary cherry blossoms dealing 10 damage for 3 turns to all enemies. During this time if Plant Form Attack is used on an affected target, Plant Form Attack will also stun the target for 1 turn.
Cherry Blossom Suffocation
Cooldown: 3
Chakra required:
Classes: Mental, Action, Ranged
Skill:
Yuhi Kurenai attacks one enemy dealing 20 damage to them. If the enemy is affected by Cherry Blossom Suffocation, their physical or ranged skills will also be stunned for one turn.
Plant Form Attack
Cooldown: None
Chakra required:
Classes: Mental, Instant, Melee
Skill:
May be used on any ally including Kurenai for 1 turn. The first enemy who uses a skill on that ally has their chakra or melee skills stunned for 3 turns.* During that time that enemy will take double damage from mental skills.* These effects ignore invulnerability and end when Kurenai dies. This skill is invisible.
Tree Bind Death
Cooldown: 3
Chakra required:
Classes: Mental, Instant, Ranged*
Skill:
This skill makes Yuhi Kurenai invulnerable for 1 turn.
Vanishing Illusion
Cooldown: 4
Chakra required:
Classes: Mental, Instant
Namikaze Minato
Skill:
Using a time space jutsu, Minato teleports himself to enemies he has marked allowing him to attack and flee in an instant. Minato deals 25 damage to one enemy and gains 75% damage reduction that cannot be pierced for 1 turn.
Hiraishin no Jutsu
Cooldown: None
Chakra required:
Classes: Physical, Ranged, Instant, Unique
Skill:
Minato marks one enemy with a seal allowing him to teleport directly to them. For 3 turns Hiraishin no Justu will deal 100% more damage to that enemy. This effect cannot be used on an enemy already effected by it.
Hiraishin Marking
Cooldown: 1
Chakra required:
Classes: Chakra, Affliction, Ranged, Instant
Skill:
Minato gives one of his marked custom kunais to an ally. If that ally is effected by an enemy skill Minato wil deal 15 damage to that enemy*. This skill lasts until Minato dies and cannot be used on an ally already effected by it.
Custom Kunais
Cooldown: 1
Chakra required:
Classes: Physical, Ranged*, Instant
Skill:
This skill makes Namikaze Minato invulnerable for 1 turn.
Seal Sensing
Cooldown: 4
Chakra required:
Classes: Mental, Instant
Maito Gai
Skill:
Gai kicks with a strong whirlwind hitting one enemy for 30 piercing damage. During Sixth Gate Opening this skill is improved and deals double damage.
Strong Whirlwind
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Gai opens six chakra gates. He loses 50% of his current health. Strong Whirlwind is improved and deals double damage the following 2 turns. During this time Gai is invulnerable.
Sixth Gate Opening
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Gai singles out one enemy to counter attack. If that enemy uses a skill the following turn on Gai or any of his allies, that skill will be countered and that enemy will take 30 damage. This skill is invisible.
Counter Punch
Cooldown: 2
Chakra required:
Classes: Physical, Action, Melee
Skill:
This skill makes Maito Gai invulnerable for 1 turn.
Gai Replacement Technique
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Sarutobi Asuma
Skill:
Using blades with wind chakra to fight, Asuma and all allies gain 15 points of damage reduction for 3 turns. Asuma does 10 damage to all enemies for 3 turns.* During this time Finishing Blow may be used on an affected enemy.*
Flying Swallow
Cooldown: 2
Chakra required:
Classes: Physical, Action, Melee*
Skill:
Sarutobi Asuma protects one ally from harm. Asuma and that ally are invulnerable to enemy melee skills for 1 turn.
Self Sacrifice
Cooldown: 1
Chakra required:
Classes: Physical, Instant
Skill:
The final move of his Flying Swallow technique, Asuma does 35 damage to one enemy and removes one bloodline or ninjutsu chakra from their pool. Requires Flying Swallow to be active on the enemy.
Finishing Blow
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
This skill makes Sarutobi Asuma invulnerable for 1 turn.
Asuma Replacement Technique
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Gekko Hayate
Skill:
Hayate uses eavesdrop. For 1 turn he will counter the first enemy non melee skill used on him. This skill is invisible.
Eavesdrop
Cooldown: 1
Chakra required:
Classes: Mental, Ranged, Instant, Unique
Skill:
Gekko Hayate attacks one enemy dealing 35 damage.
Dance of the Crescent Moon
Cooldown: 1
Chakra required:
Classes: Mental, Ranged, Instant
Skill:
Hayate attacks 1 enemy dealing 20 piercing damage*. When this skill is used Hayate will gain 10% damage reduction permanently. This effect stacks.
Skill: Crescent Moon Slash
Cooldown: 1
Chakra required:
Classes: Physical, Melee*, Instant
Determined Retreat
Cooldown: 4
Chakra required:
Orochimaru
Skill:
Orochimaru pulls the legendary sword from his stomach and swiftly stabs one enemy who takes 35 damage and loses 1 bloodline or genjutsu chakra from their pool.
Kusanagi
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee, Unique
Skill:
Orochimaru places a cursed seal on any character who takes 15 affliction damage and gains 1 chakra. This skill is considered offensive even if used on allies.
Cursed Seal Technique
Cooldown: 3
Chakra required: No Costs
Classes: Chakra, Melee, Instant, Unique, Affliction
Skill:
By summoning Manda, Orochimaru will do 45 piercing damage to one enemy and that enemy will lose 1 bloodline, ninjutsu, and genjutsu chakra.
Major Summoning Manda
Cooldown: 5
Chakra required:
Classes: Physical, Instant, Ranged, Unique
Skill:
This skill makes Orochimaru invulnerable for 1 turn.
Earth Clone Technique
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Baki
Skill:
Baki conjures a maelstrom of blade-like wind and does 40 piercing damage to one enemy.
Wind Blade
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
A simple, blindingly fast attack leaving an illusionary trail to throw off enemies. Baki does 20 piercing damage to one enemy.
Sudden Strike
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
The vests of the Sand Village are very proficient at absorbing blows. For 5 turns Baki gains 75% damage reduction.
Flak Jacket
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Skill:
This skill makes Baki invulnerable for 1 turn.
Baki Replacement Technique
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Jiraiya
Skill:
Jiraiya places all enemies in a giant toad stomach. All allies, including Jiraiya gain 20% damage reduction for 3 turns. During this time all enemies take 25% more damage.*
Toad Mouth Bind
Cooldown: 4
Chakra required:
Classes: Mental, Instant, Ranged*
Skill:
By summoning Gamabunta, Jiraiya will become invulnerable for one turn and will gain one chakra. Jiraiya deals 35 damage to all enemies.*
Major Summoning Gamabunta
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, Unique, Ranged*
Skill:
Jiraiya spits a giant fireball at all enemies dealing 20 damage to one enemy and 5 damage to all other enemies.
Great Fireball Technique
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Ranged
Skill:
This skill makes Jiraiya invulnerable for 1 turn.
Spiked Buddha
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Tsunade
Skill:
By summoning Katsuyu, Tsunade will heal all allies including herself for 20 health and they will gain 50% damage reduction for 2 turns.
Major Summoning Katsuyu
Cooldown: 6
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
With her insane strength, Tsunade performs a drop kick on one enemy dealing 30 damage and that enemy has their chakra or mental skills stunned for 1 turn.
Painful Sky Leg
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Tsunade unleashes all of her stored chakra to heal herself returning her health to 100.
Creation Rebirth
Cooldown: 9
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
This skill makes Tsunade invulnerable for 1 turn.
Tsunade Replacement Technique
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Sandaime Hokage
Skill:
Sandaime Hokage deals 25 damage to one enemy. This enemy also takes 15 affliction damage the following turn.* During this time Fire Dragon Flame Missile may not be used on the affected enemy.
Fire Dragon Flame Missile
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Ranged, Affliction*
Skill:
By summoning Enma, Sandaime and all allies gain 25% damage reduction and cannot be killed by enemies for 2 turns. If targetable, Sandaime will do 15 damage to all enemies for 2 turns.*
Major Summoning Enma
Cooldown: 5
Chakra required:
Classes: Physical, Instant, Unique, Action*, Ranged*
Skill:
The death god sucks the life out of one enemy who takes 35 affliction damage, is stunned and cannot reduce damage or become invulnerable every turn.* Sandaime himself takes 20 affliction damage and is stunned every turn. This skill is cancelled when Sandaime dies.
Shiki Fuujin
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Affliction, Melee*, Unique
Skill:
This skill makes Sandaime Hokage invulnerable for 1 turn.
Earth Release Wall
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Shodai Hokage
Skill:
Shodai Hokage summons a giant field of trees hampering his enemies' combat ability. For 2 turns the cost of all enemy skills except mental skills is increased 1 random chakra and any skill they use during this time will have 1 turn of additional cooldown. This skill cannot be countered or reflected.
Birth of the Trees
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Ranged, Unique
Skill:
Shodai Hokage catches and crushes one enemy in giant tree branches dealing 25 piercing damage to that enemy and stunning their physical or chakra skills for 1 turn.
Tree Strangulation
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged, Unique
Skill:
Shodai Hokage manipulates tree branches to chase down his enemies and block their attacks. For 1 turn all allied characters gain 25% damage reduction against all enemy skills except mental skills and all enemies take 10 affliction damage.*
Branch Manipulation
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged, Affliction*,Unique
Skill:
This skill makes Shodai Hokage invulnerable for 1 turn.
Deflection
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Nidaime Hokage
Skill:
Nidaime plunges the battlefield into total darkness. Nidaime and his allies are invulnerable to enemy melee skills for 1 turn.
Bringer of Darkness
Cooldown: 2
Chakra required:
Classes: Mental, Instant
Skill:
The following 2 turns Water Assault is improved and will do piercing damage. Ranged non-affliction skills that the enemy team uses, will do 5 less damage for 3 turns. During this time all enemies take 15 damage each turn.
Water Collision Destruction
Cooldown: 4
Chakra required:
Classes: Physical, Action, Ranged
Skill:
Using summoned water, Nidaime does 15 damage to one enemy and no friendly effects may be used on that enemy for one turn. Note that effects that damage the performer of the skill itself are not included. During Water Collision Destruction this skill is improved and deals piercing damage.
Water Assault
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
This skill makes Nidaime Hokage invulnerable for 1 turn.
Water Encampment Wall
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Gaara Rehabilitated
Skill:
All enemies are hit by a wave of sand dealing 10 piercing damage. Desert Imperial Funeral may be used on affected enemies the following turn. During this time the affected enemies cannot reduce damage or become invulnerable.
Quicksand Waterfall
Cooldown: 2
Chakra required:
Classes: Physical, Ranged, Instant
Skill:
Gaara Rehabilitated uses an oversized version of Desert Funeral to crush one enemy. That enemy loses all destructible defense and then takes 50 damage. Requires Quicksand Waterfall on the target.
Desert Imperial Funeral
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Using sand to both defend and attack, Gaara Rehabilitated deals 15 damage to one enemy and gains 75% damage reduction for 3 turns.
Sand Mastery
Cooldown: 2
Chakra required:
Classes: Physical, Action, Unique, Ranged
Skill:
This skill makes Gaara Rehabilitated invulnerable for 1 turn.
Shield of Shukaku
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Cursed Seal Sasuke
Skill:
Using a cursed seal chakra corrupted Chidori Sasuke does 45 piercing damage to one enemy and for 2 turns non-affliction damage dealt by that enemy is reduced by 50%.
Corrupt Chidori
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Melee, Unique
Skill:
Sasuke launches a giant fireball dealing 20 damage to one enemy. If that enemy uses a skill for 1 turn they will take 10 affliction damage that ignores invulnerability..*
Katon: Goukakyuu no Jutsu
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Ranged, Affliction*
Skill:
Sasuke activates his cursed seal and he gains one ninjutsu chakra but takes 15 affliction damage*. Sasuke is invulnerable to enemy melee skills for 1 turn. Skills that ignore invulnerability may still be used on him.
Cursed Seal Activation
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Unique, Affliction*
Skill:
This skill makes Cursed Seal Sasuke invulnerable for 1 turn.
Sharingan Evasion
Cooldown: 4
Chakra required:
Classes: Mental, Instant, Unique
Kyuubi Naruto
Skill:
Unknowingly using the Kyuubi chakra in him, Naruto heals 15 health and gains 25% damage reduction for one turn.
Kyuubi Chakra
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Using the vile Kyuubi chakra surrounding him, Kyuubi Naruto does 15 affliction damage to one enemy. That enemy will permanently take 5 more damage from further uses of this skill, this effect stacks.
Kyuubi Rage
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee, Unique, Affliction
Skill:
This skill does 40 damage to one enemy and stuns their mental or ranged skills for 1 turn. Kyuubi Naruto takes 10 affliction damage*.
Kyuubi Rasengan
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Unique, Melee, Affliction*
Skill:
This skill makes Kyuubi Naruto invulnerable for 1 turn.
Chakra Howl
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, Unique
Hoshigaki Kisame
Skill:
Using his sword, Samehada, Kisame slashes one enemy who takes 20 damage and stunning their physical or chakra skills for 1 turn.
Samehada Slash
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Kisame unwraps Samehada and shreds one enemy. For 2 turns that enemy takes 15 damage and one bloodline or genjutsu chakra is stolen from their pool.
Samehada Shred
Cooldown: 1
Chakra required:
Classes: Physical, Action, Melee, Unique
Skill:
Using a stream of compressed water Kisame does 20 damage to one enemy and stuns their chakra or mental skills for 1 turn.
Water Shark Projectile
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
This skill makes Hoshigaki Kisame invulnerable for 1 turn.
Kisame Replacement Technique
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Uchiha Itachi
Skill:
Itachi activates his Mangekyou Sharingan. For 2 turns Itachi is invulnerable to enemy physical skills.
Mangekyou Sharingan
Cooldown: 3
Chakra required:
Classes: Mental, Instant, Unique
Skill:
Itachi mentally tortures one enemy for 3 days in a matter of seconds stunning their physical or mental skills for 3 turns.
Tsukuyomi
Cooldown: 4
Chakra required:
Classes: Mental, Instant, Ranged, Unique
Skill:
Itachi does 13 affliction damage to one enemy every turn until Itachi is dead. If this skill is used on a different enemy the skill will end on the previous enemy. This skill is permanent and may not be used on an enemy that Amaterasu is currently affecting.
Amaterasu
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Ranged, Unique, Affliction
Skill:
This skill makes Uchiha Itachi invulnerable for 1 turn.
Sharingan Insight
Cooldown: 4
Chakra required:
Classes: Mental, Instant, Unique
Uzumaki Naruto (S)
Skill:
Using shadow clones to greatly enhance the size and strength of his rasengan, Naruto (S) does 40 piercing damage to one enemy. This skill ignores invulnerability. During Kyuubi Boost this skill is improved and will also stun their physical or ranged skills for one turn.
Oodama Rasengan
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Melee
Skill:
The following turn Naruto (s) does 10 damage to all enemies.* During this time Naruto (S) will ignore the effects of all enemy skills. This skill is invisible and ends when Naruto (S) dies.
Mass Shadow Clones
Cooldown: 2
Chakra required:
Classes: Physical, Action, Melee*
Skill:
By calling upon the vast store of chakra held by Kyuubi, Naruto (S) gains 1 taijutsu and ninjutsu chakra for 1 turn. He takes 15 affliction damage for 1 turn.* Oodama Rasengan is improved and will stun an enemy for 1 turn the following turn. During this time Naruto (S) gains 50% damage reduction.
Kyuubi Boost
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, Unique, Affliction*
Skill:
This skill makes Uzumaki Naruto (S) invulnerable for 1 turn.
Shadow Clone Save
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Haruno Sakura (S)
Skill:
Enhancing her attack with finely controlled chakra, Sakura (S) does 25 piercing damage to one enemy.
Chakra Enhanced Punch
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
With her superior healing skills, Sakura (S) heals half of one ally's current health and removes all enemy affliction effects from them.
Trained Healing
Cooldown: 1
Chakra required:
Classes: Chakra, Instant
Skill:
Sakura (S) instantly heals 20 health once when damaged by an enemy. This skill is invisible. Self Heal may not be used while currently in effect and ends when she heals.
Self Heal
Cooldown: 1
Chakra required:
Classes: Chakra, Instant
Skill:
This skill makes Haruno Sakura (S) invulnerable for 1 turn.
Insightful Dodge
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Sai (S)
Skill:
Sai creates a number of ink lions to attack one enemy dealing 30 damage to them.* Sai gains 50% damage reduction for 1 turn. During Adaptive Painting, If Sai is damaged, Great Beast Painting Lion is improved and deals 15 additional damage. This improve stacks.
Great Beast Painting Lion
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged*
Skill:
Sai creates a snake made of ink to trap one enemy. That enemy has their physical or chakra skills stunned for 1 turn. During this time the target is unable to reduce damage or become invulnerable. This skill ignores invulnerability.
Great Beast Painting Snake
Cooldown: None
Chakra required:
Classes: Physical, Control, Ranged
Skill:
Sai uses his Adaptive Painting for 3 turns. During this time, if any team mate including Sai is stunned Sai will become invulnerable for 1 turn, if they have chakra removed Sai will gain 1 random chakra, if they take damage from an enemy Great Beast Painting Lion is improved and deals an additional 15 damage the following turn.
Adaptive Painting
Cooldown: 3
Chakra required:
Classes: Mental, Instant, Unique
Skill:
This skill makes Sai (S) invulnerable for 1 turn.
Ink Clone
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Hatake Kakashi (S)
Skill:
This skill affects one enemy for 1 turn and is invisible to enemies. If that enemy uses a new offensive skill, Kakashi copies it and this skill is replaced with the copied skill permanently. Skills that are unique or require a preparation cannot be copied.
Jutsu Imitation
Cooldown: 1
Chakra required: No Costs
Classes: Mental, Instant, Ranged, Unique
Skill:
By using his newly developed Mangekyou Sharingan, Kakashi (S) warps space and time dealing 45 piercing damage to one enemy and increasing their cooldowns by 1 turn for 2 turns. This skill cannot be countered or reflected.
Kakashi Mangekyou
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Ranged, Unique
Skill:
For 1 turn Kakashi and all his allies will ignore enemy stun effects and the following turn all their skills will cost 1 less random chakra.
Team Tactics
Cooldown: 3
Chakra required:
Classes: Mental, Instant
Skill:
This skill makes Hatake Kakashi (S) invulnerable for 1 turn.
Bunshin Stand-in
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Yamato (S)
Skill:
By using this sealing technique passed down to him through his blood, Yamato (S) does 30 piercing damage to one enemy and that enemy ignores effects that improve their skills for 1 turn.
Sanctuary Enlightenment Enclosing Palm
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Melee, Unique
Skill:
Yamato (S) creates an impenetrable room of wood around an enemy. The enemy has their physical or ranged skills stunned for 2 turns. During this time this enemy is invulnerable to friendly skills.
Four Column Prison
Cooldown: 4
Chakra required:
Classes: Chakra, Ranged, Control, Unique
Skill:
Yamato (S) protects one ally with a clone of wood for 1 turn, countering one enemy skill that is physical or chakra. The countered enemy takes 20 damage.* The protected ally gains 25 destructible defense. This skill is invisible.
Wood Clone
Cooldown: 2
Chakra required:
Classes: Physical, Instant, Melee*
Skill:
This skill makes Yamato (S) invulnerable for 1 turn.
Wood Locking Wall
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Rock Lee (S)
Skill:
Rock Lee is always prepared to make a combination attack with an ally. Lee targets one enemy permanently, if that enemy is targeted by an offensive melee skill they will take 15 damage once that turn. This skill cannot be used on an enemy already effected and ends when Lee dies.
Konoha Shoufuu
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Melee
Skill:
Rock Lee (S) inspires his team to try harder with his youthful power. All allies, including himself, are healed for 15 health. They also gain 15 points of damage reduction for 2 turns.
Power of Youth
Cooldown: 3
Chakra required:
Classes: Mental, Instant, Unique
Skill:
A more powerful version of the Konoha Senpuu. Rock Lee (S) does 30 damage to one enemy. If Konoha Senpuu is used again on this enemy in the following turn, the enemy will take 15 more damage from Konoha Senpuu.
Konoha Dai Senpuu
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
This skill makes Rock Lee (S) invulnerable for 1 turn.
Rock Lee (S) Dodge
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Tenten (S)
Skill:
Tenten (S) throws an explosive filled with kunai at one enemy. That enemy takes 15 damage and all other enemies take 10 damage.
Kunai Grenade
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
By spinning her chain Tenten (S) will counter the first enemy ranged physical skill that targets her for 1 turn. This skill is invisible to enemies.
Chain Spin
Cooldown: 2
Chakra required:
Classes: Physical, Instant
Skill:
Tenten (S)'s penultimate attack. This skill does 35 piercing damage to all enemies.
Souryuu Tensakai
Cooldown: 3
Chakra required:
Classes: Physical, Instant, Ranged, Unique
Skill:
This skill makes Tenten (S) invulnerable for 1 turn.
Tenten (S) Dodge
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Hyuuga Neji (S)
Skill:
A newly developed gentle fist skill, Neji (S) sends a blast of chakra filled air at one enemy who takes 25 damage and loses 1 taijutsu or genjutsu from their chakra pool.
Hakke Kuushou
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged, Unique
Skill:
Using this new gentle fist skill Neji (S) does 30 damage to one enemy who also loses 1 taijutsu and 1 genjutsu from their chakra pool.
Hakke Hasangeki
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Melee, Unique
Skill:
By leaking chakra from each of his chakra nodes Neji (S) will counter any enemy ranged skills used against him for 1 turn. If a skill is countered Neji (S) will gain a random chakra. This skill is invisible.
Chakra Disruption
Cooldown: 2
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
This skill makes Hyuga Neji (S) invulnerable for 1 turn.
Kaiten
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, Unique
Maito Gai (S)
Skill:
Maito Gai (S) uses his Nunchaku. For 3 turns any enemy that uses a new melee skill against Gai (S) will take 20 damage.* If targetable, Gai (S) attacks one enemy dealing 15 damage every turn for 3 turns.*
Nunchaku Taijutsu
Cooldown: 2
Chakra required:
Classes: Physical, Action, Melee*
Skill:
When things look dire Gai opens his view gate giving him immense strength. When Gai's health goes below 60 he gains 75% damage reduction, ignores stun and healing effects, and Asa Kujaku costs 1 random less permanently. This skill may be used once and is invisible until triggered.
View Gate Release
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Punching one enemy so fast flames appear, Gai (S) does 45 piercing damage to that enemy. This skill will deal an additional 20 damage during View Gate Release.
Asa Kujaku
Cooldown: None
Chakra required:
Classes: Physical, Instant, Melee
Skill:
This skill makes Maito Gai (S) invulnerable for 1 turn.
Gai (S) Block
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Akimichi Chouji (S)
Skill:
Chouji(s) uses his family's technique to grow gigantic. For the following 4 turns he gains 40 destructible defense, Spiked Meat Tank will do its alternate effects, and Mega Palm Thrust will be improved.
Expansion Technique
Cooldown: 3
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Chouji(s) protects one ally or himself and will counter enemy melee skills used on the target for 1 turn. The countered enemy will take 25 damage. This skill is invisible.
Alternate: Chouji(s) deals 25 damage to one enemy and is invulnerable for 1 turn.*
Spiked Meat Tank
Alternate: Chouji(s) deals 25 damage to one enemy and is invulnerable for 1 turn.*
Cooldown: 1
Chakra required:
Classes: Physical, Melee, Action, Instant*
Skill:
Expanding his arms for more inertia, Chouji(s) deals 25 piercing damage to one enemy. During Expansion Technique this damage is improved to 40, the target enemy has their chakra or mental skills stunned for 1 turn, and this skill has a 1 turn cooldown.
Mega Palm Thrust
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant
Skill:
This skill makes Chouji(s) invulnerable for 1 turn.
In the past couple years Ino(s) has become a chuunin and improved her ability with her family's mind control techniques. During this time she also began learning rudimentary medical techniques. Original Design: pobnetr Requirement to unlock: Mission: Blondes Have All the Fun
Once known to be the laziest ninja, the past couple years have brought many changes to Shikamaru(s). He's a couple years older and a couple years wiser... And a touch less lazy. Requirement to unlock: Mission: Where the Shadows Lie
Somehow continuing to avoid lung cancer, the light-hearted Asuma(s) still takes his pride and duty as a protector of Konoha very seriously. When Konoha's future is on the line do not cross him. Requirement to unlock: Mission: A Guardian of the Flame
Hinata(s) has taken the lessons she learned during the chuunin exam, and Naruto's words of support to heart in the last couple years. She has matured greatly as a ninja, the heir to the Hyuuga clan, and as a woman. Original Design: sauke1616 Requirement to unlock: Mission: A Lovestruck Girl
After many years of training while Naruto was away, Shino(s) has mastered the use of his loyal bugs, a style of fighting only the Aburame clan has mastered. Original Design: FalcoVet101 Requirement to unlock: Mission: The Konoha Man of Mystery
Over the last couple years both Kiba(s) and Akamaru have grown considerably, and they have become a formidable fighting unit together. Original Design: RBD BOY Requirement to unlock: Mission: A Boy and His Dog
Part of the Nijyuu Shoutai, Izumo and Kotetsu are almost always found together and work together excellently as a combat team. Original Design: SkySkyNoNo Requirement to unlock: Mission: An Inseparable Duo
Tsume is a fierce woman and a member of the Inuzuka clan. She is a jounin and the mother of Kiba. Requirement to unlock: Mission: The Den Mother
This skill makes Inuzuka Tsume (S) invulnerable for 1 turn.
Yamashiro Aoba(s) is a special Jounin from Konoha and a member of the Nijyuu Shoutai. He specializes in summoning crows to distress his enemies, and in the art of taijutsu. Original Design: FalcoVet101 Requirement to unlock: Mission: A Feast for Crows
Akimichi Chouza (S) is the leader of the Akimichi clan and the father of Chouji. He is a jounin and he is skilled in all of his clan's secret techniques. Requirement to unlock: Mission: A Proud Father
Yamanaka Inoichi (S) is the father of Ino and the leader of the Yamanaka clan. He is a jounin and a member of the Konoha interrogation squad. Requirement to unlock: Mission: The Mental Genius
This skill makes Yamanaka Inoichi (S) invulnerable for 1 turn.
Morino Ibiki (S) is a jounin and the designer of the chuunin exams. He is the leader of the Konoha interrogation squad. Requirement to unlock: Mission: The Ruthless Interrogater
Aburame Torune (S) is a member of Anbu Root and the partner of Fu. Torune uses nano sized venomous insects in battle, which is rare even amongst the Aburame clan. Requirement to unlock: Mission: The Aburame Shadow
Yamanaka Fu (S) is a member of the Yamanaka clan and a member of Anbu Root. Fu is a skilled genjutsu user and the partner of Torune. Requirement to unlock: Mission: The Yamanaka Shadow
Shimura Danzo (S) is the leader of the hidden root organization in Konoha and one of the village elders. Danzo operates in the shadows dedicated to Konoha no matter the cost. Requirement to unlock: Mission: Shadow of the Leaf
The grandmother of Sasori(s) and elder ninja of the Sand Village, Chiyo is a well known and accomplished puppet master and builder. Requirement to unlock: Mission: Coming Out of Retirement
In the last couple years Kankuro(s) has become a Jounin and has created a new puppet. He is now able to harness three puppets at once and is a more versatile combatant. Original Design: Yaseen16 Requirement to unlock: Mission: The Aspiring Puppet Master
After a few short years and much soul-searching, Gaara(s) has risen to be his village's Kazekage. Rather than destroying others he now protects those he cares about to prove his existence. Requirement to unlock: Mission: Finding His Purpose
Temari (S) has grown over the years. She is now a Jounin as well as the sister of Kankuro and Gaara. Temari is also the Hidden Sand Village's ambassador to the Hidden Leaf Village. Requirement to unlock: Mission: The Third Sand Sibling
Akatsuchi (S) is a shinobi of the Hidden Rock Village. Akatsuchi is a powerful shinobi who uses brute strength and earth style jutsus in combat. Requirement to unlock: Mission: The Rock of the Rock Village
A kunoichi from Kumogakure, Nii Yugito holds within her the two-tailed beast. She has full control over the bijuu Nibi, and is able to transform into it and use its powers to fight. Original Design: lder Requirement to unlock: Mission: The Two Tailed Beast
Hachibi Bee (S) has complete control of the Hachibi within him. This allows Bee to use all forms of the Hachibi's power at will making him a true killer shinobi. Requirement to unlock: Mission: Eight Tails Released
Killer Bee (S) is the jinchuriki from Kumogakure. Bee (S) is referred to as the hero of Kumogakure and possess immense physical strength as well as being an expert swordsman. Requirement to unlock: Mission: The Mysterious Swordsman
This skill makes Killer Bee (S) invulnerable for 1 turn.
Shee (S) is a jounin of the Hidden Cloud Village and a sensor. Shee is one of the Raikage's most reliable shinobi. Requirement to unlock: Mission: A Respected Cloud Ninja
Ao (S) is a hunter-nin of the Hidden Mist Village and a skilled sensor. Ao is a veteran shinobi who has been in many battles, one of his spoils of war is the byakugan he possesses. Requirement to unlock: Mission: The Veteran of The Mist
Naruto(s), after giving into his rage and manifesting a fourth tail ceases to be himself. In this state Naruto(s) becomes a mindless being of rage and destruction but the price is his own life. Requirement to unlock: Mission: What Lies Beneath
Fukasaku and Shima (S) are known as the two great sage toads of Mount Myoboku. They taught both Jiraiya and Naruto sage jutsu and are each skilled in elemental techniques as well as genjutsu techniques. Requirement to unlock: Mission: The Sages of Mount Myoboku
Sennin Jiraiya (S) uses sage chakra to improve his speed, strength, and skills. The only downfall is that it alters his appearance similar to that of a toad and makes him unappealing to women, which makes it a last resort for the pervy sage. Original Design: Ider Requirement to unlock: Mission: Power of a Sage
Jiraiya (S) is one of the legendary Sannin that were trained by the third Hokage. Also known as the toad sage, he has been Uzumaki Naruto's teacher for the past few years. Original Design: Maothen Requirement to unlock: Mission: Jiraiya Undercover
Sennin Naruto (S) has trained on Mount Myoboku with Fukasaku and Shima. Naruto has become one of the most powerful individuals in the ninja world. Requirement to unlock: Mission: Student Surpasses the Master
Kabuto(s) is the loyal servant of Orochimaru and is a very dangerous missing-nin. He is a calculating individual who is both accomplished at combat and healing. Original Design: Oreacharound Requirement to unlock: Mission: A Double Agent
Orochimaru(s) returns, strong as ever and with some new tricks up his sleeve. But his body seems to be on borrowed time. Requirement to unlock: Mission: Return of the Snake
Uchiha Sasuke (S) has spent the last 2 years training under Orochimaru. He is now an expert swordsman and has immensely developed his lightning element techniques. His demeanor has also grown very cold and he is one of the most dangerous individuals in the ninja world. Original Designs: Philm and falcovet101 Requirement to unlock: Mission: Beginning a Path of Vengeance
Hozuki Suigetsu (S) is a native of Kirigakure who was once a captive of Orochimaru. He is a dangerous individual with unique abilities and now follows Uchiha Sasuke. Original Design: hwdphg Requirement to unlock: Mission: A Slippery Individual
Karin (S) is a former subordinate of Orochimaru who oversaw one of his secret laboratories. She is a skilled sensor and master of chakra control who now follows Uchiha Sasuke. Original Designs: Penguins and oreacharound Requirement to unlock: Mission: Tsundere Sensor
Juugo (S) is the origin of the cursed seal and now follows Sasuke. He can either be a calm natured person or a psychotic lunatic. Original Designs: ZelostheHero and oreacharound Requirement to unlock: Mission: Gentle Lunatic
Mangekyou Sasuke (S), Sasuke after defeating his older brother Itachi has gained the mangekyou sharingan. That combined with his embrace of darkness makes him one of the deadliest shinobi alive. Requirement to unlock: Mission: Curse of the Uchiha
Cursed Seal Juugo (S) is fully transformed and no longer recognizable. Becoming a psychotic lunatic Juugo is able to maintain absurd amounts of chakra making him nearly impossible to defeat. Requirement to unlock: Mission: The Raving Lunatic
By using one of Pein's techniques a Sand Nin spy for Akatsuki is changed to look like Kisame. The body double is controlled by Kisame but only has a third of his chakra. Requirement to unlock: Mission: Return of a Rival?
By using one of Pein's techniques a Sand Nin spy for Akatsuki is changed to look like Itachi. The body double is controlled by Itachi but only has a third of his chakra. Requirement to unlock: Mission: The Real Itachi?
A former ninja of the Earth Village and now a junior Akatsuki member, Deidara(s) is able to fuse clay and chakra to create devastating explosives. Requirement to unlock: Mission: A True Artist
Hidan(s) is a member of Akatsuki and a worshiper of the obscure god Jashin. He is apparently immortal and has perhaps the foulest mouth of the entire criminal organization. Requirement to unlock: Mission: Another Sacrifice
Sasori(s) is a senior Akatsuki member and a legendary puppet master. He is even rumored to have defeated an entire nation with puppets alone. Requirement to unlock: Mission: Master of Puppets
A missing-nin of mysterious talents and a member of Akatsuki, Kakuzu(s) is certainly older than he appears. He seems to only be concerned with money and the bounties which provide him with it. Requirement to unlock: Mission: Hidden Monsters
Uchiha Itachi (S) is a member of Akatsuki, and the brother of Uchiha Sasuke. He has mastered the sharingan completely. Original Designs: pacotacobell and hachiman Requirement to unlock: Mission: Destiny of Itachi
Konan (S) is a member of Akatsuki and a master of origami ninjutsu, earning her the title God's Angel in Amegakure. Able to turn her body into thick sheets of paper, she is capable of multiple forms of attack. Original Design: oreacharound Requirement to unlock: Mission: Angel of Akatsuki
This skill makes Konan (S) invulnerable for 1 turn.
Nagato is the leader of Akatsuki and is also known as Pein. He is in control of the six paths of Pein and was a former student of Jiraiya. Nagato possess the rinnegan and may be the strongest ninja in the shinobi world. Requirement to unlock: Mission: Eye of the Rinnegan
Animal Path Pein (S) is one of the six paths of Pein. This Path is able to summon a variety of different beasts for different purposes. Original Design: Kostas Requirement to unlock: Mission: Animal Path
Asura Path Pein (S) is one of the six paths of Pein. His body style is similar to a puppet filled with hidden weapons. Requirement to unlock: Mission: Asura Path
Human Path Pein (S) is one of the six paths of Pein. This path is a mind reader and gathers intel for the other paths. Requirement to unlock: Mission: Human Path
Deva Path Pein (S) is one of the six paths of Pein. This path is able to use itself as the epicenter of magnetism to attract or repel all objects. This path holds the most power and is the main force in battle for Pein. Requirement to unlock: Mission: Deva Path
Naraka Path Pein (S) is one of the six paths of Pein. This path is able to interrogate it's enemies at will. Naraka Path Pein (S) can also give life as well as take it. Requirement to unlock: Mission: Naraka Path
Preta Path Pein (S) is one of the six paths of Pein. This path is able to nulify jutsus and is used mostly for defensive tactics. Requirement to unlock: Mission: Preta Path
Quick Evasion
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Yamanaka Ino (S)
Skill:
Using her basic healing skills, Ino(s) heals 20 health to one ally.
Rudimentary Healing
Cooldown: 1
Chakra required:
Classes: Chakra, Instant
Skill:
Ino(s) takes over the mind of a small animal to spy on her enemies. For 3 turns Ino(s) will see when any enemy uses a skill and enemies will take 5 damage each turn. This skill cannot be countered or reflected.
Proxy Surveillance
Cooldown: 2
Chakra required:
Classes: Mental, Ranged, Control
Skill:
Ino(s) forces her mind into an enemy's causing them great pain. That enemy has their mental or melee skills stunned for 1 turn and takes 30 damage. This skill ignores invulnerability.
Mind-Body Switch
Cooldown: None
Chakra required:
Classes: Mental, Ranged, Control
Skill:
This skill makes Yamanaka Ino(s) invulnerable for 1 turn.
Hide
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Nara Shikamaru (S)
Skill:
Shikamaru (S) uses his shadowbind technique from a much greater distance than normal on one enemy. That enemy has their physical or melee skills stunned 2 turns and Shikamaru (S) is invulnerable to melee attacks during this time.
Long Range Bind
Cooldown: 3
Chakra required:
Classes: Chakra, Control, Ranged
Skill:
Using this new technique Shikamaru (S) skewers one enemy who has their physical or ranged skills stunned 1 turn and takes 35 damage. If this skill is used on an enemy affected by Long Range Bind it is improved to 45 damage.
Shadow Sewing
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Ranged
Skill:
By carefully analyzing an enemy Shikamaru (S) can figure out their weakness. For 4 turns if Shikamaru (S) or any ally successfully damages that enemy they will be unable to become invulnerable for 2 turns. This skill cannot target enemies already affected by it.
Opponent Analysis
Cooldown: 3
Chakra required: No Costs
Classes: Mental, Action, Ranged
Skill:
This skill makes Nara Shikamaru (S) invulnerable for 1 turn.
Panicked Dodge
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Sarutobi Asuma (S)
Skill:
Using the ultimate technique of the Fire Temple Asuma (S) is able to simultaneously defend and attack. Asuma (S) does 25 damage to one enemy and is invulnerable to enemy physical skills for 1 turn.
Raigou Senjusatsu
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Melee
Skill:
Asuma (S) breathes a combustible cloud of gas on his enemies which he promptly ignites into a ball of flaming ash. All enemies lose 40% of their current health. This damage is piercing.
Searing Ash Cloud
Cooldown: 3
Chakra required:
Classes: Chakra, Instant, Ranged
Skill:
Showing no mercy Asuma (S) uses his wind-chakra enhanced blade to quickly kill an injured opponent. One enemy is killed instantly. This skill may only be used on an enemy at or below 35 health and ignores invulnerability.
Behead
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Melee, Unique
Skill:
This skill makes Sarutobi Asuma (S) invulnerable for 1 turn.
Wind Chakra Block
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Hyuuga Hinata (S)
Skill:
Hinata(s) activates her byakuugan to read her opponents chakra. For 5 turns she gains 15 points of damage reduction and Chakra Node Strike is improved the following 4 turns.
Byakuugan Activation
Cooldown: 4
Chakra required:
Classes: Mental, Instant, Unique
Skill:
Hinata(s) hits one of her enemy's chakra nodes, dealing 15 damage them. That enemy also has 1 taijutsu or ninjutsu chakra removed from their pool. During Byakuugan Activation this enemy will also take 10 more damage from this skill each time it is used on them permanently (this effect stacks).
Chakra Node Strike
Cooldown: None
Chakra required:
Classes: Chakra, Melee, Instant, Unique
Skill:
Using a lesser form of Eight Trigram Sixty Four Palms, Hinata(s) deals 35 damage to one enemy. The cost of that enemy's skills is increased by one random chakra for 3 turns. This skill cannot be used on an enemy currently affected by it.
Eight Trigrams Thirty Two Palms
Cooldown: 2
Chakra required:
Classes: Physical, Melee, Instant, Unique
Skill:
This skill makes Hyuuga Hinata(s) invulnerable for 1 turn.
Hinata (S) Dodge
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Aburame Shino (S)
Skill:
Focusing his chakra, Shino(s) gains 25% damage reduction for 3 turns, and insect swarm will deal double damage the following 2 turns.
Chakra Gather
Cooldown: 4
Chakra required:
Classes: Charka, Instant
Skill:
Using his huge army of insects, Shino(s) attacks one enemy, dealing 15 piercing damage to them. That enemy is invulnerable to friendly skills for 1 turn.
Insect Swarm
Cooldown: None
Chakra required:
Classes: Physical, Ranged, Instant, Unique
Skill:
Manipulating his bugs at will, Shino(s) goes defensive protecting one ally or himself. For 1 turn, the first enemy skill used on that ally will be countered, Shino(s) will gain 1 bloodline chakra, and that enemy will take 20 damage*. This skill is invisible.
Insect Barricade
Cooldown: 3
Chakra required:
Classes: Chakra, Ranged*, Instant, Unique
Skill:
This skill makes Shino(s) invulnerable for one turn.
Insect Cocoon
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Inuzuka Kiba (S)
Skill:
Kiba (S) turns Akamaru into a clone of himself. For 4 turns Kiba (S) will ignore stuns. During this time, he will also ignore effects that would increase skill cooldowns or damage dealt to him and effects that would decrease damage Kiba (S) deals.
Man Beast Clone
Cooldown: 3
Chakra required: No Costs
Classes: Physical, Instant
Skill:
Together, Kiba(s) and Akamaru deal 25 piercing damage to one enemy, and Kiba (S) gains 25% damage reduction for 1 turn.
Piercing Fang
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant
Skill:
Kiba(s) and Akamaru attack an enemy from two different angles dealing 50 damage to them. That enemy will deal 5 less damage on skills they use (this effect stacks).* This skill may only be used during Man Beast Clone.
Fang Over Fang
Cooldown: 1
Chakra required:
Classes: Physical, Melee, Affliction*, Instant
Skill:
This skill makes Inuzuka Kiba(s) invulnerable for 1 turn.
Fall Back
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Izumo and Kotetsu (S)
Skill:
Kotetsu summons a giant mace and slams it against one enemy, dealing 30 damage to them. Guided Shell Mace may be used the following turn.
Conch Shell Mace
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant
Skill:
Kotetsu throws his mace and guides it to attack an enemy from an odd angle. This skill deals 15 piercing damage to one enemy.
Guided Shell Mace
Cooldown: None
Chakra required: No Costs
Classes: Physical, Ranged, Instant
Skill:
Izumo waits until an enemy closes in to attack and releases a field of sticky substance to stop them. This skill makes Izumo and Kotetsu (S) invulnerable to enemy physical melee and chakra melee skills for 2 turns.
Syrup Snare Field
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Skill:
Lunging Dodge
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Inuzuka Tsume (S)
Skill:
WIth the help of her companion Kuromaru, Tsume (S) gains 75% damage reduction for 3 turns. This skill becomes Ninken Maul while it is in effect.
Kuromaru
Cooldown: 3
Chakra required:
Classes: Physical, Instant, Unique
Skill:
Tsume (S) uses a Flash Grenade. Tsume (S) and all allies will be invulnerable to physical and mental skills for 1 turn.
Flash Grenade
Cooldown: 3
Chakra required:
Classes: Physical, Ranged, Instant
Skill:
Tsume (S) uses Dual Piercing Fang on one enemy dealing 30 piercing damage.
Skill: Dual Piercing Fang
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant
Animalistic Stance
Yamashiro Aoba (S)
Skill:
Aoba surprises his enemy with a quick taijutsu combo. This skill deals 15 damage to one enemy.
Close Combat
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant
Skill:
Aoba summons a murder of crows to harass his enemies and screen his allies. Aoba deals 10 damage to all enemies and Aoba and his allies gain 20% damage reduction against enemy physical and chakra skills for 3 turns.
Murder of Crows
Cooldown: 2
Chakra required:
Classes: Physical, Ranged, Control
Skill:
Aoba singles out one enemy with his crows, dealing 20 damage to that enemy for 2 turns. During this time that enemy cannot use skills with a stun effect (this is a stun effect).
Crow Assault
Cooldown: 1
Chakra required:
Classes: Physical, Ranged, Control
Skill:
This skill makes Yamashiro Aoba invulnerable for 1 turn.
Crow Dissipation
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Akimichi Chouza (S)
Skill:
Chouza (S) uses Chain Bind on one enemy, for 2 turns that enemy will be unable to reduce damage or become invulnerable. This character will be dealt 10 damage for 2 turns.
Chain Bind
Cooldown: 2
Chakra required:
Classes: Physical, Ranged, Instant
Skill:
Akimichi Chouza (S) uses Jounin Meat Tank on 1 enemy dealing 20 damage for 2 turns.
Jounin Meat Tank
Cooldown: 2
Chakra required:
Classes: Physical, Melee, Action
Skill:
Chouza (S) targets one enemy. If that enemy uses a skill on Chouza (S) or his allies that skill will be countered and that enemy will be dealt 30 damage. This skill is invisible.
Expansion Smash
Cooldown: 2
Chakra required:
Classes: Physical, Melee, Action
Skill:
This skill makes Akimichi Chouza (S) invulnerable for 1 turn.
Strategic Withdrawal
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Yamanaka Inoichi (S)
Skill:
Inoichi (S) puts up his Mental Barrier. For 2 turns one enemy's skills will cost 1 additional random chakra and Inoichi will be invulnerable to mental skills. Inoichi (S) will gain 50% damage reduction during this skill.
Mental Barrier
Cooldown: 4
Chakra required:
Classes: Mental, Instant, Ranged
Skill:
Inoichi (S) uses Mind Probe. For 1 turn all enemy non physical skills that target Inoichi (S) will be reflected. This skill is invisible.
Mind Probe
Cooldown: 1
Chakra required:
Classes: Mental, Instant, Unique
Skill:
Inoichi (S) uses his mind to deal 25 damage to one enemy.
Skill: Telepathy
Cooldown: 1
Chakra required:
Classes: Mental, Instant, Ranged
Stiff Arm
Cooldown: 4
Chakra required:
Classes: Physical, InstanMorino Ibiki (S)
Skill:
Ibiki (S) uses Iron Maiden Summoning on one enemy. That enemy will be dealt 25 piercing damage and have their physical and ranged skills stunned for 1 turn.
Iron Maiden Summoning
Cooldown: 1
Chakra required:
Classes: Chakra, Ranged, Instant
Skill:
Ibiki (S) uses his Torture Chamber Summoning. For 2 turns Ibiki (S) will gain 40 destructible defense and all enemies will be invulnerable to new friendly skills. Interrogation can be used during this skill.
Torture Chamber Summoning
Cooldown: 3
Chakra required:
Classes: Chakra, Instant, Ranged, Unique
Skill:
Ibiki (S) uses Interrogation on one enemy effected by Torture Chamber Summoning dealing 25 damage. Ibiki (S) gains 10 destructible damage for 1 turn when this skill is used.
Interrogation
Cooldown: None
Chakra required:
Classes: Mental, Ranged, Instant, Unique
Skill:
This skill makes Morino Ibiki (S) invulnerable for 1 turn.
Sliding Evasion
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Aburame Torune (S)
Skill:
Aburame Torune (S) targets 1 enemy, that enemy's skills will cost 1 additional random chakra for 2 turns*. All of that enemy's allies will take 15 damage for 2 turns.
Kunai Wave
Cooldown: 1
Chakra required:
Classes: Physical, Ranged, Action, Instant*
Skill:
Torune uses Insect Armor. For 3 turns damage dealt to Torune will be reduced by 5, Torune gains 5 destructible defense and any enemy that uses a skill on Torune will be dealt 5 affliction damage*.
Insect Armor
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique, Affliction*
Skill:
Using Nano Beetles Torune targets 1 enemy. That enemy will be dealt 7 affliction damage permanently. This effect stacks.
Nano Beetles
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant, Unique, Affliction
Skill:
This skill makes Aburame Torune (S) invulnerable for 1 turn.
Torune Retreat
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Yamanaka Fu (S)
Skill:
Yamanaka Fu (S) uses Cursed Seal Mind Body Switch on 1 enemy dealing 20 damage. That enemy's mental and ranged skills will be stunned for 1 turn. Tanto Slash will deal 150% damage to the target of this skill for 1 turn.
Cursed Seal Mind Body Switch
Cooldown: 1
Chakra required:
Classes: Mental, Ranged, Instant
Skill:
Yamanaka Fu (S) uses Scarecrow Puppet. For 1 turn all enemy non physical skills used on Fu will be reflected to the enemy that used the skill. This skill is invisible.
Scarecrow Puppet
Cooldown: 2
Chakra required:
Classes: Mental, Instant, Unique
Skill:
Using Tanto Slash Fu deals 20 piercing damage to 1 enemy.
Tanto Slash
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant
Skill:
This skill makes Yamanaka Fu (S) invulnerable for 1 turn.
Aggresive Retreat
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Shimura Danzo (S)
Skill:
Shimura Danzo (S) uses Izanagi. For 1 turn Danzo will ignore enemy physical skills and Wind Release Bullets and Baku Summoning will become their alternate versions. This skill is invisible.
Izanagi
Cooldown: 1
Chakra required:
Classes: Mental, Instant, Unique
Skill:
Using Wind Release Bullets Shimura Danzo (S) will target 1 enemy dealing 15 piercing damage. 1 random enemy will be dealt 15 non piercing damage.
Wind Release Bullets
Cooldown: 1
Chakra required:
Classes: Physical, Ranged, Instant
Skill:
Shimura Danzo (S) uses Baku Summoning on 1 enemy dealing 30 piercing damage. For 1 turn damage that enemy deals will be reduced by 50%*.
Baku Summoning
Cooldown: 1
Chakra required:
Classes: Chakra, Ranged, Instant, Affliction*
Skill:
Tree Birth Defense
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Chiyo (S)
Skill:
Chiyo (S) directs some of her puppets to wreak havoc upon the battlefield dealing 20 damage to one random enemy for 2 turns.
White Secret Attack Taijutsu Rampage
Cooldown: 1
Chakra required:
Classes: Physical, Action, Ranged, Unique
Skill:
This skill does 20 piercing damage to one enemy and that enemy has their physical or ranged skills stunned for 1 turn. This skill ignores invulnerability.
Sanbou Kyuukai
Cooldown: 2
Chakra required:
Classes: Chakra, Instant, Ranged, Unique
Skill:
Chiyo (S) controls one ally like a puppet. That ally gains 25% damage reduction for 2 turns. During this time their melee skills are improved and deal 5 more damage.
Ally Puppetry
Cooldown: 2
Chakra required:
Classes: Chakra, Control, Unique
Skill:
This skill makes Chiyo (S) invulnerable for 1 turn.
Chakra Shield
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, Unique
Kankuro (S)
Skill:
Kankuro(s) uses his puppet Kuroari to trap an enemy, countering any offensive skill they use for 1 turn. If countered that enemy will take 100% more damage from Karasu Knives the following turn. This skill is invisible until triggered.
Kuroari Trap
Cooldown: 2
Chakra required:
Classes: Physical, Ranged, Action
Skill:
Kankuro(s) uses Karasu's poisoned knives to attack an enemy dealing 10 damage to them and that enemy will take 5 affliction damage the following turn.*
Karasu Knives
Cooldown: None
Chakra required:
Classes: Physical, Ranged, Instant, Affliction*
Skill:
Kankuro uses Sanshouo to block enemy attacks. For 3 turns Kankuro(s) and his allies gain 25% damage reduction and are immune to enemy affliction damage.
Sanshouo Shield
Cooldown: 3
Chakra required:
Classes: Physical, Action
Skill:
This skill makes Kankuro(s) invulnerable for 1 turn.
Puppet Distraction
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Kazekage Gaara (S)
Skill:
Desert Missile
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Kazekage Gaara entraps and crushes one enemy in a giant maw of sand stunning their chakra or melee skills for 1 turn and dealing 10 damage to them.
Desert Prison
Cooldown: 1
Chakra required:
Classes: Physical, Control, Ranged
Skill:
All Gaara's allies gain 15 destructible defense. When first used, damage Gaara deals is improved and tripled, and Gaara gains 10 points of damage reduction. On the second use, damage dealt is improved and quintupled, and Gaara gains 10 points of damage reduction and all allies gain 15 destructible defense. This skill can only be used twice.
Sand Summoning
Cooldown: 2
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Sand Sphere
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Temari (S)
Skill:
Temari (S) uses First Moon. Wind Scythe is improved and deals an additional 5 damage permanently. Temari (S) gains 25% damage reduction permanently and this skill becomes Second Moon permanently when used.
First Moon
Cooldown: None
Chakra required: No Costs
Classes: Physical, Ranged, Instant
Skill:
Temari (S) uses Ally Protection on 1 teammate. For 1 turn that teammate will gain 50% damage reduction and be unable to be killed by enemy skills.
Ally Protection
Cooldown: 2
Chakra required:
Classes: Physical, Instant
Skill:
Using Wind Scythe Temari (S) deals 20 damage to 1 enemy.
Wind Scythe
Cooldown: None
Chakra required:
Classes: Physical, Ranged, Instant
Skill:
This skill makes Temari (S) invulnerable for 1 turn.
Fan Offensive Defense
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Akatsuchi (S)
Skill:
Using High Speed Assault Akatsuchi (S) deals 30 damage to 1 enemy. This skill cannot be countered.
High Speed Assault
Cooldown: 1
Chakra required:
Classes: Physical, Melee, Instant
Skill:
Akatsuchi (S) uses Golem on all enemies dealing 10 damage for 2 turns*. During this skill damage dealt to Akatsuchi and his allies is reduced by 25%.
Golem
Cooldown: 2
Chakra required:
Classes: Chakra, Ranged*, Action
Skill:
Akatsuchi (S) uses Golem Chakra Devour on 1 enemy dealing 15 damage and removing 1 taijutsu or genjutsu chakra.
Golem Chakra Devour
Cooldown: 1
Chakra required:
Classes: Chakra, Ranged, Instant
Skill:
This skill makes Akatsuchi (S) invulnerable for 1 turn.
Aerial Retreat
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Nii Yugito (S)
Skill:
Yugito unlocks the power of her bijuu and takes on its form. She gains 50% damage reduction and can use both Spectral Fireball and Claw Swipe. This skill is permanent and cannot be used while in effect.
Nibi Transformation
Cooldown: None
Chakra required:
Classes: Chakra, Unique, Instant
Skill:
By spitting a large fireball from her mouth, Yugito deals 30 damage to one enemy. That enemy will deal 10 less damage for 1 turn. Each time this skill is used it will deal 5 more damage (this effect stacks).
Spectral Fireball
Cooldown: 1
Chakra required:
Classes: Chakra, Ranged, Instant
Skill:
Yugito takes a huge swipe of her claw dealing 15 damage to one enemy and 5 damage to all other enemies. This skill will deal 5 more damage each use (this effect stacks).
Claw Swipe
Cooldown: 1
Chakra required:
Classes: Physical, Melee, Instant
Skill:
This skill make Yugito Ni invulnerable for 1 turn.
Rage
Cooldown: 4
Chakra required:
Classes: Mental, Instant
Hachibi Bee (S)
Skill:
Hachibi Bee (S) uses Chakra Bones. Hachibi Bee gains 10% unpierceable damage reduction permanently and will also deal an additional 5 damage permanently when this skill is used. Hachibi Bee can only use Chakra Bones 5 times and this skill is permanent.
Chakra Bones
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Hachibi Bee (S) targets 1 enemy dealing 20 damage. For 1 turn that enemy's stamina is depleted, if that enemy uses a skill the cooldown of that skill will be increased by 1 turn.
Lariat
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant, Unique
Skill:
Hachibi Bee (S) uses Tailed Beast Bomb on 1 enemy dealing 30 damage. This skill cannot be countered.
Tailed Beast Bomb
Cooldown: 1
Chakra required:
Classes: Chakra, Ranged, Instant, Unique
Skill:
Jinchuriki Defense
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Killer Bee (S)
Skill:
Killer Bee (S) uses seven swords to give him an offensive defense. Killer Bee (S) will deal 15 piercing damage to any enemy that uses a skill on him for 4 turns. Buzz Saw is improved during this skill.
Kenjutsu
Cooldown: 4
Chakra required:
Classes: Physical, melee, Instant, Unique
Skill:
Killer Bee (S) uses Buzz Saw on one enemy dealing 20 piercing damage. This skill will deal double damage and cost 1 additional random chakra when Kenjutsu is in effect.
Buzz Saw
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant
Skill:
Killer Bee (S) uses Chakra Stream and will counter all enemy physical skills used on him for 1 turn. All countered enemies will be dealt 20 piercing damage. This skill is invisible.
Skill: Chakra Stream
Cooldown: 2
Chakra required:
Classes: Chakra, Ranged, Instant
Strong Defense
Cooldown: 4
Chakra required:
Shee (S)
Skill:
Shee (S) uses Sensor Awareness and deals 20 damage to 1 random enemy. For 1 turn if a new enemy skill is used on Shee he will be invulnerable for 1 turn.
Sensor Awareness
Cooldown: 1
Chakra required:
Classes: Mental, Ranged, Instant
Skill:
Using Ally Heal Shee (S) heals 1 ally for 20 health.
Ally Heal
Cooldown: None
Chakra required:
Classes: Chakra, Instant
Skill:
Shee (S) uses Lighting Illusion Flash on 1 enemy dealing 30 damage. That enemy will be invulnerable to new friendly skills for 1 turn.
Lightning Illusion Flash
Cooldown: 1
Chakra required:
Classes: Mental, Ranged, Instant
Skill:
This skill makes Shee (S) invulnerable for 1 turn.
Defensive Reaction
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Ao (S)
Skill:
Ao uses his Stolen Byakugan and gains 25% damage reduction for 3 turns. During this skill Ao will deal 10 damage* to any enemy that uses a non-mental skill on him.
Stolen Byakugan
Cooldown: 3
Chakra required:
Classes: Chakra, Instant, Ranged*
Skill:
Ao uses Sensing Barrier on 1 enemy dealing 20 piercing damage. That enemy will not be able to reduce damage or go invulnerable for 1 turn.
Sensing Barrier
Cooldown: None
Chakra required:
Classes: Mental, Ranged, Instant
Skill:
Using Byakugan Seal Ao will counter all non mental enemy skills used on him for 1 turn. All countered enemy's skills will cost 1 additional random chakra for 1 turn. This skill is invisible.
Byakugan Seal
Cooldown: 2
Chakra required:
Classes: Chakra, Instant
Skill:
This skill makes Ao (S) invulnerable for 1 turn.
Reactionary Defense
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Four Tail Kyuubi Naruto (S)
Skill:
Naruto gains 20 points of damage reduction and 15 points of destructible defense. He takes 9 affliction damage each turn.* He ignores heals and stuns. Naruto can use his other skills while this skill is in use. This skill may be used once and is permanent.
Four Tails Transformation
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Unique, Affliction*
Skill:
Four Tail Kyuubi Naruto (S) smashes the ground before him creating a huge shockwave. All enemies take 20 damage. This skill may only be used during Four Tails Transformation.
Shockwave Smash
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Ranged, Unique
Skill:
Four Tail Kyuubi Naruto (S) gathers an immense amount of chakra and fires it at one enemy who takes 50 piercing damage. This skill may only be used during Four Tails Transformation.
Compressed Chakra Blast
Cooldown: 2
Chakra required:
Classes: Chakra, Instant, Ranged, Unique
Skill:
This skill makes Four Tail Kyuubi Naruto (S) invulnerable for 1 turn. This skill may only be used during Four Tails Transformation.
Skin of Chakra
Cooldown: 4
Chakra required:
Classes: Chakra, Instant, Unique
Fukasaku and Shima (S)
Skill:
Fukasaku and Shima (S) use their pattened genjustu to use Frog Song. They target 1 enemy and deal 10 affliction damage for 2 turns.
Frog Song
Cooldown: 1
Chakra required:
Classes: Mental, Instant, Ranged, Unique, Affliction
Skill:
Fukasaku and Shima (S) use Sand Dust. All allies will be invulnerable to enemy chakra skills for 1 turn.
Sand Dust
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Fukasaku and Shima (S) use Toad Confrontation Singing on all enemies dealing 15 damage for 2 turns. If any enemy uses a new skill during Toad Confrontation Singing they will have their mental and ranged skills stunned for 1 turn.
Toad Confrontation Singing
Cooldown: 3
Chakra required:
Classes: Mental, Ranged, Control, Unique
Skill:
This skill makes Fukasaku and Shima (S) invulnerable for 1 turn.
Reverse Summoning
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Sennin Jiraiya (S)
Skill:
Using a mixture of wind, oil, and fire, Sennin Jiraiya (S) deals 20 damage and 15 piercing damage to one enemy. For 1 turn counter skills used by that enemy will last 1 turn less.
Bath of Burning Oil
Cooldown: None
Chakra required:
Classes: Chakra, Ranged, Instant
Skill:
Sennin Jiraiya (S) turns his hair into needles and deals 10 damage to all enemies. Sennin Jiraiya (S) will be invulnerable to melee skills for 1 turn.
Kebari Senbon
Cooldown: 1
Chakra required:
Classes: Physical, Ranged, Instant
Skill:
Creating a massive rasengan, Sennin Jiraiya (S) deals 45 damage to 1 enemy. For 1 turn that enemy cannot reduce damage or become invulnerable.
Chou Oodama Rasengan
Cooldown: 1
Chakra required:
Classes: Chakra, Melee, Instant
Skill:
Arm Block
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Jiraiya (S)
Skill:
Jiraiya (S) emits a jet of fire from his mouth dealing 15 damage to one enemy. This skill is replaced by Toad Oil Projectile after being used.
Katon Endan
Cooldown: None
Chakra required:
Classes: Chakra, Ranged, Instant
Skill:
Jiraiya (S) subdues one enemy and merges into their shadow, for 1 turn all enemy skills that target Jiraiya (S) will be reflected onto that enemy. This skill is invisible.
Toad Flat Shadow Control
Cooldown: 3
Chakra required:
Classes: Mental, Melee, Control
Skill:
Jiraiya (S) will protect himself or an ally for 3 turns from enemy physical skills. If an enemy uses a physical melee skill on that character they will take 25 damage*. If an enemy uses a physical ranged skill their physical or melee skills will be stunned 1 turn and take 15 damage*. This skill is invisible.
Wild Lion Mane
Cooldown: 2
Chakra required:
Classes: Physical, Ranged*, Instant
Skill:
This skill makes Jiraiya (S) invulnerable for 1 turn.
Summoning Gamaken
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Sennin Naruto (S)
Skill:
Sennin Naruto (S) uses Frog Kata Kick on 1 enemy. That enemy will take 25 damage and have their physical and melee skills stunned for 1 turn. This skill becomes Rasenshuriken when used.
Frog Kata Kick
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant, Unique
Skill:
Using Sage Revitalization Sennin Naruto (S) replenishes his sage chakra. Sennin Naruto (S) will be healed for 25 health.
Sage Revitalization
Cooldown: 2
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Sennin Naruto (S) uses Natural Energy Assault on all enemies. For 1 turn all enemies will be unable to use stun skills. This is a stun effect. This skill becomes Rasengan Barrage when used.
Natural Energy Assault
Cooldown: None
Chakra required:
Classes: Chakra, Melee, Instant, Unique
Skill:
Kunai Deflection
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Yakushi Kabuto (S)
Skill:
Kabuto(s) strikes an enemy dealiing 20 damage to them. For 1 turn that enemy cannot use skills with healing effects (this is a stun effect).
Charging Mystical Palm
Cooldown: None
Chakra required:
Classes: Chakra, Melee, Instant
Skill:
Kabuto(s) summons a dead soul to attack one enemy dealing 35 piercing damage to them. For 2 turns that enemy will ignore healing effects.
Dead Soul Jutsu
Cooldown: 1
Chakra required:
Classes: Ranged, Physical, Instant, Unique
Skill:
Using advanced medical techniques, Kabuto(s) heals an ally or himself for 25 health.
Medical Ninjutsu
Cooldown: None
Chakra required:
Classes: Chakra, Instant
Skill:
This skill makes Yakushi Kabuto(s) invulnerable for 1 turn.
Precise Evasion
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Orochimaru (S)
Skill:
Orochimaru (S) has learned a way to regenerate by shedding his skin like a snake. This skill can only be used when Orochimaru (S) has 20 health or less. When used, Orochimaru (S) will return to 60 health.
Second Skin
Cooldown: 2
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Orochimaru (S) regurgitates a horde of snakes who themselves produce swords from their mouths dealing 20 affliction damage to one enemy and stun effects used by that enemy the following turn will last 1 turn less.
Sword Snake Horde
Cooldown: None
Chakra required:
Classes: Physical, Affliction, Instant, Ranged
Skill:
Orochimaru (S) extends the length of his famed sword Kusanagi to pin down and harm one enemy. That enemy has their physical and chakra skills stunned for 2 turns. During this time this enemy takes 20 piercing damage each turn.
Extended Kusanagi
Cooldown: 3
Chakra required:
Classes: Physical, Control, Ranged, Unique
Skill:
This skill makes Orochimaru (S) invulnerable for 1 turn.
Triple Rashoumon
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Uchiha Sasuke (S)
Skill:
Uchiha Sasuke (S) surrounds his body with a chidori. All non-mental enemy skills used on him for 1 turn will be countered and those enemies will take 10 affliction damage. This skill is invisible and becomes Snake Coil after being used.
Chidori Nagashi
Cooldown: None
Chakra required:
Classes: Chakra, Affliction, Melee, Instant
Skill:
Uchiha Sasuke (S) assaults one enemy with large dragon shaped fireballs.That enemy will take 10 damage for 4 turns and all enemies that use a skill on Uchiha Sasuke (S) during this time will take 5 affliction damage*.
Great Dragon Fire
Cooldown: 4
Chakra required:
Classes: Chakra, Affliction*, Ranged, Action
Skill:
Using his most powerful lightning attack, Uchiha Sasuke (S) deals 45 piercing damage to 1 enemy. This skill ignores invulnerability and cannot be countered or reflected.
Kirin
Cooldown: 1
Chakra required:
Classes: Chakra, Ranged, Instant
Skill:
This skill makes Uchiha Sasuke (S) invulnerable for 1 turn.
Protective Summoning
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Hozuki Suigetsu (S)
Skill:
Suigetsu (S) expands his muscles with water and attacks with his sword. He deals 20 damage to one enemy and gains 10 destructible defense for 1 turn.
Muscle Expansion
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant, Unique
Skill:
Suigetsu (S) uses water to launch an extreme taijutsu attack. Suigetsu (S) deals 40 piercing damage to one enemy and he gains 25% damage reduction for 1 turn.
Hydro Taijutsu
Cooldown: 1
Chakra required:
Classes: Physical, Ranged, Instant, Unique
Skill:
Suigetsu (S) replenishes his body with water. For 2 turns he is invulnerable to enemy mental skills, gains 1 random chakra, and 10 permanent destructible defense each turn.
Rehydration
Cooldown: 4
Chakra required:
Classes: Chakra, Action, Unique
Skill:
This skill makes Suigetsu (S) invulnerable for 1 turn.
Zanbato Deflection
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Karin (S)
Skill:
Karin (S) uses her chakra detection skills to predict her enemy's action. For 1 turn, if one enemy uses an offensive skill it will be countered; if that enemy uses a friendly skill, their skill costs will increase by 1 random chakra for 2 turns. This skill is invisible.
Minds Eye of Kagura
Cooldown: 1
Chakra required:
Classes: Mental, Ranged, Control, Instant*, Unique
Skill:
Karin (S) deals 30 damage to 1 enemy. For 1 turn that enemy will be unable to use stun skills (this is a stun effect).
Raging Punch
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant
Skill:
Karin (S) allows 1 ally to bite her, transferring her chakra to them. That ally will be healed for 35 health and Karin (S) will take 10 affliction damage*.
Chakra Transfer
Cooldown: 1
Chakra required:
Classes: Chakra, Affliction*, Instant, Unique
Skill:
This skill makes Karin (S) invulnerable for 1 turn.
Precipitous Retreat
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Juugo (S)
Skill:
Compression Blast
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant, Unique
Skill:
Juugo (S) enters a killing rage. He gains 75% damage reduction for 3 turns and deals 25 piercing damage to 1 random enemy each turn.
Killer Impulse
Cooldown: 4
Chakra required:
Classes: Physical, Melee, Action, Unique
Skill:
Juugo (S) heals 1 ally for 20 health and that ally gains 20 destructible defense permanently. Each time this skill is used Juugo (S)'s cooldowns will increase by 1 turn for 4 turns.
Fusion
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
This skill makes Juugo (S) invulnerable for 1 turn.
Isolation
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Mangekyou Sasuke (S)
Skill:
Mangekyou Sasuke (S) uses Amateur Susanoo. Sasuke gains 25 destructible defense for 1 turn. This skill is invisible.
Amateur Susanoo
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
Mangekyou Sasuke (S) uses Enton Amaterasu. For 3 turns Sasuke will gain 25% damage reduction, if an enemy uses a new skill on Sasuke that enemy will be dealt 5 affliction damage * . This skill will also deal 5 affliction damage each turn permanently*. This skill stacks.
Enton Amaterasu
Cooldown: 3
Chakra required:
Classes: Chakra, Ranged, Instant, Unique, Affliction*
Skill:
Mangekyou Sasuke (S) deals 25 piercing damage to one enemy. That enemy's physical and mental skills will be stunned for 1 turn.
Dark Genjutsu
Cooldown: 1
Chakra required:
Classes: Mental, Ranged, Instant, Unique
Skill:
Hawk Summoning
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Cursed Seal Juugo (S)
Skill:
Cursed Seal Juugo (S) is out of his mind and targets 1 enemy. For 4 turns that enemy will be dealt 10 damage and Juugo will gain 25% damage reduction during this skill.
Psychotic Break
Cooldown: 4
Chakra required:
Classes: Physical, Melee, Action, Unique
Skill:
Cursed Seal Juugo (S) targets 1 enemy and deals 50 damage.
Chakra Cannons
Cooldown: 1
Chakra required:
Classes: Chakra, Ranged, Instant, Unique
Skill:
Using Body Absorption Juugo Steals 10 health from 1 enemy.
Body Absorption
Cooldown: 1
Chakra required:
Classes: Physical, Ranged, Instant, Unique
Skill:
This skill makes Cursed Seal Juugo (S) invulnerable for 1 turn.
Resilience
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Kisame Body Double (S)
Skill:
Kisame Body Double (S) fills the battlefield with water. For 4 turns, all allies including Kisame will lose one less chakra if a chakra removal or stealing skill is used on them. For 4 turns, all enemies who use a skill will have the cooldown of that skill increased by two turns.*
Explosive Water Shock Wave
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Ranged*, Affliction*
Skill:
Using a bubble of water, Kisame stuns the physical or ranged skills of one enemy for 1 turn*. During this time the enemy takes 10 affliction damage** and becomes invulnerable to friendly skills*, and Kisame gains 15 points of damage reduction. During Explosive Water Shock Wave this skill costs 1 random chakra.
Water Prison Technique
Cooldown: 1
Chakra required:
Classes: Chakra, Affliction**, Control, Melee*
Skill:
Kisame Body Double summons five sharks of water who attack one enemy dealing 25 damage for 2 turns. During Explosive Water Shock Wave this skill costs 1 ninjutsu chakra.
Five Man-Eating Sharks
Cooldown: None
Chakra required:
Classes: Physical, Action, Ranged
Skill:
This skill makes Kisame Body Double (S) invulnerable for 1 turn.
Kisame Body Double (S) Water Clone
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Itachi Body Double (S)
Skill:
Itachi affects one enemy with Finger Genjutsu for 1 turn. If the affected enemy uses any skill on Itachi Body Double (S) or his allies that skill will be countered and that enemy will take 10 damage and Itachi Body Double (S) will gain 1 genjutsu chakra. The target of this skill is invisible.
Finger Genjutsu
Cooldown: 1
Chakra required:
Classes: Mental, Instant, Ranged
Skill:
For 2 turns if any enemy uses a chakra or mental skill which is non-unique on Itachi Body Double (S), he will reflect that skill onto the enemy who used it. This skill is invisible.
Genjutsu Reversal
Cooldown: 3
Chakra required:
Classes: Mental, Instant
Skill:
Itachi Body Double (S) creates a large fireball that scorches the battlefield. One enemy takes 20 damage. The following turn all enemies take an additional 10 affliction damage.*
Goukakyuu no Jutsu
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Ranged, Affliction*
Skill:
This skill makes Itachi Body Double (S) invulnerable for 1 turn.
Illusionary Raven Bunshin
Cooldown: 4
Chakra required:
Classes: Mental, Instant
Deidara (S)
Skill:
First use changes Small Explosives into Medium. Second use changes Medium Explosives into Large. Third use changes Large Explosives into Small. This skill is invisible.
Clay Mold
Cooldown: None
Chakra required: No Costs
Classes: Chakra, Instant, Unique
Skill:
1) Small Explosives deal 15 piercing damage to one enemy and ignores invulnerability.
2) Medium Explosives deal 25 damage to one enemy.
3) Large Explosives deal 20 damage to all enemies.
Explosives - Small, Medium, Large
2) Medium Explosives deal 25 damage to one enemy.
3) Large Explosives deal 20 damage to all enemies.
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Ranged, Unique
Skill:
Deidara makes his last stand, creating a giant explosion he deals 35 damage to all enemies when he dies. This skill may only be used once and is invisible until he dies.
Art is a Bang
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Ranged, Unique
Skill:
This skill makes Deidara (S) invulnerable for 1 turn.
Clay Clone
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Hidan (S)
Skill:
Hidan (S) attacks one enemy with his scythe dealing 15 damage to them and he gains 10 destructible defense for 1 turn. Curse of Jashin may be used on the targeted enemy the following turn. This skill cannot be used on an enemy affected by Curse of Jashin.
Reaping Scythe
Cooldown: None
Chakra required:
Classes: Ranged, Physical, Instant
Skill:
Hidan (S) curses an enemy for 2 turns. During that time all enemy skills except mental skills that target Hidan will be reflected onto the targeted enemy and will ignore invulnerability. Impale may be used on the target the following 2 turns. This skill ignores invulnerability.
Curse of Jashin
Cooldown: 3
Chakra required:
Classes: Ranged, Mental, Action, Unique
Skill:
Hidan (S) impales himself with a large metal spike dealing 35 piercing damage to one enemy currently the target of Curse of Jashin and removes 1 bloodline or ninjutsu chakra from them. This skill ignores invulnerability.
Impale
Cooldown: None
Chakra required:
Classes: Ranged, Mental, Instant, Unique
Skill:
This skill makes Hidan (S) invulnerable for 1 turn.
Immortality
Cooldown: 4
Chakra required:
Classes: Mental, Instant, Unique
Sasori of the Red Sand (S)
Skill:
Sasori (S) may use Needle Shot and Tail Strike and gains 15 destructible defense. At 70 health he may use Arm Trap and Iron Sand and gains 20 destructible defense. At 40 health he may use 100 Puppets and Fire-Water and gains 30 destructible defense. This skill is permanent.
Puppet Mastery
Cooldown: None
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
1) Needle Shot deals 10 damage to one enemy. Additionally, the target takes 5 affliction damage every turn after*.
2) Arm Trap deals 10 affliction damage for 4 turns to one enemy.*
3) 100 Puppets deals 20 damage to all enemies.
Needle Shot, Arm Trap, 100 Puppets
2) Arm Trap deals 10 affliction damage for 4 turns to one enemy.*
3) 100 Puppets deals 20 damage to all enemies.
Cooldown: None
Chakra required:
Classes: Physical, Instant, Ranged, Unique, Affliction*
Skill:
1) Tail Strike deals 20 damage to one enemy. Additionally, they take 5 affliction damage every turn after.*
2) Iron Sand has the same effects as Tail Strike but targets all enemies.
3) Fire-Water deals 50 damage to one enemy.**
Tail Strike, Iron Sand, Fire-Water
2) Iron Sand has the same effects as Tail Strike but targets all enemies.
3) Fire-Water deals 50 damage to one enemy.**
Cooldown: 2
Chakra required:
Classes: Physical, Instant, Ranged, Unique, Affliction*, Chakra**
Skill:
This skill makes Sasori of the Red Sand (S) invulnerable for 1 turn.
Core Shift
Cooldown: 4
Chakra required:
Classes: Physical, Instant, Unique
Kakuzu (S)
Skill:
Fuuton Atsugai deals 25 damage to one enemy and stuns their chakra or ranged skills for 1 turn. Becomes Katon Zukokku after being used. Katon Zukokku deals 15 affliction damage to all enemies for 1 bloodline. Becomes Fuuton Atsugai after being used.
Fuuton Atsugai
Cooldown: None
Chakra required:
Classes: Ranged, Chakra, Instant
Skill:
Raiton Gian deals 30 piercing damage to one enemy. Becomes Inferno Gust after being used. Inferno Gust deals 35 damage to one enemy and 15 to all other enemies for 1 bloodline, 1 ninjutsu. Becomes Raiton Gian after being used.
Raiton Gian
Cooldown: None
Chakra required:
Classes: Ranged, Chakra, Instant
Skill:
Using his tendrils Kakuzu rips the heart out of one enemy and makes it his own. Kakuzu instantly kills that enemy and he heals 35 health if successful. This skill can only be used on an enemy at or below 20 health.
Heart Steal
Cooldown: 4
Chakra required:
Classes: Melee, Physical, Instant, Unique
Skill:
This skill makes Kakuzu (S) invulnerable for 1 turn.
Iron Skin Technique
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Uchiha Itachi (S)
Skill:
Uchiha Itachi (S) activates Susanoo, and he takes 15 affliction damage*. Each turn he gains 5 permanent stacking destructible defense and his skills become their alternate versions. If used again, his skills return to their original versions and he loses all destructible defense from this skill.
Susanoo Activation
Cooldown: None
Chakra required:
Classes: Chakra, Affliction*, Instant, Unique
Skill:
This skill deals 15 affliction damage to 1 enemy.The following 3 turns that enemy will be dealt 5 affliction damage.This skill stacks and becomes Totsuka Sword during Susanoo Activation.
Weakened Amaterasu
Cooldown: None
Chakra required:
Classes: Chakra, Affliction, Ranged, Instant, Unique
Skill:
Using crows as a medium, Itachi (S) places a genjutsu on one enemy for 1 turn. If that enemy uses an offensive skill their chakra or ranged skills will be stunned for 2 turns. This skill is invisible and becomes Yatta Mirror during Susanoo Activation.
Crow Genjutsu
Cooldown: 2
Chakra required:
Classes: Mental, Ranged, Control
Skill:
This skill makes Uchiha Itachi (S) invulnerable for 1 turn.
Maneuvering Dodge
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Konan (S)
Skill:
Using a sword made of paper, Konan (S) deals 20 piercing damage to 1 enemy.
Sword of Paper
Cooldown: None
Chakra required:
Classes: Physical, Melee, Instant
Skill:
Konan (S) covers one enemy in paper. For 2 turns that enemy has their physical or mental skills stunned, will be invulnerable to all new friendly skills, and takes 15 damage each turn. During this time Sword of Paper will deal an additional 10 damage to that enemy.
Origami Blanket
Cooldown: 3
Chakra required:
Classes: Physical, Ranged, Action,Unique
Skill:
Konan (S) uses Dance Of The Shikigami dealing 20 damage to one enemy and 20 to a random different enemy.
Skill: Dance Of The Shikigami
Cooldown: None
Chakra required:
Classes: Physical, Ranged, Instant
Onmyoji Dodge
Cooldown: 4
Chakra required:
Classes: Physical, InstanNagato (S)
Skill:
Nagato (S) targets all enemies and uses Demonic Statue Summoning dealing 20 damage. Nagato (S) will be invulnerable to mental skills for 1 turn when this skill is used. The following turn Etheral Dragon will deal an additional 10 damage any enemy effected by this skill.
Demonic Statue Summoning
Cooldown: 1
Chakra required:
Classes: Chakra, Ranged, Unique, Instant
Skill:
Using Etheral Dragon Nagato (S) deals 25 piercing damage to one enemy. If Demonic Statue Summoning is active on the target of this skill it will deal an additional 10 damage.
Etheral Dragon
Cooldown: 1
Chakra required:
Classes: Chakra, Ranged, Unique, Instant
Skill:
Nagato (S) uses Samsara of Heavenly Life on himself and all allies and heals them for 30 health.
Samsara of Heavenly Life
Cooldown: 5
Chakra required:
Classes: Chakra, Instant, Unique
Skill:
This skill makes Nagato (S) invulnerable for 1 turn.
Bansho Block
Cooldown: 4
Chakra required:
Classes: Chakra, Instant
Animal Path Pein (S)
Skill:
Animal Path Pein summons a giant multiple headed dog that deals 30 damage to one enemy. The following 2 turns any enemy that uses a skill will be dealt 15 piercing damage.
Cerberus Hydra
Cooldown: 1
Chakra required:
Classes: Physical, Melee, Action
Skill:
Animal Path Pein summons a giant drill-beaked bird to assault one enemy, dealing 10 damage to them for 5 turns.
Drill Bird
Cooldown: 4
Chakra required:
Classes: Physical, Ranged, Action
Skill:
Animal Path Pein summons a chameleon that is able to become invisible to hide himself. For 4 turns Animal Path Pein will ignore enemy stun effects and gains 50% damage reduction.
Invisible Chameleon
Cooldown: 3
Chakra required:
Classes: Physical, Instant
Skill:
This skill makes Animal Path Pein invulnerable for 1 turn.
Panda Defense
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Asura Path Pein (S)
Skill:
Asura Path Pein (S) uses Chakra Burst and takes flight. One enemy will be dealt 20 damage and damage dealt to Asura Path Pein (S) will reduced by 25% for 2 turns. This skill becomes Crown Shockwave when used.
Chakra Burst
Cooldown: None
Chakra required:
Classes: Chakra, Ranged, Unique, Instant
Skill:
Asura Path Pein (S) uses Cluster Bombs on all enemies dealing 10 damage.
Cluster Bombs
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged
Skill:
Asura Path Pein (S) uses Heat Seeker on one enemy. That enemy will take 15 piercing damage that ignores invulnerability when Asura path Pein (S) dies.This skill is invisible until triggered. This skill stacks.
Heat Seeker
Cooldown: 1
Chakra required:
Classes: Physical, Instant, Ranged, Unique
Skill:
This skill makes Asura Path Pein invulnerable for 1 turn.
Rinnegan Reaction
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Human Path Pein (S)
Skill:
Human Path Pein (S) uses Mind Invasion on one enemy. That enemy will be dealt 20 piercing damage and have their mental and ranged skills stunned for 1 turn. Soul Steal may be used on the target the following turn.
Mind Invasion
Cooldown: 1
Chakra required:
Classes: Mental, Instant, Melee, Unique
Skill:
Human Path Pein (S) uses Soul Steal on an enemy effected by Mind Invasion. That enemy will lose 50% of their health. If used on an enemy and that enemy drops to 20 or less health that enemy will be killed.
Soul Steal
Cooldown: None
Chakra required:
Classes: Mental, Instant, Melee, Unique
Skill:
Human Path Pein (S) launches a sneak attack dealing 25 piercing damage to one enemy. This skill ignores invulnerability.
Sneak Attack
Cooldown: 1
Chakra required:
Classes: Physical, Ranged, Instant
Skill:
This skill makes Human Path Pein (S) invulnerable for 1 turn.
Rinnegan Awareness
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Deva Path Pein (S)
Skill:
Deva Path Pein (S) targets one enemy and uses Chakra Rod. When that enemy uses a new skill they will be dealt 15 piercing damage and lose 1 taijutsu, bloodline or ninjutsu chakra. This skill is invisible until triggered. This skill stacks.
Chakra Rod
Cooldown: 1
Chakra required:
Classes: Physical, Melee, Instant, Unique
Skill:
Deva Path Pein (S) uses Violent Water Wave on all enemies. For 1 turn all enemies physical or ranged skills will cost 1 additional random chakra*. Deva Path Pein (S) gains 25% damage reduction during this skill. This skill becomes Chibaku Tensei when used.
Violent Water Wave
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Ranged*, Affliction*
Skill:
Deva Path Pein (S) uses Universal Pull for 1 turn. The first enemy skill used on Deva Path Pein (S) will be countered and that enemy will be dealt 25 damage. This skill is invisible and becomes Shinra Tensei when used.
Universal Pull
Cooldown: 2
Chakra required:
Classes: Chakra, Ranged, Action, Unique
Skill:
This skill makes Deva Path Pein (S) invulnerable for 1 turn.
High Speed Dodge
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Naraka Path Pein (S)
Skill:
Naraka Path Pein (S) summons the Outer Path gaining 25% damage reduction and dealing 10 damage to all enemies for 3 turns. Judgement can be used during this skill.
Outer Path
Cooldown: 2
Chakra required:
Classes: Mental, Action , Ranged, Unique
Skill:
Naraka Path Pein (S) passes Judgement on one enemy when Outer Path is being used. That enemy will be dealt 30 damage.
Judgement
Cooldown: None
Chakra required:
Classes: Mental, Instant, Melee, Unique
Skill:
Naraka Path Pein (S) uses Rejuvenation on one ally. That ally will be healed for 25 health.
Rejuvenation
Cooldown: 1
Chakra required:
Classes: Mental, Instant, Unique
Skill:
This skill makes Naraka Path Pein (S) invulnerable for 1 turn.
Chakra Rod Deflection
Cooldown: 4
Chakra required:
Classes: Physical, Instant
Preta Path Pein (S)
Skill:
Preta Path (S) uses Energy Shield on one enemy removing 1 bloodline or Genjutsu chakra. That enemy will be dealt 20 piercing damage.
Energy Shield
Cooldown: 1
Chakra required:
Classes: Chakra, Instant, Ranged, Unique
Skill:
Preta Path Pein (S) uses Rinnegan Reflection, for 1 turn he will reflect all enemy skills that are not melee used on him back to the enemy that used the skill. This skill is invisible.
Rinnegan Reflection
Cooldown: 2
Chakra required:
Classes: Mental, Instant, Unique
Skill:
Using Chakra Pin Preta Path Pein (S) stuns one enemy's physical or melee skills. Preta Path Pein (S) will steal 1 bloodline or genjutsu chakra.
Chakra Pin
Cooldown: 1
Chakra required:
Classes: Physical, Melee, Instant, Unique
Skill:
This skill makes Preta Path Pein(S) invulnerable for one turn.
Agile Dodge
Cooldown: 4
Chakra required:
Classes: Physical, Instant
0 komentar:
Posting Komentar